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It's top down.
when he flys at you and you put lava under him, he should lose health. the sensor under him should do it, like this
[blocks]<when I receive [BOSS APPROACHING]>
<wait( 20 )secs>
<forever>
<go back( 1 )layers>
<go to[ boss ]>
<if><touching color[red]
<broadcast[ boss-hurt ]>
<wait( 3 )secsc>
<end>
<end>
[/blocks]
ya know wut i mean
Last edited by nickbrickmaster (2011-01-30 18:27:52)
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Maybe try shortening that 20.
This should go in AAS as it's your coding.
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coolstuff wrote:
Yes, I'd do exactly as scimonster said and remove the "wait 20 seconds" altogether, or at least shorten it to about 1 second at least.
I got figured out. The 20 secs are during a cutscene.
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nickbrickmaster wrote:
coolstuff wrote:
Yes, I'd do exactly as scimonster said and remove the "wait 20 seconds" altogether, or at least shorten it to about 1 second at least.
I got figured out. The 20 secs are during a cutscene.
Oh, I see. Well, that's wonderful that you got it figured out! I'll close this topic now, as there's no longer any need to have it open.
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