You can't. The code for it is removed. You will have to remake it, using your own code.
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sparks wrote:
This is a bit off-topic, if you have questions, tbdd, please post them in their own thread.
It does have something to do with it. Uploading it easily to somewhere else.
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I would make a new topic called, 'Directly uploading mod projects'
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So, Sparks do you like the new feature in Claw, and have you made anything useing it yet. (Oh- and do you like Claw)
and..
That accidental games collab. Well I belive its a Pokemon game, but not like normal ones. And I wonder... hows it going?
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The accidental games game? Oh boy! I'm not advertising for it yet but we have two games in the works:
Pokemon colour/rare metal/precious stone/gem
and
Honey I accidentally downloaded a small boy into a video game.
The pokemon game has a 30 hour gameplay time and there are no corners cut. All original 151 pokemon featured and a spoof storyline that takes the micky out of the old games as well as throwing in a LOT of jokes and refrences. Currently about 50% complete.
The second game is a puzzle game with a good storyline. a demo will be avaliable on the Scratch website and the full version will be downloadable.
Both games are free to download and run edited versions of Panther!
I like claw, and I like this whole scratch server idea
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sparks wrote:
The accidental games game? Oh boy! I'm not advertising for it yet but we have two games in the works:
Pokemon colour/rare metal/precious stone/gem
and
Honey I accidentally downloaded a small boy into a video game.
The pokemon game has a 30 hour gameplay time and there are no corners cut. All original 151 pokemon featured and a spoof storyline that takes the micky out of the old games as well as throwing in a LOT of jokes and refrences. Currently about 50% complete.
The second game is a puzzle game with a good storyline. a demo will be avaliable on the Scratch website and the full version will be downloadable.
Both games are free to download and run edited versions of Panther!
I like claw, and I like this whole scratch server idea![]()
Nice. The reason I asked is because I too are making a Pokemon game, but using Scratch only. I was going to release a alternate version on Claw. Do you want to make the games compatible, like trading and stuff?
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It's a nice idea but it would be pretty difficult to implement the compatibility. We weren't even considering having trading in our version anyway because the way we're programming it would make trading difficult.
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sparks wrote:
It's a nice idea but it would be pretty difficult to implement the compatibility. We weren't even considering having trading in our version anyway because the way we're programming it would make trading difficult.
You could trade by mesh or the online way (using this thread).
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johnnydean1 wrote:
what-the wrote:
johnnydean1 wrote:
Yes. I know this. ME and someone else developed this many many months ago.
So sorry old chap but me and Successor got there first over 5 months ago.
I'm sorry but you did not. Successor did though.
Look here. here
Clearly Successor developed the Squeak Small talk and I developed the PHP.
Magnie then built apon my PHP and the URL block. With help from a few other Scratchers. You joined in later on.
Last edited by what-the (2011-04-12 20:12:47)
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How do you post it to the internet though? (no I am not wanting to start working on this)
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You use the blocks I made on the first page, or download Claw. Use the
set || to ||
block to make a online variable
and
get ||
to get the variable.
It uses PHP and a simple database to work
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what-the wrote:
johnnydean1 wrote:
what-the wrote:
Yes. I know this. ME and someone else developed this many many months ago.So sorry old chap but me and Successor got there first over 5 months ago.
I'm sorry but you did not. Successor did though.
Look here. here
Clearly Successor developed the Squeak Small talk and I developed the PHP.
Magnie then built apon my PHP and the URL block. With help from a few other Scratchers. You joined in later on.
And to back up what-the's post, we developed this 7 months ago ( And that's starting from the post I made ).
Anyways: I've made a simple forum in Panther within two days, what are you guys making right now? *can't seem to understand what's been posted and what you are trying to do* I'll try making some Stocks Simulator or something of the sort. What-The, do you have any suggestions of what I should make that doesn't require real-time playing? Where you can build some stuff that takes an hour/30 minutes to make. RPGs are to hard since no one's computer and internet connection is fast enough to load a web-page and then analyze the page in Scratch.
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I thought you could use this for a multiplayer RPG. You dont share locations of players. You share apperance and items. Trading and battles should be posible this way.
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You could make one of those 'Gallery RPGs' but a functional RPG game in Scratch, definitely not. It's to slow to do that sort of stuff, like moving players around.
