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#151 2011-01-21 17:25:37

shadow_7283
Scratcher
Registered: 2007-11-07
Posts: 1000+

Re: Teh Saintly Collab Team

I like the background, but it seems kind of out-of-focus. That may have been on purpose, but I think it'd look better as a sharp image.

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#152 2011-01-21 17:29:35

Jonathanpb
Scratcher
Registered: 2008-07-25
Posts: 1000+

Re: Teh Saintly Collab Team

Yeah, it was on purpose  tongue  I didn't want the mountain tops to be pixel sharp; they're far away, remember? xD And you won't be admiring the background anyway, since you'll be fighting enemies  tongue


"Human beings... must have action; and they will make it if they cannot find it.
-Charlotte Brontë

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#153 2011-01-21 17:44:47

Chrischb
Scratcher
Registered: 2008-07-24
Posts: 1000+

Re: Teh Saintly Collab Team

Has any programming started?  tongue


I fall: It's a tragedy. You fall: It's comedy.
Hmph enjoy your fall - I get a lovely spring... without pans of new leaves.

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#154 2011-01-21 18:00:41

TheSaint
Scratcher
Registered: 2008-11-04
Posts: 1000+

Re: Teh Saintly Collab Team

Jonathanpb wrote:

Yeah, it was on purpose  tongue  I didn't want the mountain tops to be pixel sharp; they're far away, remember? xD And you won't be admiring the background anyway, since you'll be fighting enemies  tongue

I think that the background is okay, but 2 things:
1. No Trees, looks weird with everything else.
2. Make the ground lower. It makes it feel longer, which we need for this to be in 2-d.

Other than that, it looks good.

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#155 2011-01-21 18:58:38

soupoftomato
Scratcher
Registered: 2009-07-18
Posts: 1000+

Re: Teh Saintly Collab Team

The beachball is the whole reson we have a fireball idea.


I'm glad to think that the community will always be kind and helpful, the language will always be a fun and easy way to be introduced into programming, the motto will always be: Imagine, Program, Share - Nomolos

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#156 2011-01-21 20:58:28

Chrischb
Scratcher
Registered: 2008-07-24
Posts: 1000+

Re: Teh Saintly Collab Team

soupoftomato wrote:

The beachball is the whole reson we have a fireball idea.

Wasn't the beachball going to be its core? :S


I fall: It's a tragedy. You fall: It's comedy.
Hmph enjoy your fall - I get a lovely spring... without pans of new leaves.

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#157 2011-01-21 21:17:24

Jonathanpb
Scratcher
Registered: 2008-07-25
Posts: 1000+

Re: Teh Saintly Collab Team

TheSaint wrote:

Jonathanpb wrote:

Yeah, it was on purpose  tongue  I didn't want the mountain tops to be pixel sharp; they're far away, remember? xD And you won't be admiring the background anyway, since you'll be fighting enemies  tongue

I think that the background is okay, but 2 things:
1. No Trees, looks weird with everything else.
2. Make the ground lower. It makes it feel longer, which we need for this to be in 2-d.

Other than that, it looks good.

Thankies - I'll get to work when I'm on a proper computer  smile

Chrischb wrote:

soupoftomato wrote:

The beachball is the whole reson we have a fireball idea.

Wasn't the beachball going to be its core? :S

Then you should have put the beach ball in the fireball -_-
...
*hem hem* Has any programming started?  tongue


"Human beings... must have action; and they will make it if they cannot find it.
-Charlotte Brontë

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#158 2011-01-21 22:17:41

Chrischb
Scratcher
Registered: 2008-07-24
Posts: 1000+

Re: Teh Saintly Collab Team

Jonathanpb wrote:

TheSaint wrote:

Jonathanpb wrote:

Yeah, it was on purpose  tongue  I didn't want the mountain tops to be pixel sharp; they're far away, remember? xD And you won't be admiring the background anyway, since you'll be fighting enemies  tongue

I think that the background is okay, but 2 things:
1. No Trees, looks weird with everything else.
2. Make the ground lower. It makes it feel longer, which we need for this to be in 2-d.

Other than that, it looks good.

Thankies - I'll get to work when I'm on a proper computer  smile

Chrischb wrote:

soupoftomato wrote:


The beachball is the whole reson we have a fireball idea.

