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#151 2011-02-10 21:40:56

archmage
Scratcher
Registered: 2007-05-18
Posts: 1000+

Re: Archmage's really neato collab

An important issue: the lag on project versions 14 there is massive lag. Probally cus I made some scripts run with a forever loop out of lazyness. This is a must fix, most things can be triggered with a broadcast or something.

going to study now...


Hi, I am Archmage coder extraordinaire. I do Scratch,pascal,java,php,html, AS2 and AS3. Leave me a message if you want coding advice. Also check out my personal website, lots of good stuff about web development, Flash, and Scratch (v1 and v2) !

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#152 2011-02-10 21:56:02

MiffinTheMuffin
Scratcher
Registered: 2010-12-11
Posts: 1000+

Re: Archmage's really neato collab

archmage wrote:

An important issue: the lag on project versions 14 there is massive lag. Probally cus I made some scripts run with a forever loop out of lazyness. This is a must fix, most things can be triggered with a broadcast or something.

going to study now...

I thought you said lag was good...

Anyways; two new monsters!

Code:

rot
20.0
-100.0
90.0
90.0
40.0

shape
2
4
5
1
3

size
110
90
70
90
90

x
-6
-13
-11
-43
-1

y
-21
-10
-48
31
-74

My sister made that one.  big_smile

name = conejito
good at offence

Code:

rot
90.0
120.0
140.0
150.0
180.0
-160.0
-130.0
-90.0
0.0
60.0
150.0
-140.0
-60.0
0.0
70.0
150.0
150.0
150.0
150.0
150.0
150.0
150.0
150.0
150.0
150.0
150.0
150.0
150.0
150.0
150.0
150.0
150.0
150.0
150.0
150.0
150.0
150.0
150.0
150.0
70.0
70.0
140.0
140.0
90.0

shape
4
4
4
4
4
4
4
4
4
4
4
4
4
4
4
4
3
1
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
3
3
3
3
5

size
100
100
100
100
100
100
100
100
100
100
100
100
100
100
100
100
100
30
30
30
30
30
30
30
30
30
30
30
30
30
30
30
30
30
30
30
30
30
30
30
30
30
30
30

x
-2
-2
-2
-2
-2
-2
-2
-2
-2
-2
-2
-2
-2
-2
-2
-2
-2
-2
21
41
51
59
57
49
32
13
-7
-32
-48
-20
-60
-67
-67
-67
-63
-54
-36
-19
1
-6
-5
62
-63
-1

y
-1
-1
-1
-1
-1
-1
-1
-1
-1
-1
-1
-1
-1
-1
-1
-1
-1
-1
-55
-39
-24
-5
16
36
51
59
60
59
45
59
31
14
-1
-18
-37
-50
-58
-64
-64
59
-65
11
1
-3

name = Turshi
good at defense


http://i.imgur.com/FDvbV.png

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#153 2011-02-10 21:59:43

archmage
Scratcher
Registered: 2007-05-18
Posts: 1000+

Re: Archmage's really neato collab

MiffinTheMuffin wrote:

An important issue: the lag on project versions 14 there is massive lag. Probally cus I made some scripts run with a forever loop out of lazyness. This is a must fix, most things can be triggered with a broadcast or something.

going to study now...

I thought you said lag was good...

No this is diffrent, this time I mean that this version is a resource hog. It takes 50-60% of my cpu compared to 30-40 previously. I already ran tests and pinpointed the forever loops as the problem tho.

There is increase monster generation lag but that is for a good reason. Before, it drew the enemy monster as whatever the player monster was but these are seperate now.


Hi, I am Archmage coder extraordinaire. I do Scratch,pascal,java,php,html, AS2 and AS3. Leave me a message if you want coding advice. Also check out my personal website, lots of good stuff about web development, Flash, and Scratch (v1 and v2) !

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#154 2011-02-10 22:11:01

Rub0Gameton
Scratcher
Registered: 2008-03-30
Posts: 100+

Re: Archmage's really neato collab

Hey archmage, I would like to join! Im a great scripter (Actually, most Ive learned it from u) and know how to make a good game! Can I join? I work on Scratch at least 3 days a week! No worries if I cant join!


Are you doing a collab and need a 24/7 TeamSpeak channel? Contact me... somewhere. =P

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#155 2011-02-10 22:14:56

archmage
Scratcher
Registered: 2007-05-18
Posts: 1000+

Re: Archmage's really neato collab

Sorry, its getting kind of full and I only really need people good with art.


Hi, I am Archmage coder extraordinaire. I do Scratch,pascal,java,php,html, AS2 and AS3. Leave me a message if you want coding advice. Also check out my personal website, lots of good stuff about web development, Flash, and Scratch (v1 and v2) !

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#156 2011-02-10 22:25:26

Rub0Gameton
Scratcher
Registered: 2008-03-30
Posts: 100+

Re: Archmage's really neato collab

k, hope you win the challenge, dude!
BTW, this sounds funny: (bold part)

archmage wrote:

For those who want popularity this may be something that would interest you since most projects I am involved in get frontpage.

