Hi, since there still is one space open I would like to join! If so then it we would be for one of these:
Monster Designer *(monster mostly made of symbols, many monsters but only based on a few designs which changes to colour and size.)
Statistic/moveset developer
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V23:
Added capturing.
Fixed StatMod moves for enemy.
http://scratch.mit.edu/forums/viewtopic.php?id=55521&p=9
Please note that capturing still has some things to be worked on, such as setting a limit to what you can catch and sending the monsters to a storage area once you exceed that limit.
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maail wrote:
Hi, since there still is one space open I would like to join! If so then it we would be for one of these:
Monster Designer *(monster mostly made of symbols, many monsters but only based on a few designs which changes to colour and size.)
Statistic/moveset developer
First of all, if there was any room left, I'm pretty sure archmage wouldn't let anyone join because our beta has already been released.
Second, there's only room for graphics and music.
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kayybee wrote:
maail wrote:
Hi, since there still is one space open I would like to join! If so then it we would be for one of these:
Monster Designer *(monster mostly made of symbols, many monsters but only based on a few designs which changes to colour and size.)
Statistic/moveset developerFirst of all, if there was any room left, I'm pretty sure archmage wouldn't let anyone join because our beta has already been released.
Second, there's only room for graphics and music.
Okay then.
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Added:
-A 4th attack button.
-Poison.
http://scratch.mit.edu/projects/mkolpnji_test/1612392
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I am back, put in whatever statuses you want as long as its made properly. There should be a broadcast or something before the monster uses its move to check if there are status effects and run the script for the status effect.
Last edited by archmage (2011-02-22 00:43:07)
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kayybee wrote:
Its a bit bland. I mean, all you do is show text, how about showing the kingdom and some devestated landscapes?
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That's what I thought about, but I didn't know what it looked like. Should it be like a regular kingdom with grassy plains and castles and stuff, or a disaster kingdom taken over by the rulers that burnt the forests,...
How bout I show good kingdom at first, and bad kingdom later?
Also, what is the starting character?
Last edited by kayybee (2011-02-22 01:07:36)
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Make the starting monster monster number 1 in the current version. Show whatever you want as long as it is art
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archmage wrote:
I am back, put in whatever statuses you want as long as its made properly. There should be a broadcast or something before the monster uses its move to check if there are status effects and run the script for the status effect.
Oh whoops, I didn't do poison properly then. (Goes off and fixes)
I also added in capturing, which is still weird but basically works.
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Threre is no picture for any monster, you need to draw it yourself.
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kayybee wrote:
archmage wrote:
Make the starting monster monster number 1 in the current version. Show whatever you want as long as it is art
Can you give me the picture of this?
Switch the monster to the 1st, and then use print screen. Paste in paint, and then crop the monster. You can then use that.
V25:
http://scratch.mit.edu/projects/mkolpnji_test/1614517
-Fixed poison to make it happen after a monster attacks.
-Optimized some script, such as making the broadcast <CAtk ID> of attack type> like the enemies broadcast <EATk ID> of attack type so that it's under the next state broadcast instead of under every attack button. Also took the broadcast next states out of the move broadcasts and instead put it under the next state broadcast too.
(I'm not explaining this too well, so just check the project script to see what I did.)
Also started the sleep status, but I need to go to sleep so I didn't finish it.
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upload the projects to filedropper.com and post the link.
We have to step this up a bit because its due march 3rd. We need to work on the main game screen, which allows the player to do stuff.
I uploaded an example menu to the archtest account so you can see how it will look.
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archmage wrote:
upload the projects to filedropper.com and post the link.
We have to step this up a bit because its due march 3rd. We need to work on the main game screen, which allows the player to do stuff.
I uploaded an example menu to the archtest account so you can see how it will look.
The main game screen seems pretty good for now.
However, don't we need a storage place for monsters if you catch too much?
Anyway, working on implementing some items and sleep.
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