Many scratch users have an intro with their account at the beginning of every project. But isn't it hard to put your intro at the beginning of each project and change all the when flag scripts to when intro is over messages (i would have to do this to 82 projects at the time of writing)? so i think scratch should have a feature to put a no-input mini scratch project at the beginning of any projects on your account. I hope others think this is a good idea and maybe even get it inputed into scratch!
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I fail to understand.
Your argument is now, and forever, rendered invalid until:
1)Someone tells me I'm a backseat mod.
2)The game ends.
3)Chuck Norris fails.
4)Someone, somewhere, trips over nothing , then gets up, and trips over nothing again.
Those clauses have been added for my amusement.
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helltank wrote:
I fail to understand.
Your argument is now, and forever, rendered invalid until:
1)Someone tells me I'm a backseat mod.
2)The game ends.
3)Chuck Norris fails.
4)Someone, somewhere, trips over nothing , then gets up, and trips over nothing again.
Those clauses have been added for my amusement.
The user is talking about project intros (a good example is with 08jackt's games, they all have the same customized intro).
Let's assume the project is a game. Usually, without an intro, the game starts when the green flag is pressed. In the case with an into, however, the green flags trigger the intro sequence, and when the intro is over, broadcasted messages trigger the game to start. The user means that there should be a way to import a customized intro to a project easily without the need to change the green flag messages into intro messages when suddenly adding an intro to an intro-less project.
Your failure to understand is now invalid, causing the OP's suggestion to become valid.
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cheddargirl wrote:
helltank wrote:
I fail to understand.
Your argument is now, and forever, rendered invalid until:
1)Someone tells me I'm a backseat mod.
2)The game ends.
3)Chuck Norris fails.
4)Someone, somewhere, trips over nothing , then gets up, and trips over nothing again.
Those clauses have been added for my amusement.The user is talking about project intros (a good example is with 08jackt's games, they all have the same customized intro).
Let's assume the project is a game. Usually, without an intro, the game starts when the green flag is pressed. In the case with an into, however, the green flags trigger the intro sequence, and when the intro is over, broadcasted messages trigger the game to start. The user means that there should be a way to import a customized intro to a project easily without the need to change the green flag messages into intro messages when suddenly adding an intro to an intro-less project.
Your failure to understand is now invalid, causing the OP's suggestion to become valid.
I could argue about how you didn't fulfill any of my ridiculous clauses, causing the argument to become invalid again, but I'll just say I support.
Maybe now I would be less lazy over doing an intro for my projects.
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Just program it not to start on the green flag.
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