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#26 2011-01-19 18:36:16

ssss
Scratcher
Registered: 2007-07-29
Posts: 1000+

Re: RKT Development thread!

Pecola1 wrote:

ProgrammingFreak wrote:

PyPatch will be for Python and Ribbit will be the original RKT!

RKT should be just how wee have planned only WITH Python. But I still don't quite understand what Python is, could anyone tell me more? Everytime I look at the page all I see is stuff rambling on on how it is the best and newest technology and can be used easily and BLA BLA BLA BLA BLA.

Python is a general-purpose high-level programming language whose design philosophy emphasizes code readability. Python aims to "[combine] remarkable power with very clear syntax", and its standard library is large and comprehensive.


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#27 2011-01-19 18:45:26

ssss
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Registered: 2007-07-29
Posts: 1000+

Re: RKT Development thread!

ProgrammingFreak wrote:

oh I didn't know this was back. Sorry. um, how bout Ribbit will be the come back for RKT. It will have blocks that we were going to have in RKT. PyPatch can be for Python. K?

Umm... Python blocks are not bening developed for now, and RKT will not be split up  tongue


Hey.  It's me SSSS, back from the dead!  smile

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#28 2011-01-19 19:04:15

Pecola1
Scratcher
Registered: 2010-09-06
Posts: 1000+

Re: RKT Development thread!

ssss wrote:

Pecola1 wrote:

ProgrammingFreak wrote:

PyPatch will be for Python and Ribbit will be the original RKT!

RKT should be just how wee have planned only WITH Python. But I still don't quite understand what Python is, could anyone tell me more? Everytime I look at the page all I see is stuff rambling on on how it is the best and newest technology and can be used easily and BLA BLA BLA BLA BLA.

Python is a general-purpose high-level programming language whose design philosophy emphasizes code readability. Python aims to "[combine] remarkable power with very clear syntax", and its standard library is large and comprehensive.

Yes I saw a couple forums about it that explained better. I THINK THIS WILL BE GREAT! One thing, do you know how to make it work? I don't quite get yet how we will morph RKT and Python, will it be just like using Squeak, take information from a IMG file?

Last edited by Pecola1 (2011-01-19 19:07:41)


If you are reading this, please read to the end, because if you don't you won't know what's at the end. Don't just skip to the end though otherwise you won't be able to read the middle, which is most important. Now you must be wondering why you just read all that, the reason is you may have not noticed something, read it again and see if you notice it this time  smile

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#29 2011-01-19 19:05:22

ssss
Scratcher
Registered: 2007-07-29
Posts: 1000+

Re: RKT Development thread!

Pecola1 wrote:

ssss wrote:

Pecola1 wrote:


RKT should be just how wee have planned only WITH Python. But I still don't quite understand what Python is, could anyone tell me more? Everytime I look at the page all I see is stuff rambling on on how it is the best and newest technology and can be used easily and BLA BLA BLA BLA BLA.

Python is a general-purpose high-level programming language whose design philosophy emphasizes code readability. Python aims to "[combine] remarkable power with very clear syntax", and its standard library is large and comprehensive.

Yes I saw a couple forums about it that explained better. I THINK THIS WILL BE GREAT!

cool , let's get started on normal blocks, first!


Hey.  It's me SSSS, back from the dead!  smile

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#30 2011-01-19 19:10:10

Pecola1
Scratcher
Registered: 2010-09-06
Posts: 1000+

Re: RKT Development thread!

ssss wrote:

Pecola1 wrote:

ssss wrote:


Python is a general-purpose high-level programming language whose design philosophy emphasizes code readability. Python aims to "[combine] remarkable power with very clear syntax", and its standard library is large and comprehensive.

Yes I saw a couple forums about it that explained better. I THINK THIS WILL BE GREAT!

cool , let's get started on normal blocks, first!

How do we start?


If you are reading this, please read to the end, because if you don't you won't know what's at the end. Don't just skip to the end though otherwise you won't be able to read the middle, which is most important. Now you must be wondering why you just read all that, the reason is you may have not noticed something, read it again and see if you notice it this time  smile

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#31 2011-01-19 19:11:35

ssss
Scratcher
Registered: 2007-07-29
Posts: 1000+

Re: RKT Development thread!

Pecola1 wrote:

ssss wrote:

Pecola1 wrote:


Yes I saw a couple forums about it that explained better. I THINK THIS WILL BE GREAT!

cool , let's get started on normal blocks, first!

