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#51 2011-03-23 07:47:40

shanemiller
New Scratcher
Registered: 2011-03-01
Posts: 5

Re: What makes a "good" Scratch project?

These are just glitches and you should be aware of it always!!

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#52 2011-03-23 13:14:39

MrLog
Scratcher
Registered: 2010-08-03
Posts: 10

Re: What makes a "good" Scratch project?

I understand It's not an incredibly big thing, but I'm surprised that no-one has mentioned music.
*Reads a bit more just to check*
Oh. It has been mentioned.

<say[failure.

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#53 2011-07-24 20:17:40

Dinoclor
Scratcher
Registered: 2010-06-10
Posts: 1000+

Re: What makes a "good" Scratch project?

I like games that are easy to play, fun, and don't have terrible graphics. I don't care how many scripts were used, or sprites. I also like games which have a storyline, something most games don't have. I think it's no good having a good intro if it immediately after the intro it turns into a plotless shoot-em-up game. This is just my opinion.

Last edited by Dinoclor (2011-07-24 20:18:31)


This is a temporary signature. It will exist until I think of something witty.

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#54 2011-07-24 20:28:57

jslomba
Scratcher
Registered: 2009-09-25
Posts: 1000+

Re: What makes a "good" Scratch project?

Dinoclor wrote:

I like games that are easy to play, fun, and don't have terrible graphics. I don't care how many scripts were used, or sprites. I also like games which have a storyline, something most games don't have. I think it's no good having a good intro if it immediately after the intro it turns into a plotless shoot-em-up game. This is just my opinion.

so basicly this?

Last edited by jslomba (2011-07-24 20:29:35)


the the the the the

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#55 2011-07-24 20:33:59

henley
Scratcher
Registered: 2008-06-21
Posts: 1000+

Re: What makes a "good" Scratch project?

Billybob-Mario wrote:

That isn't physically possible anymore. Good projects can only be made using good mods.

I take the word “anymore” in to question. Does that mean that it used to be possible, but the mods have somehow changed the original Scratch program?

Or do you mean relatively?


"I've worked so hard for you and you give me nothing in return. Do you need help... Or do I?"

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#56 2011-07-24 20:46:37

soupoftomato
Scratcher
Registered: 2009-07-18
Posts: 1000+

Re: What makes a "good" Scratch project?

Jacks are really good, and RHY was good at unnecessarily limiting himself and still making awesome stuff.


I'm glad to think that the community will always be kind and helpful, the language will always be a fun and easy way to be introduced into programming, the motto will always be: Imagine, Program, Share - Nomolos

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