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#176 2011-02-14 14:25:28

archmage
Scratcher
Registered: 2007-05-18
Posts: 1000+

Re: Archmage's really neato collab

mkolpnji, not sure if you want to work on this at the moment but here are some things you can do.

1. Add the codes for more monsters, just remember that all monsters are added in the same way and the list values must be in the correct order

2. Add moves, you already added nerfs/buffs so you know how this works in general. Just add new moves to the moves list or generate new unique move types the same way you made nerfs/buffs.

3. Fix the monster death system. When a monster has less than 1 hp it should be forced to switch out and then it can no longer be selected.

I might get around to doing some of this myself sometime soon as well.


Hi, I am Archmage coder extraordinaire. I do Scratch,pascal,java,php,html, AS2 and AS3. Leave me a message if you want coding advice. Also check out my personal website, lots of good stuff about web development, Flash, and Scratch (v1 and v2) !

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#177 2011-02-14 19:30:32

mkolpnji
Scratcher
Registered: 2007-07-20
Posts: 100+

Re: Archmage's really neato collab

Did 1 and 3.
Also got rid of a forever script. (the enemy attack one)

If you look at the moves_list and moves_type, then you'll know what I'm working on next.
http://scratch.mit.edu/projects/mkolpnji/1597223


http://i723.photobucket.com/albums/ww232/mkolpnji/signaturebanner.gif

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#178 2011-02-14 20:16:16

archmage
Scratcher
Registered: 2007-05-18
Posts: 1000+

Re: Archmage's really neato collab

Oh healing is good, also good job on getting rid of forevers, the CPU usage is even lower and this should run on all computers.

The death thing is better than before but it should force you to pick a new monster instead of putting the lose screen on. The lose screen should apprear when they are all dead.

Overall, super work mkolpnji, I don't think there are many Scratchers on this site who can handle this so well.


Hi, I am Archmage coder extraordinaire. I do Scratch,pascal,java,php,html, AS2 and AS3. Leave me a message if you want coding advice. Also check out my personal website, lots of good stuff about web development, Flash, and Scratch (v1 and v2) !

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#179 2011-02-14 21:04:40

mkolpnji
Scratcher
Registered: 2007-07-20
Posts: 100+

Re: Archmage's really neato collab

Thanks.

Finished healing and also did the death thing like you said.
http://scratch.mit.edu/projects/mkolpnji/1597476

Just notice I uploaded the last two projects on my main account. Whoops.


http://i723.photobucket.com/albums/ww232/mkolpnji/signaturebanner.gif

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#180 2011-02-14 21:23:15

archmage
Scratcher
Registered: 2007-05-18
Posts: 1000+

Re: Archmage's really neato collab

Really like the pace of this project.

Kaybee and Miffen need to help with something like art or monsters/moves or they will get kicked  smile


When all those things I listed before are done we can start on the town. The town is just a screen with clickable areas. Don't want to make a moving character and maps cus that may take too long.


Hi, I am Archmage coder extraordinaire. I do Scratch,pascal,java,php,html, AS2 and AS3. Leave me a message if you want coding advice. Also check out my personal website, lots of good stuff about web development, Flash, and Scratch (v1 and v2) !

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#181 2011-02-14 22:47:49

kayybee
Scratcher
Registered: 2009-12-07
Posts: 1000+

Re: Archmage's really neato collab

I'm working on the music... Can't think of anything...
What's important is the battle music, right?

Options, change if desired:
Key: major or minor is fine
Pace: fast
Loop: yes
Length: under a minute

anything else I should know about?

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#182 2011-02-15 00:54:57

archtest
Scratcher
Registered: 2008-11-11
Posts: 5

Re: Archmage's really neato collab

Updated the project in the collab challenge gallery to the newest version

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#183 2011-02-15 11:33:33

archmage
Scratcher
Registered: 2007-05-18
Posts: 1000+

Re: Archmage's really neato collab

Just thought of something, we should make a sort of teaser for this and I will post it to my profile. Just to get the hype up because I know how much Scratch users like to hype things  tongue


Hi, I am Archmage coder extraordinaire. I do Scratch,pascal,java,php,html, AS2 and AS3. Leave me a message if you want coding advice. Also check out my personal website, lots of good stuff about web development, Flash, and Scratch (v1 and v2) !

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#184 2011-02-15 11:46:00

archmage
Scratcher
Registered: 2007-05-18
Posts: 1000+

Re: Archmage's really neato collab

Scratch team feedback is here. Let em know what you have to say http://scratch.mit.edu/projects/archtest/1582458


Hi, I am Archmage coder extraordinaire. I do Scratch,pascal,java,php,html, AS2 and AS3. Leave me a message if you want coding advice. Also check out my personal website, lots of good stuff about web development, Flash, and Scratch (v1 and v2) !

