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#201 2011-02-19 01:38:59

kayybee
Scratcher
Registered: 2009-12-07
Posts: 1000+

Re: Archmage's really neato collab

Um... The block is fine then.

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#202 2011-02-19 07:19:09

maail
Scratcher
Registered: 2009-04-02
Posts: 1000+

Re: Archmage's really neato collab

Hi, since there still is one space open I would like to join! If so then it we would be for one of these:
Monster Designer *(monster mostly made of symbols, many monsters but only based on a few designs which changes to colour and size.)
Statistic/moveset developer


http://i.imgur.com/uH8sS.png

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#203 2011-02-19 17:29:55

mkolpnji
Scratcher
Registered: 2007-07-20
Posts: 100+

Re: Archmage's really neato collab

V23:
Added capturing.
Fixed StatMod moves for enemy.
http://scratch.mit.edu/forums/viewtopic.php?id=55521&p=9

Please note that capturing still has some things to be worked on, such as setting a limit to what you can catch and sending the monsters to a storage area once you exceed that limit.


http://i723.photobucket.com/albums/ww232/mkolpnji/signaturebanner.gif

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#204 2011-02-19 20:56:29

kayybee
Scratcher
Registered: 2009-12-07
Posts: 1000+

Re: Archmage's really neato collab

maail wrote:

Hi, since there still is one space open I would like to join! If so then it we would be for one of these:
Monster Designer *(monster mostly made of symbols, many monsters but only based on a few designs which changes to colour and size.)
Statistic/moveset developer

First of all, if there was any room left, I'm pretty sure archmage wouldn't let anyone join because our beta has already been released.

Second, there's only room for graphics and music.

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#205 2011-02-19 23:08:19

kayybee
Scratcher
Registered: 2009-12-07
Posts: 1000+

Re: Archmage's really neato collab

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#206 2011-02-20 23:26:27

mkolpnji
Scratcher
Registered: 2007-07-20
Posts: 100+

Re: Archmage's really neato collab

Cool.
Anyone want to come up with a better name for the monster ball?
And can people create moves using what I posted before, I lack the creativity (or I'm just too lazy) to create them.


http://i723.photobucket.com/albums/ww232/mkolpnji/signaturebanner.gif

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#207 2011-02-21 11:49:17

maail
Scratcher
Registered: 2009-04-02
Posts: 1000+

Re: Archmage's really neato collab

kayybee wrote:

maail wrote:

Hi, since there still is one space open I would like to join! If so then it we would be for one of these:
Monster Designer *(monster mostly made of symbols, many monsters but only based on a few designs which changes to colour and size.)
Statistic/moveset developer

First of all, if there was any room left, I'm pretty sure archmage wouldn't let anyone join because our beta has already been released.

Second, there's only room for graphics and music.

Okay then.


http://i.imgur.com/uH8sS.png

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#208 2011-02-21 18:10:55

mkolpnji
Scratcher
Registered: 2007-07-20
Posts: 100+

Re: Archmage's really neato collab

Working on various stuff right now.
Don't edit the project.


http://i723.photobucket.com/albums/ww232/mkolpnji/signaturebanner.gif

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#209 2011-02-21 22:03:43

mkolpnji
Scratcher
Registered: 2007-07-20
Posts: 100+

Re: Archmage's really neato collab

Added:
-A 4th attack button.
-Poison.

http://scratch.mit.edu/projects/mkolpnji_test/1612392


http://i723.photobucket.com/albums/ww232/mkolpnji/signaturebanner.gif

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#210 2011-02-21 22:24:36

kayybee
Scratcher
Registered: 2009-12-07
Posts: 1000+

Re: Archmage's really neato collab

Good job! Maybe, next try sleep.

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#211 2011-02-21 22:53:55

mkolpnji
Scratcher
Registered: 2007-07-20
Posts: 100+

Re: Archmage's really neato collab

kayybee wrote:

Good job! Maybe, next try sleep.

Dunno, I don't want to copy Pokemon exactly on its status ailments.

I'll ask archmage once he gets back.


http://i723.photobucket.com/albums/ww232/mkolpnji/signaturebanner.gif

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#212 2011-02-22 00:40:14

archmage
Scratcher
Registered: 2007-05-18
Posts: 1000+

Re: Archmage's really neato collab

I am back, put in whatever statuses you want as long as its made properly. There should be a broadcast or something before the monster uses its move to check if there are status effects and run the script for the status effect.

Last edited by archmage (2011-02-22 00:43:07)


Hi, I am Archmage coder extraordinaire. I do Scratch,pascal,java,php,html, AS2 and AS3. Leave me a message if you want coding advice. Also check out my personal website, lots of good stuff about web development, Flash, and Scratch (v1 and v2) !

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#213 2011-02-22 00:42:49

archmage
Scratcher
Registered: 2007-05-18
Posts: 1000+

Re: Archmage's really neato collab

kayybee wrote:

'ere you go!

Its a bit bland. I mean, all you do is show text, how about showing the kingdom and some devestated landscapes?


Hi, I am Archmage coder extraordinaire. I do Scratch,pascal,java,php,html, AS2 and AS3. Leave me a message if you want coding advice. Also check out my personal website, lots of good stuff about web development, Flash, and Scratch (v1 and v2) !

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#214 2011-02-22 01:06:07

kayybee
Scratcher
Registered: 2009-12-07
Posts: 1000+

Re: Archmage's really neato collab

That's what I thought about, but I didn't know what it looked like. Should it be like a regular kingdom with grassy plains and castles and stuff, or a disaster kingdom taken over by the rulers that burnt the forests,...
How bout I show good kingdom at first, and bad kingdom later?