Well, you could make cities and you can buy and sell stuff, but you won't be able to see players move around, they would just select a location and the would appear in that city. I might be able to do something like that. Once I get the HTTP_POST block for Panther, I'll be able to do tons more stuff. If you can make that for me that would be nice.
When I get back to my house I'll post the 'Mini-Forum in Panther' here on Scratch, it's currently on the Panther forums right now. Though posting long messages seems to be limited on the project. Which is why I need HTTP_POST because the url has a limited length HTTP_GET is small. Even though it works when I change it directly in MySQL.
I can get into a lot of detail so I'll leave it at that.
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Bump, I am not letting this get buried!
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This is now available in Claw. (A scratch Modification). Find it here
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MathWizz wrote:
Did you know that you can have mesh online if the mesh server is port-forwarded?
![]()
Can you explain how I could do this?
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johnnydean1 wrote:
MathWizz wrote:
Did you know that you can have mesh online if the mesh server is port-forwarded?
![]()
Can you explain how I could do this?
This will only be necessary if you have a router. If you don't have a router it should work already. If you have a router, you will need to port forward it. I recommend this website.
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sparks wrote:
Is this a database anyone can use? How do I create a variable with a block? It looks great, but I don't want to put something in the library where you have to register to use the block or something
Unless you make the registration free
![]()
Oh, It is both illigal and unsafe to store passwords in a SQL table without encrypting them! Look into MD5 for storing and reading passwords from the table!
MD5($_POST['pass'])
Then add it as MD5 to the table.
When comparing the password sent by the user to the MD5 ecrypted table entry, convert the given password to MD5 and then compare that to the stored one!![]()
I'd say that sha1() is better, but you can't decrypt it. it's better because it has 40 encrypted charactors in it.
sha1() examples:
$var = $_POST['password']; $encrypt_pass = sha1($var);
this may seem usless, but you can encrypt the password, save it in the db, then when somebody logs in, encrypt the password and compare it with the one in the db
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GP1 wrote:
sparks wrote:
Is this a database anyone can use? How do I create a variable with a block? It looks great, but I don't want to put something in the library where you have to register to use the block or something
Unless you make the registration free
![]()
Oh, It is both illigal and unsafe to store passwords in a SQL table without encrypting them! Look into MD5 for storing and reading passwords from the table!
MD5($_POST['pass'])
Then add it as MD5 to the table.
When comparing the password sent by the user to the MD5 ecrypted table entry, convert the given password to MD5 and then compare that to the stored one!![]()
I'd say that sha1() is better, but you can't decrypt it. it's better because it has 40 encrypted charactors in it.
sha1() examples:Code:
$var = $_POST['password']; $encrypt_pass = sha1($var);this may seem usless, but you can encrypt the password, save it in the db, then when somebody logs in, encrypt the password and compare it with the one in the db
Actually, SHA1 is just as "decryptable" as MD5. Any brute-force attack would take the same amount of speed to "decrypt" SHA1 as it would for MD5. So I've never seen any reason to use SHA1 other than to use more Disk Space on any web-host or at home.
Though it may seem more secure than MD5, all it does is add more letters and decrease the chance of any password getting the same value as another password. Which is why I'm starting to think encryptions with passwords are more secure, or at least it would be slower for brute-force attacks to break into it. ( Or at least that's how my encryption algorithm is made to work )
Since people are finding out more ways to get passwords from MD5, then it may be worth going to SHA1, but since the most general way of brute-force is works just as well on SHA1 as MD5, I've never seen the point in using SHA1.
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well, I think that Scratch live is pretty awesome, EXEPT for the fact that the server is "down". the "Scratchlive connection?" block says that there is no connection to it, and I went to the scratchlive site, and xtreemhost said it wasn't a valid site. try 000webhost or freezoka (it's spammy, but don't give them your real email adress
) to have that server up and running as fast as possible
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GP1 wrote:
well, I think that Scratch live is pretty awesome, EXEPT for the fact that the server is "down". the "Scratchlive connection?" block says that there is no connection to it, and I went to the scratchlive site, and xtreemhost said it wasn't a valid site. try 000webhost or freezoka (it's spammy, but don't give them your real email adress
) to have that server up and running as fast as possible
Don't use 000webhost. That thing is down like all the time.
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