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#101 2011-03-21 20:48:43

kayybee
Scratcher
Registered: 2009-12-07
Posts: 1000+

Re: Pokémon Ultimate (hiring)

archmage wrote:

The reason why other groups fail is because they worry about things like art and never even get to the point where they can add their art.

This is what archmage said, duh.

Anyways, being a master of programming, I'm going to follow his advice.


LOOK AT FIRST POST!

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#102 2011-03-22 07:36:12

Lellowsfuzz
Scratcher
Registered: 2009-04-17
Posts: 500+

Re: Pokémon Ultimate (hiring)

kayybee wrote:

Cause of the fact this mini pokemon game will first be made in scratch, the battles will be side to side, all front sprites. If anyone wants later, we can use something else like rmxp to make a full game.

Hmm... Well, my test Pokemon Engine worked fine. I think we might be able to use back spites.

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#103 2011-03-22 08:03:19

PokemonMeteorite
Scratcher
Registered: 2011-03-15
Posts: 100+

Re: Pokémon Ultimate (hiring)

I vote for side by side, for NOW. We can probally get our own forum site later, and try doing something like that.

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#104 2011-03-22 17:39:14

PokemonMeteorite
Scratcher
Registered: 2011-03-15
Posts: 100+

Re: Pokémon Ultimate (hiring)

It would be nice to have a clicking scheme where you move where you click. Make programming alot easier  wink

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#105 2011-03-22 18:40:35

kayybee
Scratcher
Registered: 2009-12-07
Posts: 1000+

Re: Pokémon Ultimate (hiring)

READ THE FIRST POST AND CONFIRM BEFORE DOING ANYTHING.

It might make programming easier, but what's the point of making maps?

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#106 2011-03-22 18:47:33

PokemonMeteorite
Scratcher
Registered: 2011-03-15
Posts: 100+

Re: Pokémon Ultimate (hiring)

For something to make a visual representive form of the game. I don't mean just click where you want to go but click and move you character there, and then programming things like door and walls will be easy.

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#107 2011-03-22 18:55:25

PokemonMeteorite
Scratcher
Registered: 2011-03-15
Posts: 100+

Re: Pokémon Ultimate (hiring)

This obviously only a minigame as of now. The full game will be realistic pokemon game. It's hard to copy pokemon style in scratch.

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#108 2011-03-22 18:57:09

archmage
Scratcher
Registered: 2007-05-18
Posts: 1000+

Re: Pokémon Ultimate (hiring)

Lellowsfuzz wrote:

kayybee wrote:

Cause of the fact this mini pokemon game will first be made in scratch, the battles will be side to side, all front sprites. If anyone wants later, we can use something else like rmxp to make a full game.

Hmm... Well, my test Pokemon Engine worked fine. I think we might be able to use back spites.

The fact that it is made in Scratch doesn't give any reasons as to why back sprites can't be used. In collab monsters the reason back sprites were not used is because all monsters were made with stamping and I didn't want to make people create matching backsprites for each monster.


Hi, I am Archmage coder extraordinaire. I do Scratch,pascal,java,php,html, AS2 and AS3. Leave me a message if you want coding advice. Also check out my personal website, lots of good stuff about web development, Flash, and Scratch (v1 and v2) !

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#109 2011-03-22 18:58:38

archmage
Scratcher
Registered: 2007-05-18
Posts: 1000+

Re: Pokémon Ultimate (hiring)

PokemonMeteorite wrote:

It would be nice to have a clicking scheme where you move where you click. Make programming alot easier  wink

I can't see any way it would make things easier, in some cases it may only make things more difficult. Also, why would you do that in a realistic pokemon game?


Hi, I am Archmage coder extraordinaire. I do Scratch,pascal,java,php,html, AS2 and AS3. Leave me a message if you want coding advice. Also check out my personal website, lots of good stuff about web development, Flash, and Scratch (v1 and v2) !

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#110 2011-03-22 19:00:34

kayybee
Scratcher
Registered: 2009-12-07
Posts: 1000+

Re: Pokémon Ultimate (hiring)

archmage wrote:

Lellowsfuzz wrote:

kayybee wrote:

Cause of the fact this mini pokemon game will first be made in scratch, the battles will be side to side, all front sprites. If anyone wants later, we can use something else like rmxp to make a full game.

Hmm... Well, my test Pokemon Engine worked fine. I think we might be able to use back spites.

The fact that it is made in Scratch doesn't give any reasons as to why back sprites can't be used. In collab monsters the reason back sprites were not used is because all monsters were made with stamping and I didn't want to make people create matching backsprites for each monster.

Yeah, we don't want to do that either.

But having 100+ pokemon plus backsprites for each one might lag the battle project.

There will be over 100 moves too, so...

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#111 2011-03-22 19:07:30

archmage
Scratcher
Registered: 2007-05-18
Posts: 1000+

Re: Pokémon Ultimate (hiring)

kayybee wrote:

archmage wrote:

Lellowsfuzz wrote:

Hmm... Well, my test Pokemon Engine worked fine. I think we might be able to use back spites.

The fact that it is made in Scratch doesn't give any reasons as to why back sprites can't be used. In collab monsters the reason back sprites were not used is because all monsters were made with stamping and I didn't want to make people create matching backsprites for each monster.

Yeah, we don't want to do that either.

But having 100+ pokemon plus backsprites for each one might lag the battle project.