How do we start?

mmm... How about, we work on OS simulation functions:

Like the mouse pointers etc etc


Hey.  It's me SSSS, back from the dead!  smile

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#32 2011-01-19 19:12:45

Pecola1
Scratcher
Registered: 2010-09-06
Posts: 1000+

Re: RKT Development thread!

ssss wrote:

Pecola1 wrote:

ssss wrote:


cool , let's get started on normal blocks, first!

How do we start?

mmm... How about, we work on OS simulation functions:

Like the mouse pointers etc etc

wait, are we going to have to re make all of Scratch or will we be able to make it read the smalltalk?


If you are reading this, please read to the end, because if you don't you won't know what's at the end. Don't just skip to the end though otherwise you won't be able to read the middle, which is most important. Now you must be wondering why you just read all that, the reason is you may have not noticed something, read it again and see if you notice it this time  smile

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#33 2011-01-19 19:17:28

ssss
Scratcher
Registered: 2007-07-29
Posts: 1000+

Re: RKT Development thread!

Pecola1 wrote:

ssss wrote:

Pecola1 wrote:

How do we start?

mmm... How about, we work on OS simulation functions:

Like the mouse pointers etc etc

wait, are we going to have to re make all of Scratch or will we be able to make it read the smalltalk?

Make it read the smalltalk, i assume...

We need t fix the error on startup of rkt ...

Last edited by ssss (2011-01-19 19:20:05)


Hey.  It's me SSSS, back from the dead!  smile

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#34 2011-01-19 19:37:57

Pecola1
Scratcher
Registered: 2010-09-06
Posts: 1000+

Re: RKT Development thread!

ssss wrote:

Pecola1 wrote:

ssss wrote:


mmm... How about, we work on OS simulation functions:

Like the mouse pointers etc etc

wait, are we going to have to re make all of Scratch or will we be able to make it read the smalltalk?

Make it read the smalltalk, i assume...

We need t fix the error on startup of rkt ...

Can I try?


If you are reading this, please read to the end, because if you don't you won't know what's at the end. Don't just skip to the end though otherwise you won't be able to read the middle, which is most important. Now you must be wondering why you just read all that, the reason is you may have not noticed something, read it again and see if you notice it this time  smile

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#35 2011-01-19 19:38:54

ssss
Scratcher
Registered: 2007-07-29
Posts: 1000+

Re: RKT Development thread!

Pecola1 wrote:

ssss wrote:

Pecola1 wrote:

wait, are we going to have to re make all of Scratch or will we be able to make it read the smalltalk?

Make it read the smalltalk, i assume...

We need t fix the error on startup of rkt ...

Can I try?

sure - it's the latest update

How did the people change the look of the menu boxes???

Last edited by ssss (2011-01-19 19:53:28)


Hey.  It's me SSSS, back from the dead!  smile

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#36 2011-01-19 19:56:29

Pecola1
Scratcher
Registered: 2010-09-06
Posts: 1000+

Re: RKT Development thread!

ssss wrote:

Pecola1 wrote:

ssss wrote:


Make it read the smalltalk, i assume...

We need t fix the error on startup of rkt ...

Can I try?

sure - it's the latest update

How did the people change the look of the menu boxes???

LOL  lol  I forget but I knew how to. I will try to find it.


If you are reading this, please read to the end, because if you don't you won't know what's at the end. Don't just skip to the end though otherwise you won't be able to read the middle, which is most important. Now you must be wondering why you just read all that, the reason is you may have not noticed something, read it again and see if you notice it this time  smile

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#37 2011-01-19 20:00:14

ssss
Scratcher
Registered: 2007-07-29
Posts: 1000+

Re: RKT Development thread!

Pecola1 wrote:

ssss wrote:

Pecola1 wrote:


Can I try?

sure - it's the latest update

How did the people change the look of the menu boxes???

LOL  lol  I forget but I knew how to. I will try to find it.

thanks, And did you fix the error?


Hey.  It's me SSSS, back from the dead!  smile

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#38 2011-01-19 20:01:15

Pecola1
Scratcher
Registered: 2010-09-06
Posts: 1000+

Re: RKT Development thread!

ssss wrote:

Pecola1 wrote:

ssss wrote:


sure - it's the latest update

How did the people change the look of the menu boxes???

LOL  lol  I forget but I knew how to. I will try to find it.

thanks, And did you fix the error?

No I cannot find the place to edit it.


