FlippingRyArts wrote:
Okay the uploading limit is too short! I think the people at Scratch should escalate it up to like a Gig.
Look at it this way: Any project bigger than that, scratch is not likely to be able to process without extreme lag. I mean as creator of such a project, hours of your life will have been wasted while waiting for a single block to go into a giant script. And have you ever found that your project would not go in because it was to big? What type of project was it?
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LenLBU wrote:
Or couldn't they make heavy games just downloadable? And not playable online? Then people who made heavy games could upload it.
But then it would take a long time to upload / download, and it would not be worth it to any random scratcher to download to check if it was a good project. And people would fake big projects, just to get views, but really it would be nothing, and so many other reasons. But then maybe there would be a program to go in it and get screenshots that could be shown? But then you could just put pictures? and Java has 10mb limit so would have to be offline, but then could be edited? There are to many problems with your suggestion .
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LenLBU wrote:
I worked on it for months. It's a big job. All that work, and it can't be uploaded.
It's 40.7 MB. My magnum opus!
I'm going to make it lighter. But I can't just drop 30 MB. Then it's not a realtime RPG anymore.
You could try the new 2.0 mod I'm working on, you get a gig (like you suggested) tried and tested for the flash player I'm using
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LenLBU wrote:
I worked on it for months. It's a big job. All that work, and it can't be uploaded.
It's 40.7 MB. My magnum opus!
I'm going to make it lighter. But I can't just drop 30 MB. Then it's not a realtime RPG anymore.
Yeah a few months to wait until Scratch 2.0 comes out!
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complex wrote:
A gigabyte is 1024 megabytes >:U But anyway, you're right, I would have to take all my music to turn a 10mb scratch project into 1gb file. And 1gb would take about an hour to download.
An hour? Are you serious? Here it takes about 2 days! The limit is there so that people like me can view projects.
Yeah. I agree with the "Compress Sounds" solution. It tends to work, but sometimes you need to simplify your scripts as well. I needed to do that for Gray 0.9 because before that it was 13MB.
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The 2.0 file format seems to be quite a bit smaller. (You can see this by loading a 1.4 project in the 2.0 prototype and saving it again.) For example my CipherSaber is 552KB in 1.4, but converted to 2.0 format it's only 151KB. So that will help some.
But from what I've seen on the forum, when people go over the 10MB limit, it's almost always because they added lots of music. So maybe what Scratch really needs is some tools to help people get their music smaller, like something for converting a complete song into a shorter loop.
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Artemibry wrote:
Ummm...I live in the jear 2013,and I have Fladh player! =_=
This topic is inactive and that wasn't really relevant - please don't necropost.
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