This is a read-only archive of the old Scratch 1.x Forums.
Try searching the current Scratch discussion forums.

#126 2011-04-19 01:12:23

archmage
Scratcher
Registered: 2007-05-18
Posts: 1000+

Re: Pokemon Magnus: The collab thread

Yeah, I found that the 4 way scrolling map thing I posted isn't going to cut it since new features in the newer versions of scratch let you do it more simply. I am now coding a 4 way scrolling project and will upload it to this profile.


Hi, I am Archmage coder extraordinaire. I do Scratch,pascal,java,php,html, AS2 and AS3. Leave me a message if you want coding advice. Also check out my personal website, lots of good stuff about web development, Flash, and Scratch (v1 and v2) !

Offline

 

#127 2011-04-19 02:29:35

archmage
Scratcher
Registered: 2007-05-18
Posts: 1000+

Re: Pokemon Magnus: The collab thread

Scrolling engine made specifically for this game
http://scratch.mit.edu/projects/archtest/1733811

This is the minimum you need to make something like this work. Its 4 sprites and gives as much map space as needed. Without this, the number of sprites would crash the program.


It was pretty easy with the string blocks included with the newest version of scratch.
The only issue is that it loops the backgrounds which is not good.


Hi, I am Archmage coder extraordinaire. I do Scratch,pascal,java,php,html, AS2 and AS3. Leave me a message if you want coding advice. Also check out my personal website, lots of good stuff about web development, Flash, and Scratch (v1 and v2) !

Offline

 

#128 2011-04-19 18:00:58

mkolpnji
Scratcher
Registered: 2007-07-20
Posts: 100+

Re: Pokemon Magnus: The collab thread

That seems to work rather well.

I'm going to start working on the battle engine soon sometime today or tomorrow, and add in a few things.


http://i723.photobucket.com/albums/ww232/mkolpnji/signaturebanner.gif

Offline

 

#129 2011-04-19 18:12:07

archmage
Scratcher
Registered: 2007-05-18
Posts: 1000+

Re: Pokemon Magnus: The collab thread

Yeah one thing I noticed is that sometimes the item buttons don't come up fixing that would be good.

I am just going to finish the scrolling thing today, then the most important aspects of the game are done. Other things that have to be done is like an inventory viewer and a monster viewer but we already have a very basic version of this and it shouldn't be too hard to make.

We might need some people to make maps and stuff since everyone else left I think. I'll just go and pick some people off some other failing pokemon collab  tongue


Hi, I am Archmage coder extraordinaire. I do Scratch,pascal,java,php,html, AS2 and AS3. Leave me a message if you want coding advice. Also check out my personal website, lots of good stuff about web development, Flash, and Scratch (v1 and v2) !

Offline

 

#130 2011-04-19 18:45:16

Matty3414
Scratcher
Registered: 2011-04-09
Posts: 100+

Re: Pokemon Magnus: The collab thread

Hey i'll Help i'm already working on mine! Umm I'm the overworld Player Moving + his Costumes are all moving fine ATM! Umm I cant do links yet so Just Copy and paste it!

http://scratch.mit.edu/projects/Matty3414/1731902

I'm also Making my game online (mesh and Hamachi) So you can battle other players and Trade!

So i hope you like my engine and would love to help  big_smile


http://i.imgur.com/i87ba.pngDesigner - Photoshop, C4D

Offline

 

#131 2011-04-19 18:48:22

archmage
Scratcher
Registered: 2007-05-18
Posts: 1000+

Re: Pokemon Magnus: The collab thread

Yeah sorry not accepting new Scratchers for this. If we were I think you would need better projects to show as examples for programming help, or better art for map making.


Hi, I am Archmage coder extraordinaire. I do Scratch,pascal,java,php,html, AS2 and AS3. Leave me a message if you want coding advice. Also check out my personal website, lots of good stuff about web development, Flash, and Scratch (v1 and v2) !

Offline

 

#132 2011-04-19 19:00:58

archmage
Scratcher
Registered: 2007-05-18
Posts: 1000+

Re: Pokemon Magnus: The collab thread

K I am done the scrolling base, its the newest project on my "my stuff" page.

Features:

-4 sprites, this means it is compatible with large scale games
-Shows black screen for off limits area
-Able to change to diffrent maps (ie setting a variable to "forest" will show the forest world and setting it to "town" will show the town.)


Hi, I am Archmage coder extraordinaire. I do Scratch,pascal,java,php,html, AS2 and AS3. Leave me a message if you want coding advice. Also check out my personal website, lots of good stuff about web development, Flash, and Scratch (v1 and v2) !