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#185 2011-02-15 15:24:57

archmage
Scratcher
Registered: 2007-05-18
Posts: 1000+

Re: Archmage's really neato collab

I am going to add a bit to this. Going to add animation type as a move attribute. Right now it just sends a sprite towards the opponent which is good for a lot of moves but not for all moves. Going to make one that hovers above the opponent/player one that comes out of the sky to hit the enemy, and you guys can think of more.


Hi, I am Archmage coder extraordinaire. I do Scratch,pascal,java,php,html, AS2 and AS3. Leave me a message if you want coding advice. Also check out my personal website, lots of good stuff about web development, Flash, and Scratch (v1 and v2) !

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#186 2011-02-15 17:09:14

mkolpnji
Scratcher
Registered: 2007-07-20
Posts: 100+

Re: Archmage's really neato collab

archmage wrote:

Scratch team feedback is here. Let em know what you have to say http://scratch.mit.edu/projects/archtest/1582458

Looks like we got a lot of positive feedback.  big_smile

The timer thing is interesting, although I'm not sure if it should be in or not.
I'll work on some monster designing right now.


http://i723.photobucket.com/albums/ww232/mkolpnji/signaturebanner.gif

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#187 2011-02-15 18:49:52

archmage
Scratcher
Registered: 2007-05-18
Posts: 1000+

Re: Archmage's really neato collab

I think that the timer idea was suggested because they thought the final version would be similar to the current version. The game now is too easy so a timer would increase difficulty.

No one add any more code to the project. I am working on some improvements and I want people to continue off a newer version I will upload.


Hi, I am Archmage coder extraordinaire. I do Scratch,pascal,java,php,html, AS2 and AS3. Leave me a message if you want coding advice. Also check out my personal website, lots of good stuff about web development, Flash, and Scratch (v1 and v2) !

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#188 2011-02-15 22:09:25

kayybee
Scratcher
Registered: 2009-12-07
Posts: 1000+

Re: Archmage's really neato collab

Wait. Am I to make only the intro, or the intro with the tutorial?

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#189 2011-02-15 22:30:05

archmage
Scratcher
Registered: 2007-05-18
Posts: 1000+

Re: Archmage's really neato collab

Just the intro animation.


Hi, I am Archmage coder extraordinaire. I do Scratch,pascal,java,php,html, AS2 and AS3. Leave me a message if you want coding advice. Also check out my personal website, lots of good stuff about web development, Flash, and Scratch (v1 and v2) !

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#190 2011-02-15 22:30:45

frog7725
Scratcher
Registered: 2009-12-01
Posts: 100+

Re: Archmage's really neato collab

ITs not the famous part. Its that im not that good.


I'm a burger

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#191 2011-02-16 17:10:30

archmage
Scratcher
Registered: 2007-05-18
Posts: 1000+

Re: Archmage's really neato collab

http://scratch.mit.edu/projects/archtest/1600564

Updates!!! Check the project notes for some descriptions.

The goals for this version were to isolate the battle system and implement leveling and stats based on levels for player monsters. Future versions will focus on leveling up, correct stats for enemy monsters, and monster capture.

mkolpnji, when you put the new attacks in you need to make sure they can be used by both the player monster and the enemy monster. You only put scripts in for player monsters so you need to fix this.

Last edited by archmage (2011-02-16 17:25:57)


Hi, I am Archmage coder extraordinaire. I do Scratch,pascal,java,php,html, AS2 and AS3. Leave me a message if you want coding advice. Also check out my personal website, lots of good stuff about web development, Flash, and Scratch (v1 and v2) !

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#192 2011-02-16 17:46:44

archmage
Scratcher
Registered: 2007-05-18
Posts: 1000+

Re: Archmage's really neato collab

Here's an interesting thing to note, the project when running without sound takes only 8% of my CPU which is about as low as it goes. With music it goes up to 30+ %. This project is one of the few quality games that has minimal lag and can run on any computer.


Hi, I am Archmage coder extraordinaire. I do Scratch,pascal,java,php,html, AS2 and AS3. Leave me a message if you want coding advice. Also check out my personal website, lots of good stuff about web development, Flash, and Scratch (v1 and v2) !

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#193 2011-02-16 21:40:44

mkolpnji
Scratcher
Registered: 2007-07-20
Posts: 100+

Re: Archmage's really neato collab

Completely forgot about the enemy. Whoops.

And nice. Now that the battle engine is separated, it shouldn't be too hard to implement the other things, such as a place to buy items and moves and a place to heal, etc.

