Ok, first of all, there is no picture of the first monster you have to make it yourself. To see the first monster open this version of the project http://scratch.mit.edu/projects/archtest/1572486
and redraw the monster.
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kayybee wrote:
Some thanks.
JK.
Thanks.
It's all because of guyman55, who attacked others, which caused his IP address to be banned, which just happened to be mine.
...
You do realize that if you share the same IP address with someone else, that means he's using the same network as you, and thus he probably lives in the same house as you.
Which means he's probably a family member.
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Sending a formal aplogy to the Scratch team usually works pretty well, they usually give 2nd chances to those who are humble about it.
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mkolpnji wrote:
kayybee wrote:
Some thanks.
JK.
Thanks.
It's all because of guyman55, who attacked others, which caused his IP address to be banned, which just happened to be mine....
You do realize that if you share the same IP address with someone else, that means he's using the same network as you, and thus he probably lives in the same house as you.
Which means he's probably a family member.
Nope. I'm the only one who uses scratch in my family. I'm pretty sure.
I've seen his posts though. it's like:
"ur ugly!" to someone
"this game is so bad!" and other insults.
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kayybee wrote:
mkolpnji wrote:
kayybee wrote:
Some thanks.
JK.
Thanks.
It's all because of guyman55, who attacked others, which caused his IP address to be banned, which just happened to be mine....
You do realize that if you share the same IP address with someone else, that means he's using the same network as you, and thus he probably lives in the same house as you.
Which means he's probably a family member.Nope. I'm the only one who uses scratch in my family. I'm pretty sure.
I've seen his posts though. it's like:
"ur ugly!" to someone
"this game is so bad!" and other insults.
...
That's impossible. If you share the same IP then you have to be using the same router.
Unless a neighbor is leeching off of your internet.
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mkolpnji wrote:
kayybee wrote:
mkolpnji wrote:
...
You do realize that if you share the same IP address with someone else, that means he's using the same network as you, and thus he probably lives in the same house as you.
Which means he's probably a family member.Nope. I'm the only one who uses scratch in my family. I'm pretty sure.
I've seen his posts though. it's like:
"ur ugly!" to someone
"this game is so bad!" and other insults....
That's impossible. If you share the same IP then you have to be using the same router.
Unless a neighbor is leeching off of your internet.
Exactlly!
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Animagus wrote:
I wish to work on the graphics I know I may seem new, but I can create outstounding graphics using just scratch . Proof? My next game Here is a preview screenshot:
http://i56.tinypic.com/2dikd3t.png
I can't believe I spelled "Astounding" wrong... Guess outstounding is a mixture of outstanding and astounding.
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added some HP display http://scratch.mit.edu/projects/rett/1617653
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rett wrote:
added some HP display http://scratch.mit.edu/projects/rett/1617653
Eh I kind of like the existing HP display. That one has more scripts and sprites and doesn't conform to the name/level display. I think I may change it to show both HP and MAX HP like most RPGs do, but this is done best with just variable displays.
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Animagus wrote:
I wish to work on the graphics I know I may seem new, but I can create outstounding graphics using just scratch . Proof? My next game Here is a preview screenshot:
http://i56.tinypic.com/2dikd3t.png
Ok, if you want to join first I want to see a title screen for this game. The title of the game is "Collab Monsters" and it should show some of the game's monsters fighting.
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V27:
http://scratch.mit.edu/projects/mkolpnji_test/1618441
-Starting a battle now generates a random monster at a somewhat random level. (level is based on the average of all your monsters levels)
-You can now name a monster that is caught.
-Reverted speed back to how it worked before I altered stuff when I added items.
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Really good stuff mkolpnji here are just some things I noticed that could be made better.
-Poison seems to continue if I switch monsters
-Monsters are too easy to catch, it should always fail if the monster's HP is above 25%
-Heartless angel is broken for player monsters, when the player uses it it forces the enemy to attack with it. Also even in test versions, having the opponent use HA is too frustrating.
-You can pick monsters you don't have, I meant to fix this but never got around to it. For example picking 6 with only 5 monsters freezes the game. It needs to be made so that it hides that number button if length of a party_ list if there are not enough monster.
*excatly how to do this*
in the buttons there is
when I recieve button_menu
if gamestate=1 and battle menu = 3.
It should be like this
when I recieve button_menu
if gamestate=1 and battle menu = 3 and length of party_ID > button number - 1.
So on button 3 you would put this
when I recieve button_menu
if gamestate=1 and battle menu = 3 and length of party_ID > 2.
When you are done with those here are some things to be worked on.