Also, what is the starting character?

Last edited by kayybee (2011-02-22 01:07:36)

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#215 2011-02-22 01:20:41

archmage
Scratcher
Registered: 2007-05-18
Posts: 1000+

Re: Archmage's really neato collab

Make the starting monster monster number 1 in the current version. Show whatever you want as long as it is art  smile


Hi, I am Archmage coder extraordinaire. I do Scratch,pascal,java,php,html, AS2 and AS3. Leave me a message if you want coding advice. Also check out my personal website, lots of good stuff about web development, Flash, and Scratch (v1 and v2) !

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#216 2011-02-22 17:08:46

mkolpnji
Scratcher
Registered: 2007-07-20
Posts: 100+

Re: Archmage's really neato collab

archmage wrote:

I am back, put in whatever statuses you want as long as its made properly. There should be a broadcast or something before the monster uses its move to check if there are status effects and run the script for the status effect.

Oh whoops, I didn't do poison properly then. (Goes off and fixes)

I also added in capturing, which is still weird but basically works.


http://i723.photobucket.com/albums/ww232/mkolpnji/signaturebanner.gif

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#217 2011-02-22 20:36:16

kayybee
Scratcher
Registered: 2009-12-07
Posts: 1000+

Re: Archmage's really neato collab

Can you give me the picture of the monster 1?

I can't get to it.

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#218 2011-02-22 22:41:36

archmage
Scratcher
Registered: 2007-05-18
Posts: 1000+

Re: Archmage's really neato collab

Threre is no picture for any monster, you need to draw it yourself.


Hi, I am Archmage coder extraordinaire. I do Scratch,pascal,java,php,html, AS2 and AS3. Leave me a message if you want coding advice. Also check out my personal website, lots of good stuff about web development, Flash, and Scratch (v1 and v2) !

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#219 2011-02-22 22:52:48

kayybee
Scratcher
Registered: 2009-12-07
Posts: 1000+

Re: Archmage's really neato collab

archmage wrote:

Make the starting monster monster number 1 in the current version. Show whatever you want as long as it is art  smile

Can you give me the picture of this?

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#220 2011-02-22 23:07:33

mkolpnji
Scratcher
Registered: 2007-07-20
Posts: 100+

Re: Archmage's really neato collab

kayybee wrote:

archmage wrote:

Make the starting monster monster number 1 in the current version. Show whatever you want as long as it is art  smile

Can you give me the picture of this?

Switch the monster to the 1st, and then use print screen. Paste in paint, and then crop the monster. You can then use that.

V25:
http://scratch.mit.edu/projects/mkolpnji_test/1614517

-Fixed poison to make it happen after a monster attacks.
-Optimized some script, such as making the broadcast <CAtk ID> of attack type> like the enemies broadcast <EATk ID> of attack type so that it's under the next state broadcast instead of under every attack button. Also took the broadcast next states out of the move broadcasts and instead put it under the next state broadcast too.
(I'm not explaining this too well, so just check the project script to see what I did.)

Also started the sleep status, but I need to go to sleep so I didn't finish it.  tongue


http://i723.photobucket.com/albums/ww232/mkolpnji/signaturebanner.gif

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#221 2011-02-23 00:12:28

kayybee
Scratcher
Registered: 2009-12-07
Posts: 1000+

Re: Archmage's really neato collab

problem: i'm banned from the site.

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#222 2011-02-23 02:04:31

archmage
Scratcher
Registered: 2007-05-18
Posts: 1000+

Re: Archmage's really neato collab

upload the projects to filedropper.com and post the link.

We have to step this up a bit because its due march 3rd. We need to work on the main game screen, which allows the player to do stuff.

I uploaded an example menu to the archtest account so you can see how it will look.


Hi, I am Archmage coder extraordinaire. I do Scratch,pascal,java,php,html, AS2 and AS3. Leave me a message if you want coding advice. Also check out my personal website, lots of good stuff about web development, Flash, and Scratch (v1 and v2) !

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#223 2011-02-23 16:03:23

mkolpnji
Scratcher
Registered: 2007-07-20
Posts: 100+

Re: Archmage's really neato collab

archmage wrote:

upload the projects to filedropper.com and post the link.

We have to step this up a bit because its due march 3rd. We need to work on the main game screen, which allows the player to do stuff.

I uploaded an example menu to the archtest account so you can see how it will look.

The main game screen seems pretty good for now.
However, don't we need a storage place for monsters if you catch too much?

Anyway, working on implementing some items and sleep.


http://i723.photobucket.com/albums/ww232/mkolpnji/signaturebanner.gif

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#224 2011-02-23 17:28:44

mkolpnji
Scratcher
Registered: 2007-07-20
Posts: 100+

Re: Archmage's really neato collab

V26:
http://scratch.mit.edu/projects/mkolpnji_test/1615868

-Added sleep
-Fixed items usage
-Added potions.
-Got rid of some of the forevers in the previous script.


http://i723.photobucket.com/albums/ww232/mkolpnji/signaturebanner.gif

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#225 2011-02-23 18:57:17

kayybee
Scratcher
Registered: 2009-12-07
Posts: 1000+

Re: Archmage's really neato collab

I still don't have the picture of the first monster.

IF ONLY GUYMAN55 DIDN'T ATTACK OTHERS!!!!

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