If you are reading this, please read to the end, because if you don't you won't know what's at the end. Don't just skip to the end though otherwise you won't be able to read the middle, which is most important. Now you must be wondering why you just read all that, the reason is you may have not noticed something, read it again and see if you notice it this time  smile

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#39 2011-01-19 20:02:42

Pecola1
Scratcher
Registered: 2010-09-06
Posts: 1000+

Re: RKT Development thread!

Found IT! ScratchUIPanes all reBuildCatagorySelectors.


If you are reading this, please read to the end, because if you don't you won't know what's at the end. Don't just skip to the end though otherwise you won't be able to read the middle, which is most important. Now you must be wondering why you just read all that, the reason is you may have not noticed something, read it again and see if you notice it this time  smile

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#40 2011-01-19 20:02:49

ssss
Scratcher
Registered: 2007-07-29
Posts: 1000+

Re: RKT Development thread!

Pecola1 wrote:

ssss wrote:

Pecola1 wrote:


LOL  lol  I forget but I knew how to. I will try to find it.

thanks, And did you fix the error?

No I cannot find the place to edit it.

oh, well

---- nexyt task?


Hey.  It's me SSSS, back from the dead!  smile

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#41 2011-01-19 20:05:06

Pecola1
Scratcher
Registered: 2010-09-06
Posts: 1000+

Re: RKT Development thread!

I wish ProgramingFreak would have given me the FULL ZIPPED folder so I could edit the ScratchSkin folder


If you are reading this, please read to the end, because if you don't you won't know what's at the end. Don't just skip to the end though otherwise you won't be able to read the middle, which is most important. Now you must be wondering why you just read all that, the reason is you may have not noticed something, read it again and see if you notice it this time  smile

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#42 2011-01-19 20:09:04

Pecola1
Scratcher
Registered: 2010-09-06
Posts: 1000+

Re: RKT Development thread!

@ProgrammingFreak Next time you get on could you give me the ScratchSkin folder? Thanks


If you are reading this, please read to the end, because if you don't you won't know what's at the end. Don't just skip to the end though otherwise you won't be able to read the middle, which is most important. Now you must be wondering why you just read all that, the reason is you may have not noticed something, read it again and see if you notice it this time  smile

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#43 2011-01-19 20:11:05

ssss
Scratcher
Registered: 2007-07-29
Posts: 1000+

Re: RKT Development thread!

Pecola1 wrote:

@ProgrammingFreak Next time you get on could you give me the ScratchSkin folder? Thanks

you can get it from the sourcecode download page


Hey.  It's me SSSS, back from the dead!  smile

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#44 2011-01-20 21:29:13

ssss
Scratcher
Registered: 2007-07-29
Posts: 1000+

Re: RKT Development thread!

Bump


Hey.  It's me SSSS, back from the dead!  smile

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#45 2011-01-21 11:29:07

ESN
New Scratcher
Registered: 2010-12-03
Posts: 100+

Re: RKT Development thread!

Sorry I've been gone so long guys, I had an absolutely RIDICULOUS amount of exams DX


http://is.gd/jZ5chhttp://is.gd/jZhXDhttp://is.gd/jZhU7

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#46 2011-01-21 14:48:05

ssss
Scratcher
Registered: 2007-07-29
Posts: 1000+

Re: RKT Development thread!

lol


Hey.  It's me SSSS, back from the dead!  smile

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#47 2011-01-21 14:56:52

ProgrammingFreak
Scratcher
Registered: 2010-09-04
Posts: 1000+

Re: RKT Development thread!

ok, lets get working. So is this going to be just for Python? Then Ribbit could be just for normal blocks.  smile

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#48 2011-01-21 15:17:57

ssss
Scratcher
Registered: 2007-07-29
Posts: 1000+

Re: RKT Development thread!

ProgrammingFreak wrote:

ok, lets get working. So is this going to be just for Python? Then Ribbit could be just for normal blocks.  smile

lol, RKT is for everything which i keep trying to tell you  tongue   whatever blocks are in ribbit might appear in RKT - lol,


Hey.  It's me SSSS, back from the dead!  smile

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#49 2011-01-21 15:24:21

ProgrammingFreak
Scratcher
Registered: 2010-09-04
Posts: 1000+

Re: RKT Development thread!

then lets get to work!

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#50 2011-01-21 15:26:50

ssss
Scratcher
Registered: 2007-07-29
Posts: 1000+

Re: RKT Development thread!

alright!   I was thinking along the lines of a cloning system  tongue   how it works!

When you clone, it makes a special variable  big_smile  and adds this special variable to a list  big_smile

How does that sound?


Hey.  It's me SSSS, back from the dead!  smile

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