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#76 2011-03-18 17:27:01

PokemonMeteorite
Scratcher
Registered: 2011-03-15
Posts: 100+

Re: Pokémon Ultimate (hiring)

Cannon Pokemon ONLY have 1 pixle outlines. I can do antialiasing to make it smoother and a little thicker looking though...

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#77 2011-03-19 10:29:50

kayybee
Scratcher
Registered: 2009-12-07
Posts: 1000+

Re: Pokémon Ultimate (hiring)

Do antialiasing away!

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#78 2011-03-20 07:41:20

Lellowsfuzz
Scratcher
Registered: 2009-04-17
Posts: 500+

Re: Pokémon Ultimate (hiring)

Try this on for size, kaybee
http://scratch.mit.edu/projects/Lellowsfuzz/1668435

My first attempt at a battle engine.
I know it has a few timing errors, but as long as it works, who cares?

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#79 2011-03-20 11:04:51

kayybee
Scratcher
Registered: 2009-12-07
Posts: 1000+

Re: Pokémon Ultimate (hiring)

I might attempt to use Clutter for this, what do you think?


Anyways, NICE!
I'd like you to continue to work on it.
I believe if Scratch runs out of HP, it says Pikachu faints.
Also, could you make it so that the HP bar shrinks gradually? Ask me if you need help, or I'll do it. You use stamping.
How 'bout trying to add some randomness in there now (attacks do random) and maybe try a second move?

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#80 2011-03-20 11:06:45

Lellowsfuzz
Scratcher
Registered: 2009-04-17
Posts: 500+

Re: Pokémon Ultimate (hiring)

I have a lot of ideas for awesome Pokemon that you might want to use, but I need someone to sprite them. Anyone?

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#81 2011-03-20 11:15:28

kayybee
Scratcher
Registered: 2009-12-07
Posts: 1000+

Re: Pokémon Ultimate (hiring)

Just draw your sketch and PM will try to get to them!

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#82 2011-03-20 11:46:46

PokemonMeteorite
Scratcher
Registered: 2011-03-15
Posts: 100+

Re: Pokémon Ultimate (hiring)

More work for me. Oh goody  smile

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#83 2011-03-20 12:00:07

kayybee
Scratcher
Registered: 2009-12-07
Posts: 1000+

Re: Pokémon Ultimate (hiring)

PokemonMeteorite wrote:

More work for me. Oh goody  smile

Don't worry, we have all the time we need.

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#84 2011-03-20 12:30:10

KidProgrammer
Scratcher
Registered: 2008-01-03
Posts: 56

Re: Pokémon Ultimate (hiring)

Heyy.. Id like to do mapping but Im quite good with programming -- here's a map
http://i882.photobucket.com/albums/ac23/NarutoUcozRP/Route1.png
Its a random route I made with tiles.

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#85 2011-03-20 13:02:52

kayybee
Scratcher
Registered: 2009-12-07
Posts: 1000+

Re: Pokémon Ultimate (hiring)

KidProgrammer wrote:

Heyy.. Id like to do mapping but Im quite good with programming -- here's a map
http://i882.photobucket.com/albums/ac23 … Route1.png
Its a random route I made with tiles.

Can you show a town?

Also, for programming, choose any trainer, put it on the Blue Branch town map, and fix walking through walls glitches.

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#86 2011-03-20 13:06:27

KidProgrammer
Scratcher
Registered: 2008-01-03
Posts: 56

Re: Pokémon Ultimate (hiring)

Yeah, a town:
http://i882.photobucket.com/albums/ac23/NarutoUcozRP/map.png

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#87 2011-03-20 13:21:35

kayybee
Scratcher
Registered: 2009-12-07
Posts: 1000+

Re: Pokémon Ultimate (hiring)

Cool, what tileset do you use?

You're accepted for mapping.

Do you do tiling too?

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#88 2011-03-20 13:22:50

PokemonMeteorite
Scratcher
Registered: 2011-03-15
Posts: 100+

Re: Pokémon Ultimate (hiring)

KidProgrammer wrote:

Yeah, a town:
http://i882.photobucket.com/albums/ac23/NarutoUcozRP/map.png

Fixes Needed:
Replace flower patch background
Replace tall grass background
IMO the lab (is that what that building is?) should be up top and bigger
That's what I think what needs to be done with it. I'm really picky about sloppy work (not that yours was sloppy). Just some things that are easy to miss if you don't think about it. Anyway that's a very good map. I can make some custom tiles for the game (but I don't know how to make the actual tilesets). I think you wi9ll be very useful in the making of this game  big_smile

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#89 2011-03-20 13:38:21

KidProgrammer
Scratcher
Registered: 2008-01-03
Posts: 56

Re: Pokémon Ultimate (hiring)

Ive only just noticed those mistakes -- I may change if this map is used but it was done a while back for another fail of a pokemon game  big_smile

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#90 2011-03-20 14:57:18

kayybee
Scratcher
Registered: 2009-12-07
Posts: 1000+

Re: Pokémon Ultimate (hiring)

Oh! PM! you do tiling too?

All you need to do to make tilesets is put tiles next to each other on a tall sheet!
It's 16x16 per tile.

Anyways, KP, what tilesets do you have?

