You seem to be on a role now Mkolpnji! It is really almost done scripting wise.
I'll try to whip up some art or something. If there is any speicifc scripting you want done just say what it is.
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archmage wrote:
You seem to be on a role now Mkolpnji! It is really almost done scripting wise.
I'll try to whip up some art or something. If there is any speicifc scripting you want done just say what it is.
Thanks a lot.
I'm not exactly sure how to do the headquarters thing, so can I have some help on that?
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Yeah sure
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Animagus wrote:
archmage wrote:
Animagus wrote:
I wish to work on the graphics I know I may seem new, but I can create outstounding graphics using just scratch . Proof? My next game Here is a preview screenshot:
http://i56.tinypic.com/2dikd3t.pngOk, if you want to join first I want to see a title screen for this game. The title of the game is "Collab Monsters" and it should show some of the game's monsters fighting.
Sure! I'll get to work on that straight away
When you're done with that, I really need help with this's art.
password is 'archscollab' just to make sure no one looks at it.
I don't know if you were supposed to be a ruler, so... add yourself if you need to.
the font i use so it won't be messed up
Last edited by kayybee (2011-02-27 22:32:15)
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Sorry, but your font is kind of hard to read, could you change it?
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Not sure if animagus is even online. He can't join if he doesn't contribute in 2 days.
The HQ will be done tommrow. Basically all it does is rearrange the order of your monsters where only 1-6 are available to use in battle.
Also including a secret boss "Missingno"
Its a hidden clickable area on the main map.
Last edited by archmage (2011-02-27 23:55:11)
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OMG this is due friday. Gunna make some of the graphics to replace placeholders ASAP.
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archmage wrote:
OMG this is due friday. Gunna make some of the graphics to replace placeholders ASAP.
You didn't know that? <_<
That's why I kept on trying to do an update every day.
Anyway, hope we can make the deadline.
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archmage wrote:
OMG this is due friday. Gunna make some of the graphics to replace placeholders ASAP.
and for the anim too, never ask me to do it. you cannot tell my art. i drew an apple for my friend, she said it looked like a... bruised, squished, amorphous apple.
Last edited by kayybee (2011-02-28 19:17:31)
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Oh yep, misread the date. Gunna make updates today, it'll get done.
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kayybee wrote:
archmage wrote:
OMG this is due friday. Gunna make some of the graphics to replace placeholders ASAP.
and for the anim too, never ask me to do it. you cannot tell my art. i drew an apple for my friend, she said it looked like a... bruised, squished, amorphous apple.
Man, don't complain, its not that hard to make something decent. If you want to be a part of this you have to contribute.
Last edited by archmage (2011-02-28 20:49:31)
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Ok, there are not really too many moves or monster so I think mkolpnji should add some more stuff.
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archmage wrote:
kayybee wrote:
archmage wrote:
OMG this is due friday. Gunna make some of the graphics to replace placeholders ASAP.
and for the anim too, never ask me to do it. you cannot tell my art. i drew an apple for my friend, she said it looked like a... bruised, squished, amorphous apple.
Man, don't complain, its not that hard to make something decent. If you want to be a part of this you have to contribute.
i can try, but you will regret it. how 'bout I work on something else?
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archmage wrote:
Ok, there are not really too many moves or monster so I think mkolpnji should add some more stuff.
Wait, so is it okay to edit the project?
I thought you were working on it.
Last edited by mkolpnji (2011-02-28 21:54:49)
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kayybee wrote:
I can only design technical graphics, like signs, hp bars... not real life items.
Do you need me to design anything like that? Or help with making more monsters?
I think help with monsters would be good.
Also, try to come up with moves for the monsters also.
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monpart_rot 90.0 90.0 60.0 40.0 0.0 -30.0 -60.0 -90.0 -120.0 -150.0 180.0 150.0 120.0 90.0 40.0 110.0 90.0 90.0 70.0 monpart_shape 2 1 1 1 1 1 1 1 1 1 1 1 1 1 3 3 4 3 3 monpart_size 130 60 60 60 60 60 60 60 60 60 60 60 60 60 50 50 20 20 50 monpart_x -11 -10 -33 -58 -73 -66 -44 -12 20 41 49 42 19 -11 -63 43 -12 -14 -12 monpart_y 1 70 67 47 22 -10 -32 -41 -32 -10 16 48 70 70 -54 -49 39 39 14
Spidden [SPY-den]
It uses it's spikes around it's body to attack. It's face is hidden behind the spikes.
Moves: tackle, poison, spike attack, sneak attack
spike attack: high attack level, high accuracy, lowers self attack level each time used
sneak attack: always goes first, never misses, low attack level
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mkolpnji wrote:
archmage wrote:
Ok, there are not really too many moves or monster so I think mkolpnji should add some more stuff.
Wait, so is it okay to edit the project?
I thought you were working on it.
I am working on it. I'll tell you then I have it done.
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archmage wrote:
mkolpnji wrote:
archmage wrote:
Ok, there are not really too many moves or monster so I think mkolpnji should add some more stuff.
Wait, so is it okay to edit the project?
I thought you were working on it.I am working on it. I'll tell you then I have it done.
Ok.
Because I realized I forgot to add in the exp formulas. So I should do that.
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Wow, the HQ is proving is be a big hassle to code. All it will be is a very basic monster order swapper, no time to make eleborate things. When I post the next project add whatever you need to it and I will make art that can be added whenever.
Things to add:
-kaybee's intro thing
-more moves/monsters
-HQ (should be done by the time you read this)
-bosses
-art
That is pretty much it
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Check the archtest account for the version with HQ.
HQ only swaps monster order, thats it. You can use it when you are 7+ monsters (that is the only time you need it).
If you download it there are scripts (in the tools sprite) that let you clone the last monster, use this to test HQ.
After sleeping I'll do graphics for everything with place holders and then bosses when mkolpnji is done.
Last edited by archmage (2011-03-01 01:13:52)
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