That looks fantastic, I'll get working on the battles once I am sure what stats to include. I know seperate magic attacks that drain mp won't work so I won't put that in. I am thinking the stats could be:
health points-the monsters health
attack- how much damage the monster can deal
defence- how much damage the monster can resist
speed- the monster with the highest speed goes first
Let me give an example of how the stats are distributed:
Say there is 10 total stat points, the ghost has high HP so its stats would be put like this
5hp
2attack
2defence
1speed
Also, in this I was thinking you can't level up monsters, instead you just replace them with stronger ones you catch. Thats the way that favimon does it and I kinda like it.
This is the same as pokemon except without the special stats and this also won't have elemental weaknesses/strengths. Also wondering if I should use randon numbers for this, most RPGs do but not pokemon.
Last edited by archmage (2011-01-31 21:34:39)
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I can do some simple stuff every now and then, but will probably remain more dedicated to TheSaints.
However, I can finish the stuff in a week still.
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archmage wrote:
That looks fantastic, I'll get working on the battles once I am sure what stats to include. I know seperate magic attacks that drain mp won't work so I won't put that in. I am thinking the stats could be:
health points-the monsters health
attack- how much damage the monster can deal
defence- how much damage the monster can resist
speed- the monster with the highest speed goes first
This is the same as pokemon except without the special stats and this also won't have elemental weaknesses/strengths. Also wondering if I should use randon numbers for this, most RPGs do but not pokemon.
Those are decent stats.
What about missing and such?
We should use lots of randomness.
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MiffinTheMuffin wrote:
archmage wrote:
That looks fantastic, I'll get working on the battles once I am sure what stats to include. I know seperate magic attacks that drain mp won't work so I won't put that in. I am thinking the stats could be:
health points-the monsters health
attack- how much damage the monster can deal
defence- how much damage the monster can resist
speed- the monster with the highest speed goes first
This is the same as pokemon except without the special stats and this also won't have elemental weaknesses/strengths. Also wondering if I should use randon numbers for this, most RPGs do but not pokemon.Those are decent stats.
What about missing and such?
We should use lots of randomness.
In pokemon, accuracy "missing" is not actualy a trait of the monster but rather is a trait of the attack. I could put this in too, but it would add randomness and some people don't like that. With dammage randomness generally this means that the damage could be anywhere in a certain range (ie 10-15 damage). Again randomness may cause upset when people lose only because of a bad random number.
Last edited by archmage (2011-01-31 21:42:11)
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archmage wrote:
MiffinTheMuffin wrote:
archmage wrote:
That looks fantastic, I'll get working on the battles once I am sure what stats to include. I know seperate magic attacks that drain mp won't work so I won't put that in. I am thinking the stats could be:
health points-the monsters health
attack- how much damage the monster can deal
defence- how much damage the monster can resist
speed- the monster with the highest speed goes first
This is the same as pokemon except without the special stats and this also won't have elemental weaknesses/strengths. Also wondering if I should use randon numbers for this, most RPGs do but not pokemon.Those are decent stats.
What about missing and such?
We should use lots of randomness.In pokemon, accuracy "missing" is not actualy a trait of the monster but rather is a trait of the attack. I could put this in too, but it would add randomness and some people don't like that. With dammage randomness generally this means that the damage could be anywhere in a certain range (ie 10-15 damage). Again randomness may cause upset when people lose only because of a bad random number.
Okee dokee!^^
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soupoftomato wrote:
I can do some simple stuff every now and then, but will probably remain more dedicated to TheSaints.
However, I can finish the stuff in a week still.
Traitor...
(No hard feelings.)
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Also need someone to do graphics for attacks and stuff. Since the stamped monsters can't move its going to have another sprite display things (fireballs, stars ect) to show the attack.
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soupoftomato wrote:
I can do some simple stuff every now and then, but will probably remain more dedicated to TheSaints.
However, I can finish the stuff in a week still.
Sorry, I need a high level of dedication to do this. Go help TheSaint, hes going to need it if he wants to win this
Last edited by archmage (2011-01-31 21:47:29)
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Another thing, a monster type doesn't have to be good at just 1 thing, it can be good at 2 things or it could be ok at many things. Just something to consider.