There will be over 100 moves too, so...

Well, it may, but for costumes, it only creates more lag when the sprite moves or changes costumes and in this case the speed of these things is not important. It would be important in a fighting game where movement is very important and the costumes are constantly changing to produce an animation. Also, I am saying this is the case for the java player, from what I have seen the flash player handles this better but has its own little bugs that are gradually being fixed.

Also an issue in putting 100 moves is that the Scratch editor lags with too many scripts. Look at collab monsters for an example on how to code the moves, each move has a category, name, power, and accuracy level. Only the categories of moves have to be scripted, 100 moves of the same category requires the same number of scripts as 5 moves in the same category.

Last edited by archmage (2011-03-22 19:09:21)


Hi, I am Archmage coder extraordinaire. I do Scratch,pascal,java,php,html, AS2 and AS3. Leave me a message if you want coding advice. Also check out my personal website, lots of good stuff about web development, Flash, and Scratch (v1 and v2) !

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#112 2011-03-22 19:10:15

PokemonMeteorite
Scratcher
Registered: 2011-03-15
Posts: 100+

Re: Pokémon Ultimate (hiring)

As second most contributing person I say side by side for now. I got people who KNOW Rpg Maker.

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#113 2011-03-22 19:20:08

Lellowsfuzz
Scratcher
Registered: 2009-04-17
Posts: 500+

Re: Pokémon Ultimate (hiring)

archmage wrote:

kayybee wrote:

archmage wrote:


The fact that it is made in Scratch doesn't give any reasons as to why back sprites can't be used. In collab monsters the reason back sprites were not used is because all monsters were made with stamping and I didn't want to make people create matching backsprites for each monster.

Yeah, we don't want to do that either.

But having 100+ pokemon plus backsprites for each one might lag the battle project.

There will be over 100 moves too, so...

Well, it may, but for costumes, it only creates more lag when the sprite moves or changes costumes and in this case the speed of these things is not important. It would be important in a fighting game where movement is very important and the costumes are constantly changing to produce an animation. Also, I am saying this is the case for the java player, from what I have seen the flash player handles this better but has its own little bugs that are gradually being fixed.

Also an issue in putting 100 moves is that the Scratch editor lags with too many scripts. Look at collab monsters for an example on how to code the moves, each move has a category, name, power, and accuracy level. Only the categories of moves have to be scripted, 100 moves of the same category requires the same number of scripts as 5 moves in the same category.

My thoughts exactly (Woah, long post.)

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#114 2011-03-22 19:27:03

PokemonMeteorite
Scratcher
Registered: 2011-03-15
Posts: 100+

Re: Pokémon Ultimate (hiring)

I just think kaybee should decide this. Just know I CANNOT do backsprites so you would have to find a backspriter...

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#115 2011-03-22 20:42:42

kayybee
Scratcher
Registered: 2009-12-07
Posts: 1000+

Re: Pokémon Ultimate (hiring)

We'll do side-by-side until we find a good backspriter.

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#116 2011-03-24 16:32:10

Lellowsfuzz
Scratcher
Registered: 2009-04-17
Posts: 500+

Re: Pokémon Ultimate (hiring)

Bump.

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#117 2011-03-24 17:35:18

kayybee
Scratcher
Registered: 2009-12-07
Posts: 1000+

Re: Pokémon Ultimate (hiring)

Read Through The Whole First Post! Everyone In This Collab!

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#118 2011-03-24 20:38:21

PokemonMeteorite
Scratcher
Registered: 2011-03-15
Posts: 100+

Re: Pokémon Ultimate (hiring)

What the * is up with look at first post thing. Tell us what to look at and why it's so important. Do I still need a Proof of Awesomeness or something?

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#119 2011-03-24 20:55:07

PokemonMeteorite
Scratcher
Registered: 2011-03-15
Posts: 100+

Re: Pokémon Ultimate (hiring)

I didn't mean to type the *, I acidently hit it and didn't notice XD It was supposed to be 'What the heck' lol

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#120 2011-03-24 21:03:02

kayybee
Scratcher
Registered: 2009-12-07
Posts: 1000+

Re: Pokémon Ultimate (hiring)

Read through the first post and follow the commands. No, it is not the proof of awesomeness, you would know if you just read it.

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#121 2011-03-25 18:37:33

KidProgrammer
Scratcher
Registered: 2008-01-03
Posts: 56

Re: Pokémon Ultimate (hiring)

Maybe we could use overworld pokemon and have final fantasy styled battles

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#122 2011-03-25 18:46:31

PokemonMeteorite
Scratcher
Registered: 2011-03-15
Posts: 100+

Re: Pokémon Ultimate (hiring)

Nah

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#123 2011-03-25 21:30:57

Lellowsfuzz
Scratcher
Registered: 2009-04-17
Posts: 500+

Re: Pokémon Ultimate (hiring)

PokemonMeteorite wrote:

Nah

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#124 2011-03-26 19:32:10

kayybee
Scratcher
Registered: 2009-12-07
Posts: 1000+

Re: Pokémon Ultimate (hiring)

Will anyone read the first post?!?!

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#125 2011-03-26 19:46:52

PokemonMeteorite
Scratcher
Registered: 2011-03-15
Posts: 100+

Re: Pokémon Ultimate (hiring)

I did. What the heck do you want us to look at?

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