Darn, can someone else do a mockup?
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This sounds like a good idea!
Last edited by CloneCommando1 (2011-04-30 07:19:19)
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ssss wrote:
The_Dancing_Donut wrote:
Darn, can someone else do a mockup?
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I guess
Using squeak
Yay!!
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Yay! I can't wait to see the mock-up of this block!
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Last edited by johnnydean1 (2011-05-02 09:22:58)
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Thanks for making those ^^ Looks great!
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Bump. I really want the ST to see this while they are still developing 2.0
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I think this would be good along with eraser. (it would erase ONLY the pen marks)
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I'd love to have more control over stamps as well. An undo stamp would be awesome - but I don't know how feasible it is from a technical standpoint. You'd have to keep track of every change to the background layer so that it could be reversed later - that would take a lot of memory!
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coolstuff wrote:
I like the idea! Sounds great, and could definitely be used loads.
Yay, glad you agree
Paddle2See wrote:
I'd love to have more control over stamps as well. An undo stamp would be awesome - but I don't know how feasible it is from a technical standpoint. You'd have to keep track of every change to the background layer so that it could be reversed later - that would take a lot of memory!
True, but maybe the co-ordinates could be stored in an un-editable list?
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I support!
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CloneCommando1 wrote:
I support!
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Yay! Now we need a Suggestions page ^^
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Undo previous stamp for sprite would also be nice as well. There was a thread I found with a little more detail and more blocks for the stamping as well. I think stamps should be listed as a list so you can keep track of them as well so you can delete every 5th stamp or something.
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To clear this up:
> All the co-ordinates of stamps would be logged in a list
> This would mean you could remove certain stamps, like
<delete item Stamp # [ ] from list>
<undo [previous] stamp> <-- That block would have a drop-down menu, like:
[previous] [number] [last] [first]
< clear [drop-down menu as above] stamp(s) >
Last edited by The_Dancing_Donut (2011-05-16 13:49:11)
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The_Dancing_Donut wrote:
To clear this up:
> All the co-ordinates of stamps would be logged in a list
> This would mean you could remove certain stamps, like
<delete item Stamp # [ ] from list>
<undo [previous] stamp> <-- That block would have a drop-down menu, like:
[previous] [number] [last] [first]
< clear [drop-down menu as above] stamp(s) >
That sounds like it'd use up a lot of processing power! It would definitely create a lot of lag, so I'm not sure I entirely support. Perhaps it would only log the last stamp? It's a bit less control, but it's probably the best that can be done.
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coolstuff wrote:
That sounds like it'd use up a lot of processing power! It would definitely create a lot of lag, so I'm not sure I entirely support. Perhaps it would only log the last stamp? It's a bit less control, but it's probably the best that can be done.
coolstuff does have a point though, this would take considerable processing power. But I still think this would be an awesome feature for Scratch.
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coolstuff wrote:
The_Dancing_Donut wrote:
To clear this up:
> All the co-ordinates of stamps would be logged in a list
> This would mean you could remove certain stamps, like
<delete item Stamp # [ ] from list>
<undo [previous] stamp> <-- That block would have a drop-down menu, like:
[previous] [number] [last] [first]
< clear [drop-down menu as above] stamp(s) >That sounds like it'd use up a lot of processing power! It would definitely create a lot of lag, so I'm not sure I entirely support. Perhaps it would only log the last stamp? It's a bit less control, but it's probably the best that can be done.
Maybe it just logs like the last 20 stamps?
@meew0 - Yay!
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(x-pos of last stamp)
(y-pos of last stamp)
{stamp costume () at x:() y:()}
{undo stamps of [sprite dropdown]}
Last edited by joefarebrother (2011-07-30 16:28:38)
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