Infected is a Survival Horror Game that has just recently been anounced by DG Games.
It takes place in a zombie apocalypse set in a fictional land mass with various places to hide out, search for cures, or band together with other survivors to defend yourselves until the last zombie is dead. The Game will have several locations such as;
-The City
-The Army Base
-Up North
-The Harbor
-The Town
-The Research Facility
In each of these sites you will be able to recruit survivors to join you on your quest to save the world. The game also has a world clock, which means the longer you take to do things, the more zombies, and the less humans there will be, so be quick about gathering survivors, and find a place to stay before you become overrun!
It's set to be released sometime in 2011, but we'll have more on that later.
You can view the Trailer for Infected by clicking Here
And you can view the latest updates for Infected Here
Last edited by PlayWithFire (2011-02-20 23:16:05)
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DGgamez is . . . alive?
LOl, bet they still think their the best, even thought any game with multiple people they make fails, while ones by one person always own.
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lol haha that's totally how we work. it's like. we try to make a group game but never get around to finishing, but our one player games are epic! This one's a one player game so let's hope that in this instance it does work out.
and yes it's alive , you should check out the website, it's been updated and has lots of info on our games and things like that.
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Thanks! I sure hope so! i'm working on it as we speak
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Just an update for all of you: Update
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A little ambitious, the levels would have to be on different projects at least, and you would have to cut out the menu. So would this be like a roaming/squad based top down shooter, or is it side scrolling?
Also, saw the opening credits of Judgement day, it was impressive, but also impractical for actual use and it basically said ChaoticD made the project.
So I continue to wait for the actual game
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Yes It's quite an ambitious project. I was thinking about the benefits of splitting it up into several projects vs. keeping it all in one, and I knew that the benefits of keeping it in one project far outweighed the benefits of splitting it up. But, would it be possible to keep it all in one at all? So I asked myself, what could I do to make it run faster in just one project? that's when I decided that it would be possible if I made sure to do a few things.
1. ensure that there are variations of zombies cosmetically, but not in any other way
2. make sure that everything is programmed 100% efficiently and using methods to reduce lag (such as only loading 3.17% of the map at a time.)
3. Limiting the total number of guns and recruitable survivors as well as amount of movable objects per location.
4. Only using one short song for the entire game (it's perfect )
Basically i'm keeping it manageable while still giving it that fun free roam zombie apocalypse feel to it.
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Programming it 100% efficiently is impossible... just to point that out
Second, I think having it running smoothly far outweighs having it all in one project, then you could make a better game by adding more variation to the engine
Just think about the game engine to start with...
Scrolling
Player controls
AI for squadmates
cut scenes
smart zombie spawning
zombie AI
weapons-pistol-shotgun-AR-sniper/battlerifle-grenade launcher-knife-exploding crossbow?
Then you need to make the levels (the worst part)
Also if you want a basic roaming sandbox...then good luck stuffing it into a single project
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There's just no way i'd ever split it up. It would get rid of the point of the game which is to be able to relive your zombie apocalypse plan and go where you want to go.
it has scrolling, player controls, ai for squadmates, and few cutscenes (just necessary ones, i don't like too many cutscenes)
it also has approximately 15 different weapons and a huge world. the world simply only loads one city at a time and then only loads the parts you see on screen not the rest.
it'll work, trust me.
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so what, on top of this you're generating random terrain?
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it has borders and if you go out on the roads it'll bring you to the next city.
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