Grey ones are custom. Dark grey, which looks lighter than Grey are made using the Pro form.
1-bit = black and white
2-bit = black, white and 2 greys.
3-bit = my unfamous 6colour red, greeny-yellow, blue, gold/orange, white and black.
4-bit = 16colour, e.g. Windows 3.0
8-bit = 256colour, e.g. NES
16-bit = 65536 colors
24-bit = truecolour
26-bit = truecolour with 1-bit transparency, and yes transparency
32-bit = truecolour with 8-bit transparency [the one where Scratch fully works]
40-bit = 3-bit with 8-bit transparency
64-bit = truecolour with 16-bit transparency
128-bit = truecolour with 32-bit transparency
256-bit = better truecolour with 64-bit transparency
infinity-bit = truecolour with 256-bit transparency
Also, make your own colour-bits with this form:
Colour-bit number:
Colours capable of showing: [ use rgb scales, use comma to seperate colours, say "all" if truecolour ]
Transparency Mask: [ say the amount of bits from the menu or any custom one ]
Pro and better form:
Colour-bit number:
Colours capable of showing [ use rgb scales, use comma to seperate colours, say a finite head of infinite colours if truecolour e.g. r: 0 g: 0 b: 0 , ... is a finite head ]
Transparency Mask: [ same as above, say the amount of bits ]
Transparency with 1bit?: [ 24-bit is no transparency, "1bit transparency mask". You can have the shading with 1bit also. ]
Remember: This might not be a tbg. If it was there would be games and the form would be challenging.
Last edited by rdococ (2011-04-11 05:59:20)
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IIRC, 8-bit is 256 (e.g. NES graphics) and 16-bit is 65536 (I think the SNES supported those graphics) or whatever. *checks wiki* Yep, 65536 colors.
So:
8-bit = 256 colors (e.g. NES graphics)
16-bit = 65536 colors (e.g. SNES graphics, probably)
Last edited by technoguyx (2011-04-10 14:30:15)
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you have succeeded in . . . confusing me. thatisall
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Cool. I designed I 4 bit ALU today. I would not won't to make it a 256 bit. Though it would be a first. What's funny is I put an Adder in the Logic unit... It still works though.
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johndo77 wrote:
Shouldn't 2-bit be 4 colors?
Like this: 00 11 10 01
I see. You're correct.
Just to say, it should be more:
(1. '0' '0' '0' (black) , 2. '2' '34' '23' (teal) ) etc. I understand that one, RGB scales.
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