This is a read-only archive of the old Scratch 1.x Forums.
Try searching the current Scratch discussion forums.

#26 2011-10-23 17:14:45

thesuperguidegames
Scratcher
Registered: 2010-07-10
Posts: 100+

Re: Let's make MAKE MARIO KART!

i know what you mean, im looking into it


Follow me on Miiverse! Nintendo Network ID- thesuperguide
http://i.picasion.com/pic56/22ee6f601a64d8b687b01f4af2d41734.gif

Offline

 

#27 2011-10-23 19:44:07

brashearscratch
Scratcher
Registered: 2011-10-21
Posts: 1

Re: Let's make MAKE MARIO KART!

<move(  )steps><move(  )steps><play sound[ <play sound[ <play sound[ <play sound[ <play sound[ <play sound[  ]and waits><play sound[  ]and waits>

Offline

 

#28 2011-11-09 01:43:36

Biggums425
New Scratcher
Registered: 2011-11-09
Posts: 2

Re: Let's make MAKE MARIO KART!

<move( 10 )steps>
use this!

Offline

 

#29 2011-12-06 02:47:47

MasterOfTheGames
Scratcher
Registered: 2010-12-16
Posts: 100+

Re: Let's make MAKE MARIO KART!

I've decided to cancel Project: Mario Kart.


http://i49.tinypic.com/i6f4gk.jpg

Offline

 

#30 2011-12-06 17:18:33

SilverDomination
Scratcher
Registered: 2011-11-23
Posts: 500+

Re: Let's make MAKE MARIO KART!

This seems more like a collab, which belongs in the collaboration forum  hmm


Sooner or Later. Or sooner. Not much, except for a lot. In a way. But it will come no matter what.

Offline

 

#31 2011-12-08 14:44:20

mastertech2020
Scratcher
Registered: 2011-01-19
Posts: 26

Re: Let's make MAKE MARIO KART!

I don't know why people are complaining that they already made a Mario Kart game. It's nothing but bits and pieces. I think that this is a good idea, making a FULL, COMPLETE, Mario Kart game. I hope you're adding multiplayer, advanced settings (what Nintendo has been missing), damage counter, and more! No one has made a game like this!

Offline

 

#32 2011-12-08 15:02:55

Dawgles
Scratcher
Registered: 2011-07-29
Posts: 100+

Re: Let's make MAKE MARIO KART!

Maybe after scratchcraft I'll try a mario kart demo. It would be interesting to try ground projection.

Offline

 

#33 2011-12-08 15:21:40

RedRocker227
Scratcher
Registered: 2011-10-26
Posts: 1000+

Re: Let's make MAKE MARIO KART!

Maybe this should go here?


Why

Offline

 

#34 2011-12-08 15:23:15

mastertech2020
Scratcher
Registered: 2011-01-19
Posts: 26

Re: Let's make MAKE MARIO KART!

Yeah, we should move it.

Offline

 

#35 2011-12-08 16:02:16

Splodgey
Scratcher
Registered: 2011-04-26
Posts: 500+

Re: Let's make MAKE MARIO KART!

mastertech2020 wrote:

Yeah, we should move it.

He cancelled it anyway.

Offline

 

#36 2011-12-08 17:36:40

cheddargirl
Scratch Team
Registered: 2008-09-15
Posts: 1000+

Re: Let's make MAKE MARIO KART!

Splodgey wrote:

mastertech2020 wrote:

Yeah, we should move it.

He cancelled it anyway.

Who knows, maybe the original owner could jumpstart the project again someday in the future?

I'll move it over to the Collaboration forum.  smile


http://i.imgur.com/8QRYx.png
Everything is better when you add a little cheddar, because when you have cheese your life is at ease  smile

Offline

 

#37 2011-12-09 21:10:46

Dawgles
Scratcher
Registered: 2011-07-29
Posts: 100+

Re: Let's make MAKE MARIO KART!

So, I attempted this and the outlook isn't good. (all info is with turbo mode in flash scratch)

But first:
Good news.
Yes, 3D mario kart is totally possible in scratch and I have it working here:

http://scratch.mit.edu/projects/Dawgles/2186639

Screenshots
http://i44.tinypic.com/eqe2aq.png
http://i43.tinypic.com/19p85x.png
http://i42.tinypic.com/ofsxdz.png

Bad news:
Issue one: The level takes 10 minutes to read. This is a very small level (480x352px) with 34 colors. The reading speed is cut down by the "is touching color" block, which doesn't perform very well on the flash player (or squeak, of course).

Issue two: A high resolution image is too much to render realtime. At pen size one it takes about 3 and a half seconds to draw the ground. Here it is at pen size 4, and it's barely playable:
http://i43.tinypic.com/1567l3m.png
The solution here would be faster calculations and pen renders.
Not gonna happen, flash scratch is already pretty far ahead of the java and squeak versions in terms of performance and I don't think they can push it any farther.

Issue three: Performance suffers the larger your list is. My minecraft project is suffering from this too. I don't know how scratch stores lists, so I'm not sure how much of this is my fault/incurable.