-more moves/monsters
-shop
-dojo (learn moves)
-Headquarters (place when you rearrange monster order and picks the ones on your team)
- Hospital? Like a pokemon center that heals you because getting free heals every battle is cheap. It would cost a small fee, getting your party killed will result in the game ending (they need to start over).
-Helper guy, this is something I thought up. If the player wants help, a little sprite will join them on every screen and tell the player what to do.
-monster leveling. Add another list, party_xptolv to track xp needed to level and give xp depending on monster level.
When all this is done the game is super close to done. Just need to make visuals and bosses.
Last edited by archmage (2011-02-24 21:44:51)
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Someone should also make a teaser project for me to put up. Just to attract some attention first before its out.
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Animagus wrote:
Animagus wrote:
I wish to work on the graphics I know I may seem new, but I can create outstounding graphics using just scratch . Proof? My next game Here is a preview screenshot:
http://i56.tinypic.com/2dikd3t.pngI can't believe I spelled "Astounding" wrong... Guess outstounding is a mixture of outstanding and astounding.
Hey, do you mind drawing the animation for me?
I can do the programming part, I just need you to fill in the drawing. Because I just realized the castles I [tried to] draw looked more like a... nothing.
I'll try to upload it tonight.
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archmage wrote:
Really good stuff mkolpnji here are just some things I noticed that could be made better.
-Poison seems to continue if I switch monsters
-Monsters are too easy to catch, it should always fail if the monster's HP is above 25%
-Heartless angel is broken for player monsters, when the player uses it it forces the enemy to attack with it. Also even in test versions, having the opponent use HA is too frustrating.
-You can pick monsters you don't have, I meant to fix this but never got around to it. For example picking 6 with only 5 monsters freezes the game. It needs to be made so that it hides that number button if length of a party_ list if there are not enough monster.
*excatly how to do this*
in the buttons there is
when I recieve button_menu
if gamestate=1 and battle menu = 3.
It should be like this
when I recieve button_menu
if gamestate=1 and battle menu = 3 and length of party_ID > button number - 1.
So on button 3 you would put this
when I recieve button_menu
if gamestate=1 and battle menu = 3 and length of party_ID > 2.
When you are done with those here are some things to be worked on.
-more moves/monsters
-shop
-dojo (learn moves)
-Headquarters (place when you rearrange monster order and picks the ones on your team)
- Hospital? Like a pokemon center that heals you because getting free heals every battle is cheap. It would cost a small fee, getting your party killed will result in the game ending (they need to start over).
-Helper guy, this is something I thought up. If the player wants help, a little sprite will join them on every screen and tell the player what to do.
-monster leveling. Add another list, party_xptolv to track xp needed to level and give xp depending on monster level.
When all this is done the game is super close to done. Just need to make visuals and bosses.
Thanks.
About the poison, I tested it on both the online and offline versions, and I can't seem to get that to happen. Maybe you just imagined it?
For capture rates, I took the pokemon capturing formula, and all the monsters have the highest possible capture rate value. I can probably just lower the values in order to make the monsters harder to catch.
Forgot to code heartless angel for players, will work on tomorrow.
I knew about the picking monsters that you don't have thing, I just never bothered to fix it. I'll go do that tomorrow.
I'll also work on the rest of the list tomorrow also.
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Lol maybe I didn't notice getting poisoned again
Super awesome job mkolpnji!
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archmage wrote:
Animagus wrote:
I wish to work on the graphics I know I may seem new, but I can create outstounding graphics using just scratch . Proof? My next game Here is a preview screenshot:
http://i56.tinypic.com/2dikd3t.pngOk, if you want to join first I want to see a title screen for this game. The title of the game is "Collab Monsters" and it should show some of the game's monsters fighting.
Sure! I'll get to work on that straight away
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V28:
http://scratch.mit.edu/projects/mkolpnji_test/1620810
Added money.
Added hospital, use it to heal.
Added shop, buy items there.
Made items finite.
Fixed the bug in which you didn't have a monster and you clicked on a change monster button and the game froze.
Fixed heartless angel for player monsters.
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V30:
http://scratch.mit.edu/projects/mkolpnji/1625677
-Dojo added. Learn moves and delete moves here.
-Made enemy monsters have randomly generated movesets based on level.
-Made it so that the game starts out like a "new game", you only have the starting monster, with only one attack, and only 3000 money.
I've been playtesting this a lot, and it's actually a lot of fun playing it now.
There was that one clever enemy that used darkness (accuracy lowering attack) on me around 4 times, so that I couldn't even hit it anymore, and then proceeded to tackle me to death.
Kayabee, are you done with the intro animation yet?
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