All Panther are converted. You want to do for Scratch also?
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We could, I think we should, they're the most space hungry block at the moment!
~~Sparks
(I assume
~sci)
Last edited by YourLocalBlockLib (2011-04-27 09:52:39)
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I've just realised that I shared a requested block - the [export costume [ ] to file [ ]] block. What are we doing with previous requests now?
~~Sparks
Last edited by YourLocalBlockLib (2011-04-27 09:54:04)
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I don't know. Delete them?
Leave Scratch ones as "What this block does:"
~~sci
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scimonster wrote:
All Panther are converted. You want to do for Scratch also?
Don't do scratch till we absolutely NEED more space, and even then there is more we could do before, I think it is best to keep it.
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Pecola1 wrote:
scimonster wrote:
All Panther are converted. You want to do for Scratch also?
Don't do scratch till we absolutely NEED more space, and even then there is more we could do before, I think it is best to keep it.
You want to put back the ones I removed?
The first 4.
Last edited by scimonster (2011-04-28 00:23:46)
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('Set the list blocks color to %c' #- #setListBlockColorSelf:)
setListBlockColorSelf: t1
ListBlockColor _ t1Offline
Hardmath123 wrote:
Code:
('Set the list blocks color to %c' #- #setListBlockColorSelf:) setListBlockColorSelf: t1 ListBlockColor _ t1
What ops does it go under? Other?
Would be cool if it worked for others...
Last edited by scimonster (2011-04-28 08:02:49)
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scimonster wrote:
Hardmath123 wrote:
Code:
('Set the list blocks color to %c' #- #setListBlockColorSelf:) setListBlockColorSelf: t1 ListBlockColor _ t1What ops does it go under? Other?
Would be cool if it worked for others...
Sensing.
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Hardmath123 wrote:
scimonster wrote:
Hardmath123 wrote:
Code:
('Set the list blocks color to %c' #- #setListBlockColorSelf:) setListBlockColorSelf: t1 ListBlockColor _ t1What ops does it go under? Other?
Would be cool if it worked for others...Sensing.
What's the code for it?
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scimonster wrote:
Pecola1 wrote:
scimonster wrote:
All Panther are converted. You want to do for Scratch also?
Don't do scratch till we absolutely NEED more space, and even then there is more we could do before, I think it is best to keep it.
You want to put back the ones I removed?
The first 4.
We can look at the project. Sure, just a sec, I gotta do somethin' first.
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Hmm I've got trouble with this block I was working on...
alert: t1
| t2 |
DialogBoxMorph new inform: t1 title: t2.Offline
ProgrammingFreak wrote:
Hmm I've got trouble with this block I was working on...
Code:
alert: t1 | t2 | DialogBoxMorph new inform: t1 title: t2.
You need to set t2 to something I think.
Or is it
alert: t1 | t2 | t2 _ DialogBoxMorph new inform: t1 title: '?'
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scimonster wrote:
Hardmath123 wrote:
scimonster wrote:
What ops does it go under? Other?
Would be cool if it worked for others...Sensing.
What's the code for it?
Blockspec:
('Set the list blocks color to %c' #- #setListBlockColorSelf:)Code:
setListBlockColorSelf: t1
ListBlockColor _ t1Offline
Hardmath123 wrote:
scimonster wrote:
Hardmath123 wrote:
Sensing.What's the code for it?
Blockspec:
Code:
('Set the list blocks color to %c' #- #setListBlockColorSelf:)Code:
Code:
setListBlockColorSelf: t1 ListBlockColor _ t1
You said it worked for sensing.
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[blocks]I have a byob block: (pen block)
"Draw regular polygon with ( sides ) sides of length (length) each and colour (colour)"
[/blocks]
<pen down>
<set pen color to( <{ colour }>
<repeat( <{ sides }>
<move( <{ length }> )steps>
<turn cw( (( 360 </> <{ sides }> )) )degrees>
<end>
<pen up>
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scimonster wrote:
ProgrammingFreak wrote:
Hmm I've got trouble with this block I was working on...
Code:
alert: t1 | t2 | DialogBoxMorph new inform: t1 title: t2.You need to set t2 to something I think.
![]()
Or is itCode:
alert: t1 | t2 | t2 _ DialogBoxMorph new inform: t1 title: '?'
Well the block will be like this:
alert [ t1 ] with title [ t2 ]
So I want the title to be t2. But it says I didn't set it to anything...
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ProgrammingFreak wrote:
Hmm I've got trouble with this block I was working on...
Code:
alert: t1 | t2 | DialogBoxMorph new inform: t1 title: t2.
try
alert: t1 withTitle: t2
DialogBoxMorph new message: t1 title: t2.blockspec:
('alert %s with title %s' #- #alert:withTitle:)
Last edited by Pecola1 (2011-04-28 13:14:48)
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ProgrammingFreak wrote:
scimonster wrote:
ProgrammingFreak wrote:
Hmm I've got trouble with this block I was working on...
Code:
alert: t1 | t2 | DialogBoxMorph new inform: t1 title: t2.You need to set t2 to something I think.
![]()
Or is itCode:
alert: t1 | t2 | t2 _ DialogBoxMorph new inform: t1 title: '?'Well the block will be like this:
alert [ t1 ] with title [ t2 ]
So I want the title to be t2. But it says I didn't set it to anything...
Oh. So like this:
alert: t1 withTitle: t2
DialogBoxMorph new inform: t1 title: t2Offline
Does it work for you?
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Here:
alert: t1 withTitle: t2
DialogBoxMorph inform: t1 title: t2Offline
scimonster wrote:
ProgrammingFreak wrote:
scimonster wrote:
You need to set t2 to something I think.
![]()
Or is itCode:
alert: t1 | t2 | t2 _ DialogBoxMorph new inform: t1 title: '?'Well the block will be like this:
alert [ t1 ] with title [ t2 ]
So I want the title to be t2. But it says I didn't set it to anything...Oh. So like this:
Code:
alert: t1 withTitle: t2 DialogBoxMorph new inform: t1 title: t2
No. I didn't try it yet. But it should work.
I believe its:
alert: t1 withTitle: t2
DialogBoxMorph new message: t1 title: t2.
Look in DialogBoxMorph (under Scratch-UI-Dialogs). There isn't any inform, at least I don't think so, lemme check...
[edit]Nope, there isn't only a message.[/edit]
~Pecola1
Last edited by YourLocalBlockLib (2011-04-28 13:38:11)
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