Offline

 

#133 2011-04-19 19:08:35

Matty3414
Scratcher
Registered: 2011-04-09
Posts: 100+

Re: Pokemon Magnus: The collab thread

I do Have Photoshop And Can Create a Logo for you, I'm not very good at doing maps Tho well Not anymore, i used to do them very well in paint when i was 8  tongue  And i'm not a NEW SCRATCHER I just signed up on this page to get other projects! You're also welcome to use my Charater Engine aswell Oh and the diagonal Glitch i fixed! so yea PLZ! I'll do Logos and stuff like that But not tilemaps  wink


http://i.imgur.com/i87ba.pngDesigner - Photoshop, C4D

Offline

 

#134 2011-04-19 19:15:24

Matty3414
Scratcher
Registered: 2011-04-09
Posts: 100+

Re: Pokemon Magnus: The collab thread

And you should Block off the Maps With Trees or Rocks on the water like pokemon!


http://i.imgur.com/i87ba.pngDesigner - Photoshop, C4D

Offline

 

#135 2011-04-19 19:35:50

Matty3414
Scratcher
Registered: 2011-04-09
Posts: 100+

Re: Pokemon Magnus: The collab thread

Whats the name of the game? Pokemon _____  I'll make a logo up What dimensions do you want it?


http://i.imgur.com/i87ba.pngDesigner - Photoshop, C4D

Offline

 

#136 2011-04-19 19:40:44

archmage
Scratcher
Registered: 2007-05-18
Posts: 1000+

Re: Pokemon Magnus: The collab thread

Dude I didn't say you could be a part of this. First of all, no new scratchers and second you have to show some examples of your work that show that you are able to do what we need you to do.


Hi, I am Archmage coder extraordinaire. I do Scratch,pascal,java,php,html, AS2 and AS3. Leave me a message if you want coding advice. Also check out my personal website, lots of good stuff about web development, Flash, and Scratch (v1 and v2) !

Offline

 

#137 2011-04-19 19:42:37

Matty3414
Scratcher
Registered: 2011-04-09
Posts: 100+

Re: Pokemon Magnus: The collab thread

Well What do you want... I want to make a logo 4 Fun  big_smile


http://i.imgur.com/i87ba.pngDesigner - Photoshop, C4D

Offline

 

#138 2011-04-19 19:56:48

kayybee
Scratcher
Registered: 2009-12-07
Posts: 1000+

Re: Pokemon Magnus: The collab thread

I saw the scroller, commented, and now I have a question: Will we be using the stamping map thing?

Or are we just using regular big maps now?

Offline

 

#139 2011-04-19 20:26:42

archmage
Scratcher
Registered: 2007-05-18
Posts: 1000+

Re: Pokemon Magnus: The collab thread

Nah, tile maps would be too much of a pain for me to code despite their scalability. If there is a need for tilemaps later on then I can see what I can do.


Hi, I am Archmage coder extraordinaire. I do Scratch,pascal,java,php,html, AS2 and AS3. Leave me a message if you want coding advice. Also check out my personal website, lots of good stuff about web development, Flash, and Scratch (v1 and v2) !

Offline

 

#140 2011-04-19 20:34:23

kayybee
Scratcher
Registered: 2009-12-07
Posts: 1000+

Re: Pokemon Magnus: The collab thread

So is it best for me to start making maps?

Offline

 

#141 2011-04-19 22:20:07

mkolpnji
Scratcher
Registered: 2007-07-20
Posts: 100+

Re: Pokemon Magnus: The collab thread

About the item bug, I've never actually had that happen before. Are you sure you just didn't have any more items?

Anyway, I just finished adding in all of the status effects from pokemon, minus a few obscure ones such as curse or infatuation. I have some test moves with 100 accuracy that you can get in the dojo for free.

http://scratch.mit.edu/projects/mkolpnji_test/1735516

Next update I'm going to try and make the special attack and special defense stats.
I'm also going to try and rewrite the next state code, because it's getting extremely hard to edit the project with my computer.

Last edited by mkolpnji (2011-04-19 22:21:03)


http://i723.photobucket.com/albums/ww232/mkolpnji/signaturebanner.gif

Offline

 

#142 2011-04-20 16:24:11

archmage
Scratcher
Registered: 2007-05-18
Posts: 1000+

Re: Pokemon Magnus: The collab thread

Yeah, I've had the item bug appear on my computer, with the new flash player. To trigger it, I died at a dark lord, then I pressed green flag to restart the game, perhaps, when you die it should broadcast that one broadcast that readies it for upload? I dunno, I didn't code it  tongue

As for maps, I had a break though idea that will save a TON of file space. In Scratch I noticed, small pictures are generally smaller in file size. I imported a picture at 16 kb and used the grow tool on it and the file size skyrocketed to 68 kb despite being the same image! To take advantage of this fact, all the map costumes will be only about 1/3 of the screen size but will be re sized to 480x360 which is the dimensions of the stage.

Kayybee, what tool do you generally use to make pokemon maps? I need to know before anything starts with the maps.


Hi, I am Archmage coder extraordinaire. I do Scratch,pascal,java,php,html, AS2 and AS3. Leave me a message if you want coding advice. Also check out my personal website, lots of good stuff about web development, Flash, and Scratch (v1 and v2) !