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archmage wrote:
Also need someone to do graphics for attacks and stuff. Since the stamped monsters can't move its going to have another sprite display things (fireballs, stars ect) to show the attack.
In my small demo thing they could move with the arrow keys.
(Did you do this thing?)
Last edited by MiffinTheMuffin (2011-01-31 21:53:38)
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so... what do i do now?
it should be for calculating move damage:
ma(ua/od)=td
ma=move's attack level
ua=user's attack level
od=opponent's defense level
td=total damage
maybe a "random"...
Last edited by kayybee (2011-01-31 21:54:09)
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kayybee wrote:
so... what do i do now?
Well, you could contribute monster design, post your ideas on stats, come up with a name for the project/group, make some art. So whatever you want to do I suppose.
For inspiration with stats try looking at these pages for pokemon stats and stuff
http://bulbapedia.bulbagarden.net/wiki/Stats#List_of_stats
http://www.smogon.com/dp/articles/damage_formula
Last edited by archmage (2011-01-31 21:58:30)
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MiffinTheMuffin wrote:
archmage wrote:
Also need someone to do graphics for attacks and stuff. Since the stamped monsters can't move its going to have another sprite display things (fireballs, stars ect) to show the attack.
In my small demo thing they could move with the arrow keys.
(Did you do this thing?)
doing it now, thanks for reminding me
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http://scratch.mit.edu/galleries/view/110920
this is the collab's gallery
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Going to bed now, will probally have a simple battle system with the monsters ready by tommrow.
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frog7725 wrote:
I would collab, but im not as famous and as good as you guys. GOOD LUCK
You should join.
You don't have to be famous to join.
I'm not famous.
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frog7725 wrote:
I would collab, but im not as famous and as good as you guys. GOOD LUCK
No one in this (other than me) has lots of views on their projects. Those people are all doing their own thing anyways.
In other news:
Coding up the battle system right now Pokemon flavor!
Using the battle forumla from http://www.smogon.com/dp/articles/damage_formula
It includes everything except:
elemental modifiers
critical hit modifiers
move and item damage modifier
special attack/defense
Same type attack bonus (STAB) //like the idea of this tho
Later if people really want I can put some of those things in but for now this system is going to be as basic as possible while still using the pokemon forumla.
It will be a remix of http://scratch.mit.edu/projects/archmage/1235930 but with the stamped monsters.
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archmage wrote:
frog7725 wrote:
I would collab, but im not as famous and as good as you guys. GOOD LUCK
No one in this (other than me) has lots of views on their projects. Those people are all doing their own thing anyways.
/\@frog-you don't need to be famous, the most I have is 200 views... you don't need 10000...
In other news:
Coding up the battle system right now Pokemon flavor!
Using the battle forumla from http://www.smogon.com/dp/articles/damage_formula
It includes everything except:
elemental modifiers
critical hit modifiers
move and item damage modifier
special attack/defense
Same type attack bonus (STAB) //like the idea of this tho
/\so each attack would have a type? maybe... later...
Later if people really want I can put some of those things in but for now this system is going to be as basic as possible while still using the pokemon forumla.
/\okay, so maybe i can add something later then...
It will be a remix of http://scratch.mit.edu/projects/archmage/1235930 but with the stamped monsters.
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Kayybee, I need some monsters now (game will probally have up to 6 types) so it would be great if you could whip up some monsters in the monster creator and then post the lists like MiffinTheMuffin did.
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This is kind of a rantish thing but I remembered something about Scratch that bugs me.
In the list name fields, you can't put text blocks. I wanted to use
(item i of (join (monster_name) (size or other variable)))
Because of this the code is going to be like 6 times longer for the stamping script.
Its funny that things like this bug me but don't bug anyone else.
Last edited by archmage (2011-02-01 23:53:09)
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rotation -10.0 90.0 90.0 140.0 -60.0 40.0 80.0 Shape 2 4 1 1 3 3 5 Size 150 80 66 66 66 66 66 X 1 -18 -71 34 -61 26 -9 Y 5 28 -43 -47 94 99 -18
yes, i know, my creativity is low...
it'll get better once i get used to the different pieces.
I got a good idea. let me post the second one shortly.
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Yes, download it export the lists then post them in this thread.
PS: Found a way to make code a bit better by combining all the lists. Please when you post the lists make the order: shape, rot, size, x , y.
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