Wasn't the beachball going to be its core? :S

Then you should have put the beach ball in the fireball -_-

Then nobody would have had much option on changing it, would they?

This way people can add the beach ball to it themselves, and you can see what the middle of the fireball would look like without it  smile


I fall: It's a tragedy. You fall: It's comedy.
Hmph enjoy your fall - I get a lovely spring... without pans of new leaves.

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#159 2011-01-21 22:22:16

Jonathanpb
Scratcher
Registered: 2008-07-25
Posts: 1000+

Re: Teh Saintly Collab Team

Uh, okay  tongue


"Human beings... must have action; and they will make it if they cannot find it.
-Charlotte Brontë

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#160 2011-01-22 03:22:13

Jonathanpb
Scratcher
Registered: 2008-07-25
Posts: 1000+

Re: Teh Saintly Collab Team

New background:

http://img64.imageshack.us/img64/4060/373backgroundfordragond.png

No plants, ground is lower, and a bit more snow.


"Human beings... must have action; and they will make it if they cannot find it.
-Charlotte Brontë

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#161 2011-01-22 03:23:22

ProgrammingFreak
Scratcher
Registered: 2010-09-04
Posts: 1000+

Re: Teh Saintly Collab Team

Cool. What kind of game?

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#162 2011-01-22 03:24:27

Chrischb
Scratcher
Registered: 2008-07-24
Posts: 1000+

Re: Teh Saintly Collab Team

I don't know how to describe it  tongue
..........................................
WAHHHHHHHHHHHHHHHHHHHHHH
The dragon is hard to draw  hmm  I'm still trying though, but don't expect anything killer if I do finish it ^^


I fall: It's a tragedy. You fall: It's comedy.
Hmph enjoy your fall - I get a lovely spring... without pans of new leaves.

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#163 2011-01-22 03:27:38

ProgrammingFreak
Scratcher
Registered: 2010-09-04
Posts: 1000+

Re: Teh Saintly Collab Team

I guess not not excepting?

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#164 2011-01-22 11:40:32

soupoftomato
Scratcher
Registered: 2009-07-18
Posts: 1000+

Re: Teh Saintly Collab Team

The ground needs to be really low.

Maybe a scroller if you still need more room. (See Kiley's The Kingdom)


I'm glad to think that the community will always be kind and helpful, the language will always be a fun and easy way to be introduced into programming, the motto will always be: Imagine, Program, Share - Nomolos

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#165 2011-01-22 17:03:23

Jonathanpb
Scratcher
Registered: 2008-07-25
Posts: 1000+

Re: Teh Saintly Collab Team

Eh, okay... when I'm on a proper computer  tongue


"Human beings... must have action; and they will make it if they cannot find it.
-Charlotte Brontë

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#166 2011-01-22 17:18:42

Chrischb
Scratcher
Registered: 2008-07-24
Posts: 1000+

Re: Teh Saintly Collab Team

soupoftomato wrote:

The ground needs to be really low.

hmm  I don't think the enemies will be walking on the topmost pixels of brown  tongue


I fall: It's a tragedy. You fall: It's comedy.
Hmph enjoy your fall - I get a lovely spring... without pans of new leaves.

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#167 2011-01-22 17:22:02

ProgrammingFreak
Scratcher
Registered: 2010-09-04
Posts: 1000+

Re: Teh Saintly Collab Team

Can I join?

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#168 2011-01-23 04:47:10

Jonathanpb
Scratcher
Registered: 2008-07-25
Posts: 1000+

Re: Teh Saintly Collab Team

soupoftomato wrote:

The ground needs to be really low.

Actually, I imported the background into Scratch and went in Presentation Mode - the ground looked nice ^_^


"Human beings... must have action; and they will make it if they cannot find it.
-Charlotte Brontë

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#169 2011-01-23 05:01:41

Chrischb
Scratcher
Registered: 2008-07-24
Posts: 1000+

Re: Teh Saintly Collab Team

Dragon:

http://img841.imageshack.us/img841/975/dragonpn.png

I'm not very pleased with it, but it's better than nothing. ^^'


I fall: It's a tragedy. You fall: It's comedy.
Hmph enjoy your fall - I get a lovely spring... without pans of new leaves.

