I personaly think that the most enjoyable scratch games out there are games with background scrolling. The next version of scratch should make thes games easier to program. One way I see that making these games easier to make is that you chose the size of your stage before you start in pixels. At first only the top right corner of the total stage is visable if you picked an stage larger than 360 by 480. If you picked an stage size smaller than 360 by 480 you see your stage size and more.
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Because no one wants the stage changing sizes for large scroller games there would be an aditional button to Motion, Looks, Sound, Pen, Control, Sensing, Numbers, and Variables. It would be called "Camera Position". It lets you zoom out in and move around extra large screens. Things under the tab include all things under the motion tab only incert "Camera Center" in the begining. The zoom feature would have things like zoom { }% in { } secods.You can code directly in the stage or any other sprite. Example code "[blocks]<when green flag clicked>
<forever if><key[Right Arrow]pressed?>[/blocks] Camera position change x by 5.
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Camera position would change by 5 to the right whenever you clicked the right arrow. For zooming in and out the code would be similar.If you don't want a spesefic sprite to follow the camera and always to be on the same spot in your screen there is a "Ignore Camera" option.
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This would be nice, but it might be to hard for the Scratch Team to make
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That sounds like an awsome Idea!
Oh, my 275 post!
Last edited by Bobby500 (2008-06-04 06:18:19)
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oh you want to add a camera, hmmm... I see.... only problem with that is the background has to be extremely large, I could see this happening, but it requires an extremely lrge paint editor
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This would be better for making scrolling games. But I don't know if the scratch team could make it simple enough for people.
One of the older versions of the program used to have a cloning function but it was taken out because it confused people.
Personally I would be content if they allowed the option to remove the sprite size limitations and the screen boundaries.
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