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#126 2011-03-26 20:08:28

kayybee
Scratcher
Registered: 2009-12-07
Posts: 1000+

Re: Pokémon Ultimate (hiring)

me wrote:

POST YOUR JOB IN YOUR NEXT POST!

There's a long list, choose each one you are in.

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#127 2011-03-27 09:19:40

KidProgrammer
Scratcher
Registered: 2008-01-03
Posts: 56

Re: Pokémon Ultimate (hiring)

I have made the Pokemon Centre 100% I will make the mart today and post them both.

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#128 2011-03-27 09:30:30

PokemonMeteorite
Scratcher
Registered: 2011-03-15
Posts: 100+

Re: Pokémon Ultimate (hiring)

Spriter...

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#129 2011-03-27 11:56:33

kayybee
Scratcher
Registered: 2009-12-07
Posts: 1000+

Re: Pokémon Ultimate (hiring)

New job of TBG Admin!

Before the real game comes out, we'll get a TBG started!

No new TBGers can be admin for that unless they need to

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#130 2011-03-27 16:06:18

PokemonMeteorite
Scratcher
Registered: 2011-03-15
Posts: 100+

Re: Pokémon Ultimate (hiring)

Dangit!

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#131 2011-03-27 21:21:42

kayybee
Scratcher
Registered: 2009-12-07
Posts: 1000+

Re: Pokémon Ultimate (hiring)

Unless you reach the list of over 500 posts, then no.

The breaks would be too long.

10 minutes vs. 1.

Just show that you'll be active on the forums by reaching 500+ posts.

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#132 2011-03-27 21:41:59

PokemonMeteorite
Scratcher
Registered: 2011-03-15
Posts: 100+

Re: Pokémon Ultimate (hiring)

I guess I'm okay. I mean I am the one who's drawings get seen possibly hundreds of times.

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#133 2011-03-27 22:27:03

kayybee
Scratcher
Registered: 2009-12-07
Posts: 1000+

Re: Pokémon Ultimate (hiring)

New logo!

http://i54.tinypic.com/2n7f33q.png

Anyways, I'll change the limit to 250.

Image cut off, can someone fix it?

Last edited by kayybee (2011-03-29 20:12:51)

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#134 2011-03-30 09:53:51

Lellowsfuzz
Scratcher
Registered: 2009-04-17
Posts: 500+

Re: Pokémon Ultimate (hiring)

My jobs are:
Programming
Beta Testing
Ideas

We need to start programming.
NAOW.

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#135 2011-03-30 10:05:22

kayybee
Scratcher
Registered: 2009-12-07
Posts: 1000+

Re: Pokémon Ultimate (hiring)

lF, can you start the battle stuff?

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#136 2011-03-30 17:01:41

Lellowsfuzz
Scratcher
Registered: 2009-04-17
Posts: 500+

Re: Pokémon Ultimate (hiring)

kayybee wrote:

LF, can you start the battle stuff?

Sure. I'll add some updates to my engine, like side-to-side battles, stats by level, glitch fixes, stat attacks, etc.

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#137 2011-04-01 13:34:40

Lellowsfuzz
Scratcher
Registered: 2009-04-17
Posts: 500+

Re: Pokémon Ultimate (hiring)

bump

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#138 2011-04-02 11:32:05

PokemonMeteorite
Scratcher
Registered: 2011-03-15
Posts: 100+

Re: Pokémon Ultimate (hiring)

An idea that needs to be brought up is new evs/pre-evs, which will take up 2 or three spaces in our dex with only having to do one pokemon.

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#139 2011-04-04 16:35:55

johnnydean1
Scratcher
Registered: 2010-02-12
Posts: 1000+

Re: Pokémon Ultimate (hiring)

Look at my latest project. Tile engine. You could adapt for your use.


You can now reach me on Twitter @johnnydean1_

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#140 2011-04-04 19:11:42

kayybee
Scratcher
Registered: 2009-12-07
Posts: 1000+

Re: Pokémon Ultimate (hiring)

Okay, you just went to each Pokemon Collab and suggested that.

There are several problems with that.

1. We don't want a tiny screen.

2. It flashes too much.

3. Ours is not going to scroll.

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#141 2011-04-04 19:13:44

PokemonMeteorite
Scratcher
Registered: 2011-03-15
Posts: 100+

Re: Pokémon Ultimate (hiring)

How about my idea?

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#142 2011-04-04 23:05:46

kayybee
Scratcher
Registered: 2009-12-07
Posts: 1000+

Re: Pokémon Ultimate (hiring)

PokemonMeteorite wrote:

An idea that needs to be brought up is new evs/pre-evs, which will take up 2 or three spaces in our dex with only having to do one pokemon.

Yes, we will have:
new eeveelutions
preevee>eevee>etc...
tangl>tangela>tangrowth
lediboo>ledyba>ledian

maybe several more.

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#143 2011-04-05 01:11:12

kayybee
Scratcher
Registered: 2009-12-07
Posts: 1000+

Re: Pokémon Ultimate (hiring)

Mappers, we need route 1 done. I will get it done soon if no one else wants to do it.

Also, programmers, could you put blue branch town in a project with movement no scrolling and no walking through walls?

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#144 2011-04-05 18:13:21

PokemonMeteorite
Scratcher
Registered: 2011-03-15
Posts: 100+

Re: Pokémon Ultimate (hiring)

Seriously, no prevee. I don't even have a possible solution for that.

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#145 2011-04-05 18:50:20

kayybee
Scratcher
Registered: 2009-12-07
Posts: 1000+

Re: Pokémon Ultimate (hiring)

Why no preevee?

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#146 2011-04-05 18:58:46

PokemonMeteorite
Scratcher
Registered: 2011-03-15
Posts: 100+

Re: Pokémon Ultimate (hiring)

I can't do it! It's like trying to give Pichu a pre evolution!

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#147 2011-04-05 19:05:58

kayybee
Scratcher
Registered: 2009-12-07
Posts: 1000+

Re: Pokémon Ultimate (hiring)

You don't need to do it, I have others to do it too.

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#148 2011-04-06 12:52:22

Hadlab
Scratcher
Registered: 2011-03-18
Posts: 100+

Re: Pokémon Ultimate (hiring)

If I'm not too late to join, please can I? Programming is my thing, I am on every week and most days, and here is an example of my scripting I made for someone else: http://scratch.mit.edu/projects/Hadlab/1701653
If I'm not too late, message my projects.


Need a hand? Look no further! Just drop me a comment and I'll be delighted to help!   smile

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#149 2011-04-06 13:18:50

kayybee
Scratcher
Registered: 2009-12-07
Posts: 1000+

Re: Pokémon Ultimate (hiring)

We will be using the forums for this, commenting only on important things.

I guess you can be accepted, just that we will be using Lellowzfuzz's engine for battle.

While lellowzfuzz fixes that engine, why don't you try to learn how clutter works? clutter.scratch.mit.edu

We're thinking for doing a project for each map (not including insides of buildings and such) and a project for battles.

Try to find the best way to do that.

@lellowzfuzz-Please post the engine soon, it doesn't matter how much you did. I'll add onto it after you post the finished version.

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#150 2011-04-18 19:56:31

kayybee
Scratcher
Registered: 2009-12-07
Posts: 1000+

Re: Pokémon Ultimate (hiring)

Everyone that does not post here within the next week will be kicked out, for I can do this with my other spriters.

Also, LF, I'll be editing your battle system.

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