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#170 2011-01-23 16:29:07

PlayWithFire
Scratcher
Registered: 2010-01-20
Posts: 1000+

Re: Teh Saintly Collab Team

hmm i think there's some simple ways you could improve the dragon

maybe moving the wings closer to the head, and removing the legs.

just some suggestions.

it looks better than i expected though  smile , well done!

EDIT: meanwhile, i'm going to write a guide that allows everyone to be on the sae page for the game, meaning that i will write story and upgrades and everything out that is in the game to make it simpler.

Last edited by PlayWithFire (2011-01-23 16:30:18)


http://scratch.mit.edu/static/projects/PlayWithFire/1610180_sm.png
Check out the DG Games Website For the latest news on games like Infected

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#171 2011-01-23 16:57:53

PlayWithFire
Scratcher
Registered: 2010-01-20
Posts: 1000+

Re: Teh Saintly Collab Team

The Dragons Cave (to be titled)

Synopsis

A dragon has been accused of terrorizing the townspeople.  Now the humans are rioting, and you need to use your fireballs as well as cannons to defend your cave from the waves of oncoming humans!

Types of Enemies

Peasant: lvl 1 enemy
Weak enemy that walks on foot and fights with pitchforks/torches
Knight: lvl 2 enemy
Enemy on horseback who rides towards you at a faster speed.  armed with a sword,  Is also stronger and harder to kill
Wizard: lvl 3 enemy
A walking, robed enemy, armed with a staff who used projectiles (can attack dragon sooner than other enemies.
Dragonslayer
A walking enemy who is fast, agile, and strong, with slightly higher defence.  It is very strong when attacking
The Emperor
An enemy on a horsedrawn carriage, the emperor only appears at the end, it is most difficult to kill as well as strongest, but is not very fast

Upgrades Guide

How the System works
-Defeating humans makes money
-more money depending on level of enemy (ill make a money earning system)
-money is spent on upgrades as well as one use special moves.

Fireball
Basic Fireballs: ROF: 1RPS (rate of fire: 1 round per second) DMG: 1  SIZE: 100%
Faster rate of fire: ROF: increased by 1 DMG: unchanged  SIZE: unchanged
More Damage: ROF: unchanged  DMG: increased by 1  SIZE: unchanged
Size Increase: ROF: unchanged  DMG: unchanged  SIZE: 10% increase
you can upgrade using buttons that say
[upgrade rate of fire]  [upgrade damage]  [upgrade size] 
maximum amount of times u can upgrade any of these: 5
upgrade prices
lvl 1: 50 gold
lvl 2: 100 gold
lvl 3: 200 gold
lvl 4: 400 gold
lvl 5: 750 gold

Walls
Broken Walls: Start off with, defence: 100
Clay walls: 50 gold, defence: 150
Wooden walls: 100 gold, defence: 200
Stone walls: 250 gold, defence: 300

Turret upgrades
Nothing: start with
Ballista: ROF: 1, DMG: 1 SHOOTS: arrows  PRICE: 250 gold
Catapult: ROF: 1, DMG: 3  SHOOTS: rocks  PRICE: 500 gold
Cannon: ROF: 2, DMG: 5  SHOOTS: cannon balls  PRICE: 1000 gold

Special Move
Smoke Screen: causes dragon to shoot smoke at enemies, making them move significantly slower and deal less damage: PRICE: 150 gold per use
Fire Ball Death: Causes volcano to erupt and rain fireballs on enemies, Kills all enemies on screen.  PRICE: 300 gold per use

Last edited by PlayWithFire (2011-01-23 17:00:39)


http://scratch.mit.edu/static/projects/PlayWithFire/1610180_sm.png
Check out the DG Games Website For the latest news on games like Infected

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#172 2011-01-23 17:29:19

Chrischb
Scratcher
Registered: 2008-07-24
Posts: 1000+

Re: Teh Saintly Collab Team

PlayWithFire wrote:

The Dragons Cave (to be titled)

Synopsis

A dragon has been accused of terrorizing the townspeople.  Now the humans are rioting, and you need to use your fireballs as well as cannons to defend your cave from the waves of oncoming humans!

