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#76 2011-03-16 12:26:53

Necromaster
Scratcher
Registered: 2010-04-07
Posts: 1000+

Re: Pokemon Magnus: The collab thread

kayybee wrote:

Well, pronouncing it

maj-ous

it sounds pretty cool...

magnus seems we're going down the path close to magma...

team rocket is an evil team, though...

wait. necro, what is a though?



arch, i'd like to sign up for music...

Supposed to be thought  tongue

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#77 2011-03-16 16:15:06

archmage
Scratcher
Registered: 2007-05-18
Posts: 1000+

Re: Pokemon Magnus: The collab thread

To give you an idea of how the map works, it will be a lot like zelda.

example map:
http://shedevr.org.ru/zelda64rus/walkthrough/maps/LinksAwakeningDX-Koholint.png

When you go past the visible area or into a door or something a new map is generated.

I am hoping that the map can be about this big.


Hi, I am Archmage coder extraordinaire. I do Scratch,pascal,java,php,html, AS2 and AS3. Leave me a message if you want coding advice. Also check out my personal website, lots of good stuff about web development, Flash, and Scratch (v1 and v2) !

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#78 2011-03-16 16:22:36

PokemonMeteorite
Scratcher
Registered: 2011-03-15
Posts: 100+

Re: Pokemon Magnus: The collab thread

Ooh I love zelda especially that game... it was for the nes right? or gba?
This looks good  big_smile

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#79 2011-03-18 13:05:16

Necromaster
Scratcher
Registered: 2010-04-07
Posts: 1000+

Re: Pokemon Magnus: The collab thread

PokemonMeteorite wrote:

Ooh I love zelda especially that game... it was for the nes right? or gba?
This looks good  big_smile

NES.

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#80 2011-03-18 16:57:15

archmage
Scratcher
Registered: 2007-05-18
Posts: 1000+

Re: Pokemon Magnus: The collab thread

Ok, I have been thinking, it may be possible to make a scrolling tilemap for this.

Reasons why:
-Uses most simple form of hit detection, testing only for square sides not corners
-No forever loops, forever loops are the most resource draining block in scratch. Since pokemon characters move one tile at a time this should be possible.
-The new flash player is far better at handling many sprites than the old java player

Using a scrolling tilemap it may be possible to create an exact clone of pokemon in Scratch (but not practical)

More on this as I develop a prototype, but it theory it should work. If not, then non-scrolling will have to do.

PS: This WILL get finished, unlike every other pokemon collab. We have already shown we have what it takes with collab monsters  smile

Last edited by archmage (2011-03-18 16:57:47)


Hi, I am Archmage coder extraordinaire. I do Scratch,pascal,java,php,html, AS2 and AS3. Leave me a message if you want coding advice. Also check out my personal website, lots of good stuff about web development, Flash, and Scratch (v1 and v2) !

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#81 2011-03-18 17:26:22

Necromaster
Scratcher
Registered: 2010-04-07
Posts: 1000+

Re: Pokemon Magnus: The collab thread

archmage wrote:

Ok, I have been thinking, it may be possible to make a scrolling tilemap for this.

Reasons why:
-Uses most simple form of hit detection, testing only for square sides not corners
-No forever loops, forever loops are the most resource draining block in scratch. Since pokemon characters move one tile at a time this should be possible.
-The new flash player is far better at handling many sprites than the old java player

Using a scrolling tilemap it may be possible to create an exact clone of pokemon in Scratch (but not practical)

More on this as I develop a prototype, but it theory it should work. If not, then non-scrolling will have to do.

PS: This WILL get finished, unlike every other pokemon collab. We have already shown we have what it takes with collab monsters  smile

Hey Archmage, do you have any ideas for music? I'm waiting.  smile

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#82 2011-03-18 17:32:11

archmage
Scratcher
Registered: 2007-05-18
Posts: 1000+

Re: Pokemon Magnus: The collab thread

I dunno, just typical pokemon music.


Hi, I am Archmage coder extraordinaire. I do Scratch,pascal,java,php,html, AS2 and AS3. Leave me a message if you want coding advice. Also check out my personal website, lots of good stuff about web development, Flash, and Scratch (v1 and v2) !

