1) Deleted variable names persist and can create run time errors:
A) they show in script blocks that have pull down lists and will tell the run to enter a zero when encountered rather than disrupting the run.
B) If same name is used when a variable is changed from "all scripts" to "this script only" the script again can be hard to debug because the blocks look identical - that is the variable is there on/in the block but the value again is zero, 0, and not what the script is currently processing.
SO................ 2) be careful 3) use this for help when debugging. seansl
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you mean all sprites to this sprite only.
in byob there are script variables.
if the variable is deletd and then remade, it works.
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