archmage wrote:
The reason why other groups fail is because they worry about things like art and never even get to the point where they can add their art.
This is what archmage said, duh.
Anyways, being a master of programming, I'm going to follow his advice.
LOOK AT FIRST POST!
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kayybee wrote:
Cause of the fact this mini pokemon game will first be made in scratch, the battles will be side to side, all front sprites. If anyone wants later, we can use something else like rmxp to make a full game.
Hmm... Well, my test Pokemon Engine worked fine. I think we might be able to use back spites.
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I vote for side by side, for NOW. We can probally get our own forum site later, and try doing something like that.
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It would be nice to have a clicking scheme where you move where you click. Make programming alot easier
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For something to make a visual representive form of the game. I don't mean just click where you want to go but click and move you character there, and then programming things like door and walls will be easy.
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This obviously only a minigame as of now. The full game will be realistic pokemon game. It's hard to copy pokemon style in scratch.
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Lellowsfuzz wrote:
kayybee wrote:
Cause of the fact this mini pokemon game will first be made in scratch, the battles will be side to side, all front sprites. If anyone wants later, we can use something else like rmxp to make a full game.
Hmm... Well, my test Pokemon Engine worked fine. I think we might be able to use back spites.
The fact that it is made in Scratch doesn't give any reasons as to why back sprites can't be used. In collab monsters the reason back sprites were not used is because all monsters were made with stamping and I didn't want to make people create matching backsprites for each monster.
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PokemonMeteorite wrote:
It would be nice to have a clicking scheme where you move where you click. Make programming alot easier
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I can't see any way it would make things easier, in some cases it may only make things more difficult. Also, why would you do that in a realistic pokemon game?
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archmage wrote:
Lellowsfuzz wrote:
kayybee wrote:
Cause of the fact this mini pokemon game will first be made in scratch, the battles will be side to side, all front sprites. If anyone wants later, we can use something else like rmxp to make a full game.
Hmm... Well, my test Pokemon Engine worked fine. I think we might be able to use back spites.
The fact that it is made in Scratch doesn't give any reasons as to why back sprites can't be used. In collab monsters the reason back sprites were not used is because all monsters were made with stamping and I didn't want to make people create matching backsprites for each monster.
Yeah, we don't want to do that either.
But having 100+ pokemon plus backsprites for each one might lag the battle project.
There will be over 100 moves too, so...
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kayybee wrote:
archmage wrote:
Lellowsfuzz wrote:
Hmm... Well, my test Pokemon Engine worked fine. I think we might be able to use back spites.
The fact that it is made in Scratch doesn't give any reasons as to why back sprites can't be used. In collab monsters the reason back sprites were not used is because all monsters were made with stamping and I didn't want to make people create matching backsprites for each monster.
Yeah, we don't want to do that either.
But having 100+ pokemon plus backsprites for each one might lag the battle project.
There will be over 100 moves too, so...
Well, it may, but for costumes, it only creates more lag when the sprite moves or changes costumes and in this case the speed of these things is not important. It would be important in a fighting game where movement is very important and the costumes are constantly changing to produce an animation. Also, I am saying this is the case for the java player, from what I have seen the flash player handles this better but has its own little bugs that are gradually being fixed.
Also an issue in putting 100 moves is that the Scratch editor lags with too many scripts. Look at collab monsters for an example on how to code the moves, each move has a category, name, power, and accuracy level. Only the categories of moves have to be scripted, 100 moves of the same category requires the same number of scripts as 5 moves in the same category.
Last edited by archmage (2011-03-22 19:09:21)
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As second most contributing person I say side by side for now. I got people who KNOW Rpg Maker.
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archmage wrote:
kayybee wrote:
archmage wrote:
The fact that it is made in Scratch doesn't give any reasons as to why back sprites can't be used. In collab monsters the reason back sprites were not used is because all monsters were made with stamping and I didn't want to make people create matching backsprites for each monster.Yeah, we don't want to do that either.
But having 100+ pokemon plus backsprites for each one might lag the battle project.
There will be over 100 moves too, so...Well, it may, but for costumes, it only creates more lag when the sprite moves or changes costumes and in this case the speed of these things is not important. It would be important in a fighting game where movement is very important and the costumes are constantly changing to produce an animation. Also, I am saying this is the case for the java player, from what I have seen the flash player handles this better but has its own little bugs that are gradually being fixed.
Also an issue in putting 100 moves is that the Scratch editor lags with too many scripts. Look at collab monsters for an example on how to code the moves, each move has a category, name, power, and accuracy level. Only the categories of moves have to be scripted, 100 moves of the same category requires the same number of scripts as 5 moves in the same category.
My thoughts exactly (Woah, long post.)
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I just think kaybee should decide this. Just know I CANNOT do backsprites so you would have to find a backspriter...
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What the * is up with look at first post thing. Tell us what to look at and why it's so important. Do I still need a Proof of Awesomeness or something?
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I didn't mean to type the *, I acidently hit it and didn't notice XD It was supposed to be 'What the heck' lol
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Maybe we could use overworld pokemon and have final fantasy styled battles
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Nah
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I did. What the heck do you want us to look at?
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