I figured out a way to reduce time on programs like mouse recorders. Here is a simple mouse recorder script with this capability:
If you have seen lots of mouse recorders, most of the code should be familiar to you. But there's probably a small part of the code you haven't seen in mouse recorders. It is the code that reduces the time in mouse playback:
Something like this should work for just about any mouse recorder, draw-a-character game, or any project that uses lists to record x-values and y-values of your mouse. It is a convenient method to reduce time in this type of project.
Last edited by HD123 (2010-12-31 10:21:19)
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