What is funny is that its true

Last edited by Rub0Gameton (2011-02-19 20:02:32)


Are you doing a collab and need a 24/7 TeamSpeak channel? Contact me... somewhere. =P

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#157 2011-02-10 22:26:31

archmage
Scratcher
Registered: 2007-05-18
Posts: 1000+

Re: Archmage's really neato collab

Well its true


Hi, I am Archmage coder extraordinaire. I do Scratch,pascal,java,php,html, AS2 and AS3. Leave me a message if you want coding advice. Also check out my personal website, lots of good stuff about web development, Flash, and Scratch (v1 and v2) !

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#158 2011-02-10 22:52:49

kayybee
Scratcher
Registered: 2009-12-07
Posts: 1000+

Re: Archmage's really neato collab

hey, do you think miffin is good at animations because the music will keep me busy for a while...

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#159 2011-02-10 23:28:57

archmage
Scratcher
Registered: 2007-05-18
Posts: 1000+

Re: Archmage's really neato collab

You are going to have to work it out with miffin personally if you don't want to do it. But some one has to, it doesn't even have to be any good.


Hi, I am Archmage coder extraordinaire. I do Scratch,pascal,java,php,html, AS2 and AS3. Leave me a message if you want coding advice. Also check out my personal website, lots of good stuff about web development, Flash, and Scratch (v1 and v2) !

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#160 2011-02-10 23:32:47

mkolpnji
Scratcher
Registered: 2007-07-20
Posts: 100+

Re: Archmage's really neato collab

Took the time to fix nerfs (still working on buffs), added them to formula, etc.

One major glitch before was the fact that Scratch does weird stuff with fractions, so it messed up all of the stats when I first put in nerfs. Converted them all to decimals rounded to the third decimal place to fix this.

Added two attacks while I was at it to test my fixes. Archmage, what font did you use to make the menu buttons? Tell me the font so I don't have to do weird placeholder stuff.

http://scratch.mit.edu/projects/mkolpnji_test/1589610


http://i723.photobucket.com/albums/ww232/mkolpnji/signaturebanner.gif

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#161 2011-02-10 23:48:33

archmage
Scratcher
Registered: 2007-05-18
Posts: 1000+

Re: Archmage's really neato collab

Don't worry, I'll do all the menu graphics when its done. The current menu is kind of a placeholder. font is Trebuchet MS


Hi, I am Archmage coder extraordinaire. I do Scratch,pascal,java,php,html, AS2 and AS3. Leave me a message if you want coding advice. Also check out my personal website, lots of good stuff about web development, Flash, and Scratch (v1 and v2) !

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#162 2011-02-11 00:13:14

archmage
Scratcher
Registered: 2007-05-18
Posts: 1000+

Re: Archmage's really neato collab

New bugs:

-After switching to monster 3, menu is stuck, menu needs to be reset after monster change
-Buttons are clickable between monster loading times which may result in the game freezing


Hi, I am Archmage coder extraordinaire. I do Scratch,pascal,java,php,html, AS2 and AS3. Leave me a message if you want coding advice. Also check out my personal website, lots of good stuff about web development, Flash, and Scratch (v1 and v2) !

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#163 2011-02-11 16:48:22

mkolpnji
Scratcher
Registered: 2007-07-20
Posts: 100+

Re: Archmage's really neato collab

archmage wrote:

New bugs:

-After switching to monster 3, menu is stuck, menu needs to be reset after monster change
-Buttons are clickable between monster loading times which may result in the game freezing

The first bug should be relatively easy to fix. The second one can be averted by using your loading... idea.


http://i723.photobucket.com/albums/ww232/mkolpnji/signaturebanner.gif

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#164 2011-02-11 21:41:58

archmage
Scratcher
Registered: 2007-05-18
Posts: 1000+

Re: Archmage's really neato collab

The loading screen was way too ugly, its going to be replaced with "The monsters are preparing for battle" and "Switching monster" as text in the info box.

Also I haven't looked too much at your stat mod script but it should be fine if:

-it saves the modifier data after the monster is switched out
-it has limits
-it doesn't disrupt game flow


Hi, I am Archmage coder extraordinaire. I do Scratch,pascal,java,php,html, AS2 and AS3. Leave me a message if you want coding advice. Also check out my personal website, lots of good stuff about web development, Flash, and Scratch (v1 and v2) !

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#165 2011-02-11 22:30:53

mkolpnji
Scratcher
Registered: 2007-07-20
Posts: 100+

Re: Archmage's really neato collab

archmage wrote:

The loading screen was way too ugly, its going to be replaced with "The monsters are preparing for battle" and "Switching monster" as text in the info box.

