K, waiting on those land sprites at the moment. When I get that and mkolpnji has a suitable version of the battle engine I can fix the graphics then put together a demo that will already be better than the best pokemon games out there. I usually don't do this but I want to hype this up to get as many love its as possible.
On a quazi-related note, Pokemon Zero(progress) bit the bullet today with a amazing 15k+ page views. We are going to show em all hows its done, we are pretty much the only group who have ever attempted this with the coding know-how to pull this off.
Last edited by archmage (2011-04-26 03:15:10)
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Can a mod change the thread title to "Pokemon Magnus: The collab thread"
Please and thank you
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archmage wrote:
Can a mod change the thread title to "Pokemon Magnus: The collab thread"
Please and thank you![]()
reported so the mod would see it earlier. When u want a rename, report the original post
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http://scratch.mit.edu/projects/mkolpnji_test/1748836
-Added ability for attacks to have a chance of inflicting a status effect. flame wave has a 30% chance of burning the enemy as an example.
Ugh, I need to rewrite the statmod broadcasts and instead of making it statMod_up or statMod_down I need to make them statMod_enemy and statMod_player.
Not looking forward to this.
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Why would you need to change the stat mods? Also I think that since all move types already include both the player and enemy actions so should the stat mods.
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I know it's late but can I help?
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archmage wrote:
Why would you need to change the stat mods? Also I think that since all move types already include both the player and enemy actions so should the stat mods.
By statMod_player I mean statMods that affect the one who's using the attack, while stat_enemy is vice versa.
Rewriting this will allow for certain moves to cause your stats to go down or increase the enemy's stats.
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Kayybee, I would really like those maps the the proper dimensions soon, just put them in a project please.
The plan to get this lots of love its is to release a series of projects to build up to this. First will be a sort of video, then a demo game with the test area then we can take requests or something. I don't really have complete command of the frontpage anymore so it may take a bit of work.
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mkolpnji let me know if you have tried flashdevelop yet, if you want to make anything decent it will take a while to learn.
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If you are using flashdevelop try flashpunk, its kind of like flixel but easier to use and more guides. A flash version of this game I am thinking would use flashpunk.
Last edited by archmage (2011-04-28 05:18:05)
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Yeah that's ok, you've done more than anyone so far. I just need some good maps then I will integrate the battle engine with the map.
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Hey people, we may need someone to do some mapping since Kayybee is late. If any one wants to help out with that post some maps you made along with the name of the tile mapping tool.
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mkolpnji or any one else who cares here are some things you should go over if you want to get into flashpunk
http://www.newgrounds.com/portal/view/344206
Learn the following from this page, it refers to AS2, but these things don't change (except you are forced to give a variable a type, in AS2 it was dynamic).
basics: variables, basic math
intermediate:arrays,more math,FUNCTIONS (very important),
advanced (if you wanna): 3D in flash, this lets you make a wireframe cube like you see sometimes in Scratch, its not so hard
These are important but not in the flash tut, just google them or look em up on adobe's site http://livedocs.adobe.com/flash/9.0/ActionScriptLangRefV3/package-summary.html:
if statement, switch statement, for/while/do while loops, operators
Also interesting, AS3 is almost identical to java, so you can try that out if you ever wanna.
The purpose of flashpunk is to give you new functions and features specific to game making. What this means is that instead of coding movement and maps and stuff you can just say something like cratePlayer(hero) for the player and createTilemap(map), this makes life waaay easier.
You can see flashpunk's unique commands @ http://flashpunk.net/docs/
There are some general tutorials you can do to build skills with flash punk
http://flashpunk.net/?p=tutorials
If you want to make an RPG like the one I want, I reccomend this specific tut:
http://flashpunk.net/forums/index.php?topic=719.0
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Here's your test maps
I didn't know how you wanted them divided...
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Yeah well, I do need them divided, so can you do that for me? The dimensions are good tho, but you have 1 really tall building, I can't make it so that the player can move out of sight behind the building.
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May need someone to do some simple sprite animations, like the intro. If anyone wants to help with that, make a post, otherwise I'll do it myself.
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http://scratch.mit.edu/projects/archtest/1761424
Basic Walk around is almost done, kind of laggy, but it should run on most computers. Also, the scrolling map is only active when you see it so it won't cause lag in other parts of the game.
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http://scratch.mit.edu/projects/archtest/1763136
Still kind of laggy but the file size is only 100kb. I think that the scaling may create a bit of lag.
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Yeah, this is way too laggy even though it performs well.
I'll take the project apart bit by bit to see what is causing most of the lag then I will fix it.
After that, I'll make it so you can enter buildings, then, I'll fix up the shops and pokecenters and make it so you can battle monsters.
Last will probably come just visual effects, it won't look like pokemon at first but when the things I mentioned are done it will.
Also still would like someone who can make basic sprites and animations.
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Progress for today
http://scratch.mit.edu/projects/archtest/1765665
You start in the pokemon center and can leave to the main world.
This is just a start for the ability to move into new buildings/areas. There is a lot that obviously need to be worked on but that will just take time, it doesn't require too much thought. I'll probably only work on this once a day from now on.
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I would love to be part of making this. Making game scripts such as scrolling isn't really my specialty. I enjoy and (in some peoples opinion) am quite good at making sprites and animating them. I can do all sorts of animating. I have different methods for different things. Please look at my sprite projects and see what you think. I am avalible most times. Please consider using my help, thank you.

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Yeah, we have all the coded we need so that isn't an issue. Please post something that shows you have the ability to participate in this project, so something like an animation using premade sprites.
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