Offline

 

#143 2011-04-20 17:06:42

mkolpnji
Scratcher
Registered: 2007-07-20
Posts: 100+

Re: Pokemon Magnus: The collab thread

archmage wrote:

Yeah, I've had the item bug appear on my computer, with the new flash player. To trigger it, I died at a dark lord, then I pressed green flag to restart the game, perhaps, when you die it should broadcast that one broadcast that readies it for upload? I dunno, I didn't code it  tongue

As for maps, I had a break though idea that will save a TON of file space. In Scratch I noticed, small pictures are generally smaller in file size. I imported a picture at 16 kb and used the grow tool on it and the file size skyrocketed to 68 kb despite being the same image! To take advantage of this fact, all the map costumes will be only about 1/3 of the screen size but will be re sized to 480x360 which is the dimensions of the stage.

Kayybee, what tool do you generally use to make pokemon maps? I need to know before anything starts with the maps.

I can't get the bug to reproduce itself.
It's probably just something with the flash player.

EDIT: Just segmented the next_state script, making editing it and understanding it a lot easier.

EDIT2: And of course my computer freezes and I lose all of the work I did.

Last edited by mkolpnji (2011-04-20 22:17:33)


http://i723.photobucket.com/albums/ww232/mkolpnji/signaturebanner.gif

Offline

 

#144 2011-04-21 00:09:55

mkolpnji
Scratcher
Registered: 2007-07-20
Posts: 100+

Re: Pokemon Magnus: The collab thread

Okay. Redid the segmentation of the Next State script.
Also added in Special Attack and Special Defense. Fire Wave and Wind Blast are special attacks while Energy Blast and Spikes are Physical.

http://scratch.mit.edu/projects/mkolpnji/1737669

Last edited by mkolpnji (2011-04-21 00:10:18)


http://i723.photobucket.com/albums/ww232/mkolpnji/signaturebanner.gif

Offline

 

#145 2011-04-21 00:43:11

kayybee
Scratcher
Registered: 2009-12-07
Posts: 1000+

Re: Pokemon Magnus: The collab thread

archmage wrote:

Yeah, I've had the item bug appear on my computer, with the new flash player. To trigger it, I died at a dark lord, then I pressed green flag to restart the game, perhaps, when you die it should broadcast that one broadcast that readies it for upload? I dunno, I didn't code it  tongue

As for maps, I had a break though idea that will save a TON of file space. In Scratch I noticed, small pictures are generally smaller in file size. I imported a picture at 16 kb and used the grow tool on it and the file size skyrocketed to 68 kb despite being the same image! To take advantage of this fact, all the map costumes will be only about 1/3 of the screen size but will be re sized to 480x360 which is the dimensions of the stage.

Kayybee, what tool do you generally use to make pokemon maps? I need to know before anything starts with the maps.

I used to use Tiled, but now I use stencyl.

Offline

 

#146 2011-04-21 00:48:33

archmage
Scratcher
Registered: 2007-05-18
Posts: 1000+

Re: Pokemon Magnus: The collab thread

Yeah tiled sounds good, since not everyone can access stencyl.


Hi, I am Archmage coder extraordinaire. I do Scratch,pascal,java,php,html, AS2 and AS3. Leave me a message if you want coding advice. Also check out my personal website, lots of good stuff about web development, Flash, and Scratch (v1 and v2) !

Offline

 

#147 2011-04-21 06:53:22

johnnydean1
Scratcher
Registered: 2010-02-12
Posts: 1000+

Re: Pokemon Magnus: The collab thread

You could use this for your tiles.


You can now reach me on Twitter @johnnydean1_

Offline

 

#148 2011-04-21 15:18:42

archmage
Scratcher
Registered: 2007-05-18
Posts: 1000+

Re: Pokemon Magnus: The collab thread

We are not looking in to tile based engines at the moment, just tile based art. If we do switch to tiles in the future I think I will code it myself.


Hi, I am Archmage coder extraordinaire. I do Scratch,pascal,java,php,html, AS2 and AS3. Leave me a message if you want coding advice. Also check out my personal website, lots of good stuff about web development, Flash, and Scratch (v1 and v2) !

Offline

 

#149 2011-04-21 15:46:20

johnnydean1
Scratcher
Registered: 2010-02-12
Posts: 1000+

Re: Pokemon Magnus: The collab thread

archmage wrote:

We are not looking in to tile based engines at the moment, just tile based art. If we do switch to tiles in the future I think I will code it myself.

Ok


You can now reach me on Twitter @johnnydean1_

Offline

 

#150 2011-04-21 20:11:02

kayybee
Scratcher
Registered: 2009-12-07
Posts: 1000+

Re: Pokemon Magnus: The collab thread

Tiled and stencyl have basically the same function.

I just like stencyl better because my tilesets are imported for all of my maps.

the problem is, I have mixed tiles, from gen 3 and 4, so i might need to find some more.

It's not that big of a problem though.

Offline

 

Board footer