Hello!!
I'm trying to figure out how to render an simple 3d cube in scratch. I've seen a lot of 3D projects, but I can't understand how it works. Someone please, teach me the basics of 3d in scratch!
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I have no idea how they do it but easy wat to find out is to download there project and see what picture, blocks, and variables they used
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I've tried this but i understand nothing :'(
Thanks!
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sorry to hear that but there are 2 people who can do that easily
-oldschooler
-archmage
try asking them
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bartybacon wrote:
Hello!!
I'm trying to figure out how to render an simple 3d cube in scratch. I've seen a lot of 3D projects, but I can't understand how it works. Someone please, teach me the basics of 3d in scratch!
To understand how to use Scratch to produce an illusion of 3D, you must understand something about the mathematics used in 3D projections. I am currently publishing a series of tutorials under the general heading of "Math for Java Game Programmers." While the code samples are given in Java, the mathematical principles apply to all programming languages, even Scratch. You will find the first three tutorials in the series at http://www.dickbaldwin.com/tocadv.htm Other tutorials will follow at a rate of approximately one tutorial per month.
You will find other good information sources at the following URLs:
http://www.dickbaldwin.com/KjellTutorial/KjellVectorTutorialIndex.htm
http://local.wasp.uwa.edu.au/~pbourke/geometry/classification/
http://en.wikipedia.org/wiki/Axonometric_projection
Note, however, that understanding this material is not for the faint hearted. If you have a desire to create 3D worlds and games without having to understand the math, click on the Alice link below. See the following URL for a sample of what you can achieve once you become proficient in Alice:
http://scratch.mit.edu/ext/youtube/?v=2WwQI7dPiAw
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