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#91 2011-03-20 15:24:19

Lellowsfuzz
Scratcher
Registered: 2009-04-17
Posts: 500+

Re: Pokémon Ultimate (hiring)

http://i563.photobucket.com/albums/ss74/Lellowsfuzz/poki6.jpg

Laprino, the surf Pokemon (Evolves into Lapras) WATER
Blasalead, the zoom pencil Pokemon NORMAL/FIRE
Fliarase, the float eraser Pokemon NORMAL/FIRE
Sapicorn, the sapling Pokemon(Evolves into Limbtroop) GRASS/ROCK
Limbtroop, the wisdom tree Pokemon(Evolves from Sapicorn) GRASS/PSYCHIC
Flamate, the match Pokemon(Evolves from Malite) (Evolves into Burnbona) FIRE

Last edited by Lellowsfuzz (2011-03-20 15:28:31)

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#92 2011-03-20 15:27:31

Lellowsfuzz
Scratcher
Registered: 2009-04-17
Posts: 500+

Re: Pokémon Ultimate (hiring)

http://i563.photobucket.com/albums/ss74/Lellowsfuzz/poki5.jpg

Dripling, the puddle Pokemon(Evolves into Lightnario) WATER
Lightnario, the storm cloud Pokemon(Evolves from Dripling) WATER/ELECTRIC
Risachop, the riceball Pokemon(Evolves into Rollarice) NORMAL
Rollarice, the riceball Pokemon(Evolves from Risachop) (Evolves into Sushami) NORMAL
Sushami, the sumo sushi Pokemon(Evolves from Rollarice) NORMAL/GRASS

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#93 2011-03-20 15:31:24

Lellowsfuzz
Scratcher
Registered: 2009-04-17
Posts: 500+

Re: Pokémon Ultimate (hiring)

http://i563.photobucket.com/albums/ss74/Lellowsfuzz/poki4.jpg

Eggor, the egg Pokemon(Evolves into Hatcheroo) NORMAL
Hatcheroo, the hatchling Pokemon(Evolves from Eggor) (Evolves into Bladescalve/Glorygoo) NORMAL
Glorygoo, the good egg Pokemon(Evolves from Hatcheroo) NORMAL/FIGHTING
Bladescalve, the bad egg Pokemon(Evolves from Hatcheroo) NORMAL/GHOST

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#94 2011-03-20 15:59:13

PokemonMeteorite
Scratcher
Registered: 2011-03-15
Posts: 100+

Re: Pokémon Ultimate (hiring)

Ugh... so many things have gone wrong, and I finally had them done, when I realized my tiles I based my tileset off fr lg tilesets which were 42x42, so now they are distorted. Ugh I hope they are still ok. Anyway I had a sand road done for the desert tileset that I made but I couldn't shrink it enough so i worked for two hours just for this freagin cactus >:-( http://img830.imageshack.us/i/cactus.png/

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#95 2011-03-20 16:12:59

KidProgrammer
Scratcher
Registered: 2008-01-03
Posts: 56

Re: Pokémon Ultimate (hiring)

Looks fine!

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#96 2011-03-20 17:32:50

KidProgrammer
Scratcher
Registered: 2008-01-03
Posts: 56

Re: Pokémon Ultimate (hiring)

http://i882.photobucket.com/albums/ac23/NarutoUcozRP/Tiles100.png Here are some tiles I did -- 100% no reference and I somehow got the colour right!

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#97 2011-03-20 17:34:42

KidProgrammer
Scratcher
Registered: 2008-01-03
Posts: 56

Re: Pokémon Ultimate (hiring)

A quick map using the tiles above -- I wasnt going for perfection just a quickie to check how it looks http://i882.photobucket.com/albums/ac23/NarutoUcozRP/TiledMap.png

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#98 2011-03-20 17:39:23

KidProgrammer
Scratcher
Registered: 2008-01-03
Posts: 56

Re: Pokémon Ultimate (hiring)

http://i882.photobucket.com/albums/ac23/NarutoUcozRP/Sapicorn.png
Rough sprite of one the custom pokemon -- 100% by me. I think its called Sapicorn or summat I was just experimenting and did it in 2 minutes btw so Its not that good and I can and will do much better at a later date,

Last edited by KidProgrammer (2011-03-20 17:45:05)

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#99 2011-03-21 18:17:41

Lellowsfuzz
Scratcher
Registered: 2009-04-17
Posts: 500+

Re: Pokémon Ultimate (hiring)

KidProgrammer wrote:

http://i882.photobucket.com/albums/ac23 … picorn.png
Rough sprite of one the custom pokemon -- 100% by me. I think its called Sapicorn or summat I was just experimenting and did it in 2 minutes btw so Its not that good and I can and will do much better at a later date,

Cool! Just add a little shading to the bottom, make the body part a lighter brown, and clean up the edges.

BTW, we might need back sprites of the Pokemon too.

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#100 2011-03-21 18:35:46

kayybee
Scratcher
Registered: 2009-12-07
Posts: 1000+

Re: Pokémon Ultimate (hiring)

Cause of the fact this mini pokemon game will first be made in scratch, the battles will be side to side, all front sprites. If anyone wants later, we can use something else like rmxp to make a full game.

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