Types of Enemies

Peasant: lvl 1 enemy
Weak enemy that walks on foot and fights with pitchforks/torches
Knight: lvl 2 enemy
Enemy on horseback who rides towards you at a faster speed.  armed with a sword,  Is also stronger and harder to kill
Wizard: lvl 3 enemy
A walking, robed enemy, armed with a staff who used projectiles (can attack dragon sooner than other enemies.
Dragonslayer
A walking enemy who is fast, agile, and strong, with slightly higher defence.  It is very strong when attacking
The Emperor
An enemy on a horsedrawn carriage, the emperor only appears at the end, it is most difficult to kill as well as strongest, but is not very fast

Upgrades Guide

How the System works
-Defeating humans makes money
-more money depending on level of enemy (ill make a money earning system)
-money is spent on upgrades as well as one use special moves.

Fireball
Basic Fireballs: ROF: 1RPS (rate of fire: 1 round per second) DMG: 1  SIZE: 100%
Faster rate of fire: ROF: increased by 1 DMG: unchanged  SIZE: unchanged
More Damage: ROF: unchanged  DMG: increased by 1  SIZE: unchanged
Size Increase: ROF: unchanged  DMG: unchanged  SIZE: 10% increase
you can upgrade using buttons that say
[upgrade rate of fire]  [upgrade damage]  [upgrade size] 
maximum amount of times u can upgrade any of these: 5
upgrade prices
lvl 1: 50 gold
lvl 2: 100 gold
lvl 3: 200 gold
lvl 4: 400 gold
lvl 5: 750 gold

Walls
Broken Walls: Start off with, defence: 100
Clay walls: 50 gold, defence: 150
Wooden walls: 100 gold, defence: 200
Stone walls: 250 gold, defence: 300

Turret upgrades
Nothing: start with
Ballista: ROF: 1, DMG: 1 SHOOTS: arrows  PRICE: 250 gold
Catapult: ROF: 1, DMG: 3  SHOOTS: rocks  PRICE: 500 gold
Cannon: ROF: 2, DMG: 5  SHOOTS: cannon balls  PRICE: 1000 gold

Special Move
Smoke Screen: causes dragon to shoot smoke at enemies, making them move significantly slower and deal less damage: PRICE: 150 gold per use
Fire Ball Death: Causes volcano to erupt and rain fireballs on enemies, Kills all enemies on screen.  PRICE: 300 gold per use

Nice  big_smile  Hopefully there'll be time to program it.


Has programming started?


I fall: It's a tragedy. You fall: It's comedy.
Hmph enjoy your fall - I get a lovely spring... without pans of new leaves.

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#173 2011-01-23 17:29:43

Jonathanpb
Scratcher
Registered: 2008-07-25
Posts: 1000+

Re: Teh Saintly Collab Team

PlayWithFire, you pwn O_o


"Human beings... must have action; and they will make it if they cannot find it.
-Charlotte Brontë

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#174 2011-01-23 17:30:21

Chrischb
Scratcher
Registered: 2008-07-24
Posts: 1000+

Re: Teh Saintly Collab Team

PlayWithFire wrote:

hmm i think there's some simple ways you could improve the dragon

maybe moving the wings closer to the head, and removing the legs.

just some suggestions.

it looks better than i expected though  smile , well done!

EDIT: meanwhile, i'm going to write a guide that allows everyone to be on the sae page for the game, meaning that i will write story and upgrades and everything out that is in the game to make it simpler.

I'll try them out later today  smile

EDIT: We need to get moving, we only have fifteen days left - and a massive job to do.  neutral

Last edited by Chrischb (2011-01-23 17:32:41)


I fall: It's a tragedy. You fall: It's comedy.
Hmph enjoy your fall - I get a lovely spring... without pans of new leaves.

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#175 2011-01-23 18:40:54

soupoftomato
Scratcher
Registered: 2009-07-18
Posts: 1000+

Re: Teh Saintly Collab Team

Jonathanpb wrote:

PlayWithFire, you pwn O_o

Pfft.

She was fleshing out my ideas.

We need more movable enemies. unless our base would just be a fireball shooter and a cannon. But not much once you upgrade everything.


I'm glad to think that the community will always be kind and helpful, the language will always be a fun and easy way to be introduced into programming, the motto will always be: Imagine, Program, Share - Nomolos

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