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#83 2011-03-18 17:39:12

archmage
Scratcher
Registered: 2007-05-18
Posts: 1000+

Re: Pokemon Magnus: The collab thread

No one should worry too much until we get to the point where it is simple to add maps characters and monsters. The reason why other groups fail is because they worry about things like art and never even get to the point where they can add their art.

So basically, everyone chill until a simple demo is made  smile


Hi, I am Archmage coder extraordinaire. I do Scratch,pascal,java,php,html, AS2 and AS3. Leave me a message if you want coding advice. Also check out my personal website, lots of good stuff about web development, Flash, and Scratch (v1 and v2) !

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#84 2011-03-18 17:51:38

Necromaster
Scratcher
Registered: 2010-04-07
Posts: 1000+

Re: Pokemon Magnus: The collab thread

archmage wrote:

No one should worry too much until we get to the point where it is simple to add maps characters and monsters. The reason why other groups fail is because they worry about things like art and never even get to the point where they can add their art.

So basically, everyone chill until a simple demo is made  smile

Sounds like a good strategy. I'm gonna go start making music though...

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#85 2011-03-19 08:50:44

Clank23
Scratcher
Registered: 2011-03-01
Posts: 1000+

Re: Pokemon Magnus: The collab thread

I would like to be in! used to play pokemon games for a living and i will do everything i can to make this the best!


http://img846.imageshack.us/img846/4333/signaturely.png

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#86 2011-03-19 10:27:15

kayybee
Scratcher
Registered: 2009-12-07
Posts: 1000+

Re: Pokemon Magnus: The collab thread

Clank23 wrote:

I would like to be in! used to play pokemon games for a living and i will do everything i can to make this the best!

You gotta apply for a position.

And playing pokemon games is your occupation?!?!

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#87 2011-03-19 21:06:20

PokemonMeteorite
Scratcher
Registered: 2011-03-15
Posts: 100+

Re: Pokemon Magnus: The collab thread

I can map and do alot of storyline devolpement please consider me. I'll try making a starting town and I'll post it if you'll please consider me.

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#88 2011-03-19 21:16:26

archmage
Scratcher
Registered: 2007-05-18
Posts: 1000+

Re: Pokemon Magnus: The collab thread

For all considering, no New Scratcher's allowed unless you can show that shows you are very experienced.


Hi, I am Archmage coder extraordinaire. I do Scratch,pascal,java,php,html, AS2 and AS3. Leave me a message if you want coding advice. Also check out my personal website, lots of good stuff about web development, Flash, and Scratch (v1 and v2) !

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#89 2011-03-19 21:45:09

PokemonMeteorite
Scratcher
Registered: 2011-03-15
Posts: 100+

Re: Pokemon Magnus: The collab thread

I can map if you have the tilesets that you are using confirmed, and I can try mapping with them as my proof of awesomeness  big_smile

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#90 2011-03-19 21:52:47

archmage
Scratcher
Registered: 2007-05-18
Posts: 1000+

Re: Pokemon Magnus: The collab thread

I don't really think we need people who are assigned to mapper, it will be just something people will have to do. Mapping is something pretty much anyone can do, you click on the screen to draw a map out of tiles, there is no difficulty in this.


Hi, I am Archmage coder extraordinaire. I do Scratch,pascal,java,php,html, AS2 and AS3. Leave me a message if you want coding advice. Also check out my personal website, lots of good stuff about web development, Flash, and Scratch (v1 and v2) !

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#91 2011-03-19 22:30:23

kayybee
Scratcher
Registered: 2009-12-07
Posts: 1000+

Re: Pokemon Magnus: The collab thread

archmage wrote:

I don't really think we need people who are assigned to mapper, it will be just something people will have to do. Mapping is something pretty much anyone can do, you click on the screen to draw a map out of tiles, there is no difficulty in this.

I probably got that covered, I can map really quickly and still do the other jobs...


So, you got that tiler done yet?

