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#101 2011-01-20 21:46:39

480Division
Scratcher
Registered: 2010-04-18
Posts: 8

Re: Syn inc. Collab Team

Hm, an RPG seems intersting. I'm interested if there are open spots


What wasn't there. Is here.

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#102 2011-01-21 03:26:39

ob6160
Scratcher
Registered: 2010-10-10
Posts: 500+

Re: Syn inc. Collab Team

waveOSBeta wrote:

Can I join? I know it's full and all, but I'll try anyway.  tongue

Well I can't say for sure (Because 08jackt is the founder) but I bet u could join if u wanted too  tongue

OB6160


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#103 2011-01-21 04:09:53

iCode-747
Scratcher
Registered: 2009-11-21
Posts: 1000+

Re: Syn inc. Collab Team

I doubt it. We're full, but Jack gets the final word.


-End Transmission-

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#104 2011-01-21 09:25:09

08jackt
Scratcher
Registered: 2007-09-12
Posts: 1000+

Re: Syn inc. Collab Team

sorry but we're already full.
plus we already have to many as it is.

maybe next time  smile


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#105 2011-01-21 10:07:50

480Division
Scratcher
Registered: 2010-04-18
Posts: 8

Re: Syn inc. Collab Team

K, got it.


What wasn't there. Is here.

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#106 2011-01-21 10:56:37

ProgrammingFreak
Scratcher
Registered: 2010-09-04
Posts: 1000+

Re: Syn inc. Collab Team

wut noaw?

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#107 2011-01-21 13:31:28

08jackt
Scratcher
Registered: 2007-09-12
Posts: 1000+

Re: Syn inc. Collab Team

someone update  smile
remember, there's no leader her. just update as you please.


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#108 2011-01-21 14:26:46

ProgrammingFreak
Scratcher
Registered: 2010-09-04
Posts: 1000+

Re: Syn inc. Collab Team

You probably need to do a better magic thing. And we need to add those objects.
Check this out: http://scratch.mit.edu/projects/Hardmath123/1544457
Want to use it?

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#109 2011-01-21 16:06:01

iCode-747
Scratcher
Registered: 2009-11-21
Posts: 1000+

Re: Syn inc. Collab Team

What would be nice is if Jack, you put a link to the newest version on the first page, so we could get to it really easily.  smile


-End Transmission-

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#110 2011-01-21 22:44:34

08jackt
Scratcher
Registered: 2007-09-12
Posts: 1000+

Re: Syn inc. Collab Team

ProgrammingFreak wrote:

Y
Check this out: http://scratch.mit.edu/projects/Hardmath123/1544457
Want to use it?

nah- we should really make our own.

@iCode-747 i already did  smile


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#111 2011-01-22 03:33:13

iCode-747
Scratcher
Registered: 2009-11-21
Posts: 1000+

Re: Syn inc. Collab Team

Oh. Thanks.  smile


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#112 2011-01-22 03:38:03

ProgrammingFreak
Scratcher
Registered: 2010-09-04
Posts: 1000+

Re: Syn inc. Collab Team

what updates do we need?

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#113 2011-01-22 04:42:58

ProgrammingFreak
Scratcher
Registered: 2010-09-04
Posts: 1000+

Re: Syn inc. Collab Team

ProgrammingFreak wrote:

what updates do we need?

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#114 2011-01-22 05:27:53

ProgrammingFreak
Scratcher
Registered: 2010-09-04
Posts: 1000+

Re: Syn inc. Collab Team

bump

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#115 2011-01-24 13:56:56

08jackt
Scratcher
Registered: 2007-09-12
Posts: 1000+

Re: Syn inc. Collab Team

ProgrammingFreak wrote:

ProgrammingFreak wrote:

what updates do we need?

um does someone want to add enemies?


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#116 2011-01-24 14:28:29

werdna123
Scratcher
Registered: 2010-06-12
Posts: 1000+

Re: Syn inc. Collab Team

Quick Q: Where will the objects be?

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#117 2011-01-24 14:29:31

werdna123
Scratcher
Registered: 2010-06-12
Posts: 1000+

Re: Syn inc. Collab Team

Also, could someone add the rest of the graphics?

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#118 2011-01-25 03:08:35

werdna123
Scratcher
Registered: 2010-06-12
Posts: 1000+

Re: Syn inc. Collab Team

BDIMUMP

Bring
Down
I
Mean
Up
My
Post

Last edited by werdna123 (2011-01-25 03:09:22)

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#119 2011-01-28 02:40:14

iCode-747
Scratcher
Registered: 2009-11-21
Posts: 1000+

Re: Syn inc. Collab Team

What can I do? I think because you guys have already figured out the game architecture, which is the thing I'm best at... So maybe I'll do some contained programming, with a different project. What can I do? Make an enemy system? I can also make some graphics, what do you need?  smile


-End Transmission-

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#120 2011-01-28 02:47:51

werdna123
Scratcher
Registered: 2010-06-12
Posts: 1000+

Re: Syn inc. Collab Team

iCode-747 wrote:

What can I do? I think because you guys have already figured out the game architecture, which is the thing I'm best at... So maybe I'll do some contained programming, with a different project. What can I do? Make an enemy system? I can also make some graphics, what do you need?  smile

Just do anything you think'll help!  big_smile

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#121 2011-01-28 02:49:09

iCode-747
Scratcher
Registered: 2009-11-21
Posts: 1000+

Re: Syn inc. Collab Team

So... What does that mean? I'm sorta asking Jack, but you guys have been more involved in this than I have, so... You know. You sure? Just tell me what to to do. I'm probably pick the worst option if you don't. You don't want that, do you?  tongue


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#122 2011-01-28 02:57:20

werdna123
Scratcher
Registered: 2010-06-12
Posts: 1000+

Re: Syn inc. Collab Team

iCode-747 wrote:

So... What does that mean? I'm sorta asking Jack, but you guys have been more involved in this than I have, so... You know. You sure? Just tell me what to to do. I'm probably pick the worst option if you don't. You don't want that, do you?  tongue

Well, I think we want an enemy system so that at first the enemy roams  around aimlessly but if your too close to it maybe it attacks you? That might be too hard though.  hmm

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#123 2011-01-28 03:05:33

ob6160
Scratcher
Registered: 2010-10-10
Posts: 500+

Re: Syn inc. Collab Team

Also a really good weapon's system (Where the player picks up different weapons as the level's progress  wink  )


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#124 2011-01-29 04:52:50

werdna123
Scratcher
Registered: 2010-06-12
Posts: 1000+

Re: Syn inc. Collab Team

bump

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#125 2011-01-29 05:16:08

08jackt
Scratcher
Registered: 2007-09-12
Posts: 1000+

Re: Syn inc. Collab Team

so who's updating next?


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