Here's another monster:

Code:

shape
2
2
4
3
3
1

rot
90.0
90.0
90.0
90.0
140.0
20.0

size
90
80
49
37
37
67

x
-8
-9
-2
-47
28
-5

y
-16
44
67
20
1
-6

http://i723.photobucket.com/albums/ww232/mkolpnji/signaturebanner.gif

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#194 2011-02-17 15:59:07

mkolpnji
Scratcher
Registered: 2007-07-20
Posts: 100+

Re: Archmage's really neato collab

V22:
http://scratch.mit.edu/projects/mkolpnji_test/1602368


http://i723.photobucket.com/albums/ww232/mkolpnji/signaturebanner.gif

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#195 2011-02-17 19:27:03

archmage
Scratcher
Registered: 2007-05-18
Posts: 1000+

Re: Archmage's really neato collab

Going away on a trip tommrow morning. Be back Monday.


Hi, I am Archmage coder extraordinaire. I do Scratch,pascal,java,php,html, AS2 and AS3. Leave me a message if you want coding advice. Also check out my personal website, lots of good stuff about web development, Flash, and Scratch (v1 and v2) !

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#196 2011-02-17 21:48:09

archmage
Scratcher
Registered: 2007-05-18
Posts: 1000+

Re: Archmage's really neato collab

Here a to do list for while I am gone

mkolpnji, you can put in more monsters and moves, explain how the moves are set up and other people can post moves

Kaybee, really need that intro animation its priority number 1

miffen, make art or come up with more monsters/moves


Hi, I am Archmage coder extraordinaire. I do Scratch,pascal,java,php,html, AS2 and AS3. Leave me a message if you want coding advice. Also check out my personal website, lots of good stuff about web development, Flash, and Scratch (v1 and v2) !

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#197 2011-02-18 11:43:18

kayybee
Scratcher
Registered: 2009-12-07
Posts: 1000+

Re: Archmage's really neato collab

Animation will hopefully come by the end of this day.

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#198 2011-02-18 19:20:59

kayybee
Scratcher
Registered: 2009-12-07
Posts: 1000+

Re: Archmage's really neato collab

@mkolpnji-do you have any "organism creature-thing" you would like to be instead of your icon's block?

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#199 2011-02-18 23:38:23

mkolpnji
Scratcher
Registered: 2007-07-20
Posts: 100+

Re: Archmage's really neato collab

kayybee wrote:

@mkolpnji-do you have any "organism creature-thing" you would like to be instead of your icon's block?

Sorry for the late reply, been busy the entire day today.

Uh.
No, not really.

I guess you can just make me look like the person in this: http://scratch.mit.edu/projects/mkolpnji/933248


http://i723.photobucket.com/albums/ww232/mkolpnji/signaturebanner.gif

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#200 2011-02-18 23:50:36

mkolpnji
Scratcher
Registered: 2007-07-20
Posts: 100+

Re: Archmage's really neato collab

Okay: Moves.

Basically, there are 5 attack lists:

attack_name
attack_pow
attack_accuracy
attack_type
attack_modtype

Basically each attack has their own ID. For example, Tackle has an ID of one, so tackle's attack name is <item (1) of attack_name>.
Furthur on, Tackle's attack power would be <item (1) of attack_pow>.
Flame Wave has an attack ID of 2. So it's attack power would be <item (2) of attack_pow>

So let's go over the lists.

Attack_name basically is the name of the attack, nothing too special here.

Attack_pow is the power of the attack.

For attacks that do damage against the oppoenent, the attack power for Tackle is 30. Which is then used in a complicated battle formula to determine the damage to an opponent.

For attacks that change stats, attack_pow represents the value of how many "levels" the stat is changed. So if I use an attack like Slow, it has a attack_pow of 1, so it decreases the speed value of the enemy by one level.

For moves that heal, attack_pow represents the percentage by which your healing attack heals.

Attack_accuracy:
Basically determines how likely an move will hit. Flame Drive has an attack_accuracy value of 50, so it only has a 50% chance of hitting.

Attack_type:
Basically details what type of move a move is. Tackle is a melee attack, Darkness is a statMod attack, and heal is a heal move.

Attack_statMod:
Only applies to moves that cause stat modifications, basically says what kind of stat the move modifies.

That's the basics of it, so for creating moves I'd simply want you to detail:
-The attack's name
-The attack's power See above for what you need to put.
-The attack's accuracy (0-100)
-The attack type, is it a damaging move, a stat modificfation move, or a healing move.
-If it's a statMod move, then tell what stat it modifies.


http://i723.photobucket.com/albums/ww232/mkolpnji/signaturebanner.gif

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