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#92 2011-03-19 22:40:51

archmage
Scratcher
Registered: 2007-05-18
Posts: 1000+

Re: Pokemon Magnus: The collab thread

Well, I haven't gotten around to that yet, but the basic part won't be hard.

http://scratch.mit.edu/projects/archmage/280391

That needs to be modded to include pokemon tiles and set the correct width and height. That would be suitable for a very basic tilemap editor.


Hi, I am Archmage coder extraordinaire. I do Scratch,pascal,java,php,html, AS2 and AS3. Leave me a message if you want coding advice. Also check out my personal website, lots of good stuff about web development, Flash, and Scratch (v1 and v2) !

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#93 2011-03-19 22:53:34

kayybee
Scratcher
Registered: 2009-12-07
Posts: 1000+

Re: Pokemon Magnus: The collab thread

The dimensions of a pokemon tile is usually 16x16.

Mine are, at least.

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#94 2011-03-19 23:00:21

archmage
Scratcher
Registered: 2007-05-18
Posts: 1000+

Re: Pokemon Magnus: The collab thread

A bigger issue is how many tiles are displayed horizontally and vertically. The tiles need to be scaled to fit Scratch's screen.


Hi, I am Archmage coder extraordinaire. I do Scratch,pascal,java,php,html, AS2 and AS3. Leave me a message if you want coding advice. Also check out my personal website, lots of good stuff about web development, Flash, and Scratch (v1 and v2) !

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#95 2011-03-21 11:02:34

Necromaster
Scratcher
Registered: 2010-04-07
Posts: 1000+

Re: Pokemon Magnus: The collab thread

archmage wrote:

A bigger issue is how many tiles are displayed horizontally and vertically. The tiles need to be scaled to fit Scratch's screen.

Not necessarily, you can always make the screen slightly smaller.  smile

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#96 2011-03-21 13:01:25

archmage
Scratcher
Registered: 2007-05-18
Posts: 1000+

Re: Pokemon Magnus: The collab thread

Necromaster wrote:

archmage wrote:

A bigger issue is how many tiles are displayed horizontally and vertically. The tiles need to be scaled to fit Scratch's screen.

Not necessarily, you can always make the screen slightly smaller.  smile

Yeah probably will do that but you still need to know how many tiles should fit in the screen.

Working on a simple tilemap thing now by the way

Last edited by archmage (2011-03-21 13:08:46)


Hi, I am Archmage coder extraordinaire. I do Scratch,pascal,java,php,html, AS2 and AS3. Leave me a message if you want coding advice. Also check out my personal website, lots of good stuff about web development, Flash, and Scratch (v1 and v2) !

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#97 2011-03-21 14:38:35

Necromaster
Scratcher
Registered: 2010-04-07
Posts: 1000+

Re: Pokemon Magnus: The collab thread

archmage wrote:

Necromaster wrote:

archmage wrote:

A bigger issue is how many tiles are displayed horizontally and vertically. The tiles need to be scaled to fit Scratch's screen.

Not necessarily, you can always make the screen slightly smaller.  smile

Yeah probably will do that but you still need to know how many tiles should fit in the screen.

Working on a simple tilemap thing now by the way

Agreed.  big_smile

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#98 2011-03-21 15:34:39

poopo
Scratcher
Registered: 2009-09-20
Posts: 1000+

Re: Pokemon Magnus: The collab thread

Any progress?


http://i45.tinypic.com/28rnqki.jpg

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#99 2011-03-21 15:36:34

archmage
Scratcher
Registered: 2007-05-18
Posts: 1000+

Re: Pokemon Magnus: The collab thread

Not really yet, been kind of busy with assignments. But the battle engine is already done and I just need to make some maps.


Hi, I am Archmage coder extraordinaire. I do Scratch,pascal,java,php,html, AS2 and AS3. Leave me a message if you want coding advice. Also check out my personal website, lots of good stuff about web development, Flash, and Scratch (v1 and v2) !

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#100 2011-03-21 15:40:42

poopo
Scratcher
Registered: 2009-09-20
Posts: 1000+

Re: Pokemon Magnus: The collab thread

archmage wrote:

Not really yet, been kind of busy with assignments. But the battle engine is already done and I just need to make some maps.

Looking forward to seeing the final.


http://i45.tinypic.com/28rnqki.jpg

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