Also I haven't looked too much at your stat mod script but it should be fine if:

-it saves the modifier data after the monster is switched out
-it has limits
-it doesn't disrupt game flow

Wait, what do you mean by saving data after switching out?
In Pokemon, all of the stat mods are set to 0 once you switch a pokemon.


http://i723.photobucket.com/albums/ww232/mkolpnji/signaturebanner.gif

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#166 2011-02-12 01:12:26

archmage
Scratcher
Registered: 2007-05-18
Posts: 1000+

Re: Archmage's really neato collab

Oh, you are right, the only possible way to save those is with baton pass it seems.


Hi, I am Archmage coder extraordinaire. I do Scratch,pascal,java,php,html, AS2 and AS3. Leave me a message if you want coding advice. Also check out my personal website, lots of good stuff about web development, Flash, and Scratch (v1 and v2) !

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#167 2011-02-12 01:21:08

archmage
Scratcher
Registered: 2007-05-18
Posts: 1000+

Re: Archmage's really neato collab

Exam sunday :S Will work on this on monday... Lemmie make a to do list.

First of all, the main game screen is going to be a thing where you can click diffrent parts and do diffrent things. Not sure if you've ever played adventure quest
http://images.wildgames.com/adventurequest/screen_01.jpg

But you can click random battle and you get a monster, the castle and you go to the castle. I want ours to work like this.

All bugs MUST be fixed. This includes the resource hogging as well as the menu bugs. For the resource hogging issue this is caused (i think) by the menu items and their forever loops/ There needs to be an update_menu broadcast to replace the forevers because the forevers slow things down.

Also need more monsters and more moves.

When those are done, we can work on things like the random battle feature, the items, the bosses, the leving, the catching, and other stuff that makes this game actually fun (its not fun right now but it will be).

Last edited by archmage (2011-02-12 01:21:41)


Hi, I am Archmage coder extraordinaire. I do Scratch,pascal,java,php,html, AS2 and AS3. Leave me a message if you want coding advice. Also check out my personal website, lots of good stuff about web development, Flash, and Scratch (v1 and v2) !

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#168 2011-02-12 16:06:36

mooster
Scratcher
Registered: 2008-11-27
Posts: 1000+

Re: Archmage's really neato collab

Hey I can sprite if splices are allowed.

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#169 2011-02-12 16:10:40

MiffinTheMuffin
Scratcher
Registered: 2010-12-11
Posts: 1000+

Re: Archmage's really neato collab

mooster wrote:

Hey I can sprite if splices are allowed.

the monsters are made with the collab-challenge sprites


http://i.imgur.com/FDvbV.png

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#170 2011-02-12 18:17:13

mkolpnji
Scratcher
Registered: 2007-07-20
Posts: 100+

Re: Archmage's really neato collab

Got rid of the forevers and replaced them with an update_menu broadcast.
http://scratch.mit.edu/projects/mkolpnji_test/1593161

Seems to be quite a bit faster than before.


http://i723.photobucket.com/albums/ww232/mkolpnji/signaturebanner.gif

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#171 2011-02-12 19:48:33

archmage
Scratcher
Registered: 2007-05-18
Posts: 1000+

Re: Archmage's really neato collab

You fixed most of it but theres still some sprites with forevers running. THe only forever that should run is the music one and the enemy action one.


Hi, I am Archmage coder extraordinaire. I do Scratch,pascal,java,php,html, AS2 and AS3. Leave me a message if you want coding advice. Also check out my personal website, lots of good stuff about web development, Flash, and Scratch (v1 and v2) !

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#172 2011-02-12 21:16:17

mkolpnji
Scratcher
Registered: 2007-07-20
Posts: 100+

Re: Archmage's really neato collab

archmage wrote:

You fixed most of it but theres still some sprites with forevers running. THe only forever that should run is the music one and the enemy action one.

Forgot about the battle menu sprite.
Fixed.


http://i723.photobucket.com/albums/ww232/mkolpnji/signaturebanner.gif

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#173 2011-02-12 22:51:07

mkolpnji
Scratcher
Registered: 2007-07-20
Posts: 100+

Re: Archmage's really neato collab


http://i723.photobucket.com/albums/ww232/mkolpnji/signaturebanner.gif

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#174 2011-02-12 23:16:00

archmage
Scratcher
Registered: 2007-05-18
Posts: 1000+

Re: Archmage's really neato collab

Good job with the code mkolpnji!

This is thinking into the future but how do people feel about a sequel to this game which may or may not be directly related to pokemon. I think its pretty clear that this is already far better than all current pokemon projects and making a semi accurate pokemon clone would blow everyone's socks off. It can have tile maps (allowing for a large game with a small file size) but they must be stamped so no scrolling.


Hi, I am Archmage coder extraordinaire. I do Scratch,pascal,java,php,html, AS2 and AS3. Leave me a message if you want coding advice. Also check out my personal website, lots of good stuff about web development, Flash, and Scratch (v1 and v2) !

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#175 2011-02-13 19:49:23

mooster
Scratcher
Registered: 2008-11-27
Posts: 1000+

Re: Archmage's really neato collab

can't help then

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