Well, I got it working. That was a learning experience.  smile

Offline

 

#38 2011-12-28 11:07:46

Splodgey
Scratcher
Registered: 2011-04-26
Posts: 500+

Re: Let's make MAKE MARIO KART!

Dawgles wrote:

So, I attempted this and the outlook isn't good. (all info is with turbo mode in flash scratch)

But first:
Good news.
Yes, 3D mario kart is totally possible in scratch and I have it working here:

http://scratch.mit.edu/projects/Dawgles/2186639

Screenshots
http://i44.tinypic.com/eqe2aq.png
http://i43.tinypic.com/19p85x.png
http://i42.tinypic.com/ofsxdz.png

Bad news:
Issue one: The level takes 10 minutes to read. This is a very small level (480x352px) with 34 colors. The reading speed is cut down by the "is touching color" block, which doesn't perform very well on the flash player (or squeak, of course).

Issue two: A high resolution image is too much to render realtime. At pen size one it takes about 3 and a half seconds to draw the ground. Here it is at pen size 4, and it's barely playable:
http://i43.tinypic.com/1567l3m.png
The solution here would be faster calculations and pen renders.
Not gonna happen, flash scratch is already pretty far ahead of the java and squeak versions in terms of performance and I don't think they can push it any farther.

Issue three: Performance suffers the larger your list is. My minecraft project is suffering from this too. I don't know how scratch stores lists, so I'm not sure how much of this is my fault/incurable.

Well, I got it working. That was a learning experience.  smile

Whoa, nice! I've made a 3d Mario Kart, but I'm still working on camera rotation. http://scratch.mit.edu/projects/Splodgey/2152448

Last edited by Splodgey (2012-01-01 21:58:51)

Offline

 

#39 2011-12-30 23:46:59

pokepower
Scratcher
Registered: 2010-05-10
Posts: 25

Re: Let's make MAKE MARIO KART!

I want to join and I have my own Mario Kart

http://scratch.mit.edu/projects/pokepower/2248429

Offline

 

#40 2011-12-31 08:06:11

PullJosh
Scratcher
Registered: 2011-08-01
Posts: 500+

Re: Let's make MAKE MARIO KART!

You would need about 12 pen things (to make it go fast). You could then make each one have almost the same script(s), but each one would do a different part of the screen. You could have the it so that that each one does one section of the screen in 3 rows of four. I think that this would bring down the loading time quite a bit.


http://www.blocks.scratchr.org/API.php?action=text&amp;string=I'm_on_vacation!&amp;xpos=155&amp;ypos=90&amp;font_size=30&amp;bgimage=http://imageshack.us/a/img339/7215/sspeechsigapiforwords.png

Offline

 

#41 2011-12-31 09:01:28

bobbybee
Scratcher
Registered: 2009-10-18
Posts: 1000+

Re: Let's make MAKE MARIO KART!

@Dawgles
I know how to fix issue three. In the flash player, lists are arrays. List blocks heavily rely on the flash array controls, and these controls require big amounts of memory consumption. Just to delete an element would require you to copy the array. This will be very slow. Another big thing is that lists can be modified and added to at run-time, so memory is being moved constantly. A faster way instead would be to write a method of lists manually. You would store elements in variables, and you would use some basic math to retrieve elements. This a speed advantage because you know how big the level will be when you write the game. You could use simple multiplication and addition to grab any part of the level quickly.

I could clarify more on anything, just tell me what you would like to know more about.

Disclaimer: I am not the Scratch Team, however I am very advanced in both Scratch and Flash.

-bobbybee


I support the Free Software Foundation. Protect our digital rights!

Offline

 

#42 2012-02-05 09:51:28

Mariokart123
New Scratcher
Registered: 2012-02-05
Posts: 1

Re: Let's make MAKE MARIO KART!

I am in.

Offline

 

#43 2012-03-05 20:51:39

EvilPegasus2274
Scratcher
Registered: 2011-12-24
Posts: 85

Re: Let's make MAKE MARIO KART!

I'm Joining!

I Specialize in Sprite coding sometimes


http://i49.tinypic.com/30vov8n.gif

Offline

 

#44 2012-04-14 04:23:58

keunhongyang
New Scratcher
Registered: 2012-04-14
Posts: 1

Re: Let's make MAKE MARIO KART!

I want to try!!

Offline

 

#45 2012-07-14 16:05:45

3dscratch
Scratcher
Registered: 2011-09-22
Posts: 2

Re: Let's make MAKE MARIO KART!

Hey Scratchers I Want To Join. I Have Mk64 Sprites,(including The Racers) And The Knowledge To Script It. I Have Made 2 Mario Kart 3d Games. The 3rd Will Be Out In December 20th. Please Let Me Help.

Offline

 

#46 2012-07-15 04:58:34

Splodgey
Scratcher
Registered: 2011-04-26
Posts: 500+

Re: Let's make MAKE MARIO KART!

3dscratch wrote:

Hey Scratchers I Want To Join. I Have Mk64 Sprites,(including The Racers) And The Knowledge To Script It. I Have Made 2 Mario Kart 3d Games. The 3rd Will Be Out In December 20th. Please Let Me Help.

I don't think this is still happening.... Posts are only every couple of months now.

Offline

 

Board footer