About the walls: Shouldn't we put the sprites on hold until TheSaint approves of the Grid size and design?
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I Thought We Were Doing Sideways This Is Not As Good I Sad Now
Xd
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PlayWithFire wrote:
I Thought We Were Doing Sideways This Is Not As Good I Sad Now
Xd
Vote time, maybe?
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perhaps haha, i was thinking age of war style, but like a little different since you only controlled the dragon and bought turrets.
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That would be cool, but I think it'd be more interesting as overhead.
Meh, I can't really decide
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Alright, its vote time:
Age of War Style (More graphically appealing, less of a feat in terms of programming)
Grid Style (Less graphically appealing, but a major programming feat)
Vote today.
Last edited by TheSaint (2011-01-20 06:27:30)
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i wouldn't say major
i think with this little time sideways is easier, more professional looking and funner. not to mention it's not done as much.
that's my opinion though.
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I would prefer overhead (were I part of this collaboration). But as a game player I can say that as well.
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PlayWithFire wrote:
i think with this little time sideways is easier, more professional looking and funner. not to mention it's not done as much.
Yeah, we don't have much time - I vote sideways.
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Jonathanpb wrote:
PlayWithFire wrote:
i think with this little time sideways is easier, more professional looking and funner. not to mention it's not done as much.
Yeah, we don't have much time - I vote sideways.
+1
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Ah, but overhead is cleaner because it can be tile based, without too many sprites (so can side, but its less common). That means AN INFINITE amount of possibilities for levels. So if you were to write an algorithm for the difficulty...
Sorry, not my collab.
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shadow_7283 wrote:
Ah, but overhead is cleaner because it can be tile based, without too many sprites (so can side, but its less common). That means AN INFINITE amount of possibilities for levels. So if you were to write an algorithm for the difficulty...
Sorry, not my collab.
Yeah, so...so...eh, it's cool.
K, its Age of War styled.
Give me a dragon sprite!
Also, Fireballs would be nice...
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I'll get to work on the background
Last edited by Jonathanpb (2011-01-20 21:39:28)
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yaaaaaaaaaay
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TheSaint wrote:
shadow_7283 wrote:
Ah, but overhead is cleaner because it can be tile based, without too many sprites (so can side, but its less common). That means AN INFINITE amount of possibilities for levels. So if you were to write an algorithm for the difficulty...
Sorry, not my collab.Yeah, so...so...eh, it's cool.
K, its Age of War styled.
Give me a dragon sprite!
Also, Fireballs would be nice...
I'll do the dragon and fireballs
But the dragon will be hard
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Background:
Last edited by Jonathanpb (2011-01-21 02:38:34)
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I didn't want it to be pristine - that would ruin it
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Looks like it's four to one on the overhead, side-view thing.
Personally, overhead is much more addicting and can be infinite. Simplistic style doesn't take up a ton of the screen at a time. (Which is tiny)
Last edited by soupoftomato (2011-01-21 10:30:07)
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side is just as addicting
also i like this backgrounds XD
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PlayWithFire wrote:
side is just as addicting
also i like this backgrounds XD
side super boring
ive tried
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