OldWheezerGeezer wrote:
Necromaster wrote:
Is this what you mean?
v1.8![]()
no, like doodlejump. the screen will go up but not down. like 1.5, only no going down. just up.
Oh, ok. I have doodle jump on my iTouch.
Offline
Necromaster wrote:
yup!
Offline
Yay! Time to add ENEMIES!
Offline
2.0
whadaya know? we hit it before Scratch did
Offline
OldWheezerGeezer wrote:
2.0
whadaya know? we hit it before Scratch did![]()
yeah. I also you used the spiral thing! I am working on shooting so no one else do that! We are moving along swimmingly! We can finish this by the deadline!
Offline
midnightleopard wrote:
OldWheezerGeezer wrote:
2.0
whadaya know? we hit it before Scratch did![]()
yeah. I also you used the spiral thing! I am working on shooting so no one else do that! We are moving along swimmingly! We can finish this by the deadline!
actually...try pressing space
Offline
Hmm, I also made... 2.0
EDIT: Can you merge my enemy script with your improved bullet script?
Last edited by Necromaster (2011-01-12 20:15:25)
Offline
Necromaster wrote:
Hmm, I also made... 2.0
EDIT: Can you merge my enemy script with your improved bullet script?
sure!
Offline
OldWheezerGeezer wrote:
Necromaster wrote:
Hmm, I also made... 2.0
EDIT: Can you merge my enemy script with your improved bullet script?sure!
That'd be great! For 2.1.
Offline
Could you make the enemy die? I could do that, but my brother's using my computer...
Offline
Necromaster wrote:
Could you make the enemy die? I could do that, but my brother's using my computer...
here it is!
from now on, remix this one, v2.2. not the others, because then i won't have to keep making the same changes.
i would have added more sprites with harder areas, but i have to do my homework now
...tommorrow night
updates:
broke the continuous cycle because:
it was kind of obvious (and didn't look very good) when it went back to the first one
and because in the finished product, it won't be a forever loop until the very end (because we'll have different sprites with fewer blocks).
some script changes
DEATH
hit the bottom - BOOM
hit the blue thing - BAM
fire the bullet at the blue thing - WHAM
If you hit the top, you don't die, but you bounce down a little. just to keep them from going off the screen.
changed the jumper to the required ball for the collab challenge.
THE BIGGEST UPDATE YET!
Last edited by OldWheezerGeezer (2011-01-12 21:03:14)
Offline
OldWheezerGeezer wrote:
Necromaster wrote:
Could you make the enemy die? I could do that, but my brother's using my computer...
here it is!
![]()
from now on, remix this one, v2.2. not the others, because then i won't have to keep making the same changes.
i would have added more sprites with harder areas, but i have to do my homework now![]()
...tommorrow night
![]()
updates:
broke the continuous cycle because:
it was kind of obvious (and didn't look very good) when it went back to the first one
and because in the finished product, it won't be a forever loop until the very end (because we'll have different sprites with fewer blocks).
some script changes
DEATH
hit the bottom - BOOM
hit the blue thing - BAM
fire the bullet at the blue thing - WHAM
If you hit the top, you don't die, but you bounce down a little. just to keep them from going off the screen.
changed the jumper to the required ball for the collab challenge.
THE BIGGEST UPDATE YET!![]()
Actually, we will have a forever block. The reason because otherwise it would stop. It just loops back to the beginning after all the levels are through.
Offline
Necromaster wrote:
OldWheezerGeezer wrote:
Necromaster wrote:
Could you make the enemy die? I could do that, but my brother's using my computer...
here it is!
![]()
from now on, remix this one, v2.2. not the others, because then i won't have to keep making the same changes.
i would have added more sprites with harder areas, but i have to do my homework now![]()
...tommorrow night
![]()
updates:
broke the continuous cycle because:
it was kind of obvious (and didn't look very good) when it went back to the first one
and because in the finished product, it won't be a forever loop until the very end (because we'll have different sprites with fewer blocks).
some script changes
DEATH
hit the bottom - BOOM
hit the blue thing - BAM
fire the bullet at the blue thing - WHAM
If you hit the top, you don't die, but you bounce down a little. just to keep them from going off the screen.
changed the jumper to the required ball for the collab challenge.
THE BIGGEST UPDATE YET!![]()
Actually, we will have a forever block. The reason because otherwise it would stop. It just loops back to the beginning after all the levels are through.
but i mean after the three easy ones, then there are medium ones, the hard ones, and the hard ones will loop forever.
Offline
OldWheezerGeezer wrote:
Necromaster wrote:
OldWheezerGeezer wrote:
here it is!![]()
from now on, remix this one, v2.2. not the others, because then i won't have to keep making the same changes.
i would have added more sprites with harder areas, but i have to do my homework now![]()
...tommorrow night
![]()
updates:
broke the continuous cycle because:
it was kind of obvious (and didn't look very good) when it went back to the first one
and because in the finished product, it won't be a forever loop until the very end (because we'll have different sprites with fewer blocks).
some script changes
DEATH
hit the bottom - BOOM
hit the blue thing - BAM
fire the bullet at the blue thing - WHAM
If you hit the top, you don't die, but you bounce down a little. just to keep them from going off the screen.
changed the jumper to the required ball for the collab challenge.
THE BIGGEST UPDATE YET!![]()
Actually, we will have a forever block. The reason because otherwise it would stop. It just loops back to the beginning after all the levels are through.
but i mean after the three easy ones, then there are medium ones, the hard ones, and the hard ones will loop forever.
Actually, after you get to the top, You will move to the next level. I will code that.
Offline
midnightleopard wrote:
Actually, after you get to the top, You will move to the next level. I will code that.
yeah.
Offline
OldWheezerGeezer wrote:
midnightleopard wrote:
Actually, after you get to the top, You will move to the next level. I will code that.
yeah.
I 'gree with that, except make it harder to get to the top.
Offline
so what's happenin'?
Offline
hola?
should we just keep going with the version or what? any specs?
Last edited by OldWheezerGeezer (2011-01-19 18:42:11)
Offline
he said we could do it. and he's not answering, so ill do it
ill just add more levels
tho i prob wont get it done until saturday or sunday
Last edited by OldWheezerGeezer (2011-01-20 17:34:31)
Offline
v2.4
Another big update...
added more jumping blocks, and they get fewer too.
added more enemies...be careful...you never know when and where they will pop up
death if you touch the top. it's harder (more of a challenge that way) than it sounds
script changes
Last edited by OldWheezerGeezer (2011-01-22 12:04:44)
Offline