After months of hard work (and procrastination...), I finally have something to show for my shooter project that I always wanted to make. Merely a test, of course, but I'm proud with the way it came out. So far, over 300 scripts, and the game still runs faster than I thought it would.
DOWNLOAD & PLAY: Scratch Assault
Controls are in the notes.
The game is a overview (no scrolling) shooter type game that pins you against AI. It's a free-for-all type game, meaning the AI will try to shoot you and other AI. Of course I will add more game modes in the future. So far, there are only two AI characters, because adding one more will slow the game down to the point that it's unplayable, so only two for now. The game includes real life weapons and a melee system similar to the one like in the Call of Duty series.
So far, there are six playable stages:
(Names are not final)
Siege - A rocky field, close range
Beach - A sand covered beach with minimal cover, long range
Autumn - A forest with long bushes for cover, med range
Residence - Two houses to use for cover, med range
Ice Burned - Snow covered factory building, med range
Vines - Jungle with one big center cover, close range
Mirage - Desert with building, close range
I'd most definitely like some feedback. What should I fix? Are there any bugs? I have tried my best to make this project run as fast as it can, so if anyone knows tricks I can do to make it run even faster, please share! Also, what features should I include to make the gameplay more fun/challenging? Also, I drew everything, so you can also give me tips on how I can make the game look better visually. And of course give me idea for stages!
Details:
Scratch Assault Includes:
Crosshair
Recoil system
Complex firing system
Easy way to add more weapons
Two AI characters with camo that changes with environment
Random stage when flag clicked
Recovering health (Similar to Call of Duty)
Eleven real life weapons
Realistic sound effects
Ability to sense if enemies are behind cover
AI targeting system
Melee system (Similar to Call of Duty)
Efficient movement system
Respawning system
Lazar targeting (Tests)
Leave me some feedback!
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