Yeah thanks mkolpnji, you've done your part so far, so you can chill until I catch up.
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http://scratch.mit.edu/projects/FINGIN/1771105
Err.. Well I wasn't exacly sure the specific kind of a sprite you wanted too see. Umm.. It's not my best one but it does have pokemon sprite in. if you'd like a better example just ask.

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Yeah, that isn't really enough for what we are trying to do. Something like recreating the intro animation of a pokemon game is more suitable.
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archmage wrote:
Yeah, that isn't really enough for what we are trying to do. Something like recreating the intro animation of a pokemon game is more suitable.
Shall do, well I know more about what should do so it will be better

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Make an exact copy of the original red and blue intro screens
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Hey darkhog, not really looking for programmers at the moment, but you can show something impressive I can let your help with that, we also need some people to do sprite animations.
A little bit of progress: http://scratch.mit.edu/projects/archtest/1772089
You can go out of the pokemon center and back it, its now much easier to add doors to different places. Also cleaned some code.
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archmage wrote:
Make an exact copy of the original red and blue intro screens
http://scratch.mit.edu/projects/FINGIN/1774930
well there are a fe glitches in it and it runs a bit too fast when it's not downloaded. if you want it perfected I could very easily, but, Im wayyy better at animating sprites

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Sorry, it needs to look identical to the original, that is the kind of quality we need.
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yes, but it's different. it's animating single sprites at a time, not intros of previous games. and it could be identical, very easily, . and it kinda is. all it needs is a bit faster and same pokemon as the original on the scene where he throws the pokeball upside down. cmon man..... please.. it's like totally different if it's customised. .. plus it only went through the second stage (out of 3 stages) of perfection. couldn't you just give me a task of making a animation of somthing you will use, then see if my one is ok and how it is better.......

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The intro is going to be a mix of previous pokemon intros so if you want to do this you have to have it look like a perfect clone. Sorry, I know the standards are high but that is just how it is.
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ok. well, ummmmm.. like I said I could easily perfect it. it just needs time and patience. plus the intro will be one of the finishing touches so by then they'll another animator to help make it. I can do better but I just need time.... Please cmon man. couldn't you just give me a name of a pokemon or something to animate and see what you think...
I'll do better and put lots of effort and time into it.. Omg I sound desperate. I just wanna help. but u know, if it's a def No- No then its fine...

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Yeah taking a small break from this, if anyone wants to help get the maps ready I can start again right away.
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Also need the inside of buildings
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They all need to be the same size, the costumes I mean
Last edited by archmage (2011-05-13 00:17:40)
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Hey archmage, if you want quality custom sprites or this or any other (scratch/flash) project , let me know. I can make sheets too.
Example :


I became inactive in scratch about the time when super smash scratch came out, but now i have more time. and btw, where did you learn java? I've been wanting too for a long time....
Last edited by adityasm9 (2011-05-14 03:25:50)
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Yeah cool sprites, we may need something like that in the future.
I learned java in some high school courses, but you can learn on your own, download dr. java and go here http://www.javabeginner.com/
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Yeah , ask me when you need any. btw , I took a look at java, since I'm proficient at c++ the syntax was very familiar, just wanted to learn java because it has native 2d graphics support i think... in c++ i would have to learn directx or open gl....
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Yeah, if you want to do some work on it, the arch test account has the newest walk around demos. You can expand on that if you want to help, but you are going to need some grpahics.
Just post if you want specific help.
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I can help making fakemon and trainer sprites<point in direction(
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