poopo wrote:
Ok if it is good enough will it become the new engine?
we're level designing.
the engine is finished.
if it feels like the level fits with the game then i will add it into the game.
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Okay, first we need a name and a cool menu screen. Also I have a cool idea. What if every few levels we had a bonus level where you fly in your helicopter using a turret to shoot your enemies?
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Also we want to have a storyline. Just as an idea, (not a very good one)
The year is 3012. The year of the robot uprising. We humans have fought valiantly, but hopelessly. How can we fight against something we created? My squad has been slaughtered by the machines. I survived. And now I am determined. Determined to avenge my friends.
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gamingnerdfixit wrote:
Okay, first we need a name and a cool menu screen. Also I have a cool idea. What if every few levels we had a bonus level where you fly in your helicopter using a turret to shoot your enemies?
nah. let's work on name and don't bother with menu screens.
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gamingnerdfixit wrote:
Also we want to have a storyline. Just as an idea, (not a very good one)
The year is 3012. The year of the robot uprising. We humans have fought valiantly, but hopelessly. How can we fight against something we created? My squad has been slaughtered by the machines. I survived. And now I am determined. Determined to avenge my friends.
This is how I think the story should go.
It's the year 2010. A strange year for the forces and the rookie. Rookie was sent on a training mission... but it all went wrong... and the army didn't take notice that they were close to killing Rookie the day he was given the training... but there is something wrong.
Rookie encounters creatures and robots and many other enemies. He must face them... fight them... or die.
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SlayerEW wrote:
gamingnerdfixit wrote:
Okay, first we need a name and a cool menu screen. Also I have a cool idea. What if every few levels we had a bonus level where you fly in your helicopter using a turret to shoot your enemies?
nah. let's work on name and don't bother with menu screens.
I think a game is always better with a menu screen. It means players don't jump straight into the action, but can get ready first. We could add it in later though.
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SlayerEW wrote:
gamingnerdfixit wrote:
Also we want to have a storyline. Just as an idea, (not a very good one)
The year is 3012. The year of the robot uprising. We humans have fought valiantly, but hopelessly. How can we fight against something we created? My squad has been slaughtered by the machines. I survived. And now I am determined. Determined to avenge my friends.This is how I think the story should go.
It's the year 2010. A strange year for the forces and the rookie. Rookie was sent on a training mission... but it all went wrong... and the army didn't take notice that they were close to killing Rookie the day he was given the training... but there is something wrong.
Rookie encounters creatures and robots and many other enemies. He must face them... fight them... or die.
Is Rookie your players name? Also robots haven't been invented this year. If you want robots we need to change the year. However that is unimportant. I personally like my idea better.
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hey, could i join and make a few lvls?
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Mind if I play with the graphics a bit too? or are we just level designing right now
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OK, I have finished a tutorial level. scratch.mit.edu/projects/gamingnerdfixit/1542240
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SlayerEW wrote:
gamingnerdfixit wrote:
OK, I have finished a tutorial level. scratch.mit.edu/projects/gamingnerdfixit/1542240
r u making the rest of ur levels?
I am about to work on them now.
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