I see scratch as a nifty way of creating animations or games to assist with teaching.
I made (and used in the classroom) a Directions game for use in KS1 numeracy, and I've seen other projects that are built not so much to teach scratch, but to teach something else, like physics.
It would be great to gather up all the projects that are good teaching resources (especially those that would be good on an interactive whiteboards).
I've started such a gallery here:
http://scratch.mit.edu/galleries/1303
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I agree that Scratch can be used to teach other things besides beginning programming. Take a look at my first two efforts at:
http://scratch.mit.edu/projects/LodiJoe/8768
http://scratch.mit.edu/projects/LodiJoe/8770
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Adding to a galley comes from the owner of th project, not the gallery - go right ahead and add them, Lodijoe
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If you want to make this style of project/animation as an adult, you really ought to check out Squeak itself. It's only a little harder than Scratch, I promise. (You could just use eToys to animate things-- it's a lot like Scratch, but with a much broader range of tiles to choose from.)
Squeak has always had an educational mission, and there's a lot of teaching resources already available, physics simulations & so forth.
<3
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Have just posted two projects designed specifically for use in Literacy with classes, groups or pairs. These are adaptations of programs originally written in HTML and used with children in the 7-13 age bands. I've added a separate post into this forum for anyone who is interested ('Two projects to help encourage discussion and imagination').
Projects are -
THE STORYTELLER
http://scratch.mit.edu/projects/mohlar/15939
ELEMENTS
http://scratch.mit.edu/projects/mohlar/15938
Both of these use a very basic way to place text - I'll produce an updated variant at some time that uses x and y to place the sprites, but I just wanted something ultra simple at first.
Last edited by mohlar (2007-06-23 10:33:37)
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I have now posted an updated version of ELEMENTS which uses a better way to place text. There are now 10 alternatives for every element and also 21 rules.
http://scratch.mit.edu/projects/mohlar/16271
I am now leaving this project as it is, but its structure is such that it could easily be adapted for use with older or younger children. If you do so, please think of the white 'text boxes' as frames - keep inside them and your text will display correctly.
Please consider the original version of 'Elements' to be redundant - but I'll leave it on the site because useful comments were added.
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'Storyteller' has been reworked to place lines of text using x and y.
Instead of simply re-writing the original idea, I made a spell-casting demo.
http://scratch.mit.edu/projects/mohlar/16289
Feel free to adapt as you wish.
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Mohlar,
I see you have commented on the "Teaching Resources" gallery.
Why haven't you added the Elements and Storyteller projects to it?
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Galleries are one area that, to a relative newcomer to Scratch like myself, are still a bit of a mystery. Is there a FAQ posting or a good summary description somewhere?
I particularly don't understand who can create a gallery (I think anyone), who can post in a gallery (anyone - but the owner??) and who can delete something from the gallery (owner only?). Also are there other owner priviledges/responsibilities - such as needing to check that nothing inappropriate got posted - or is this handled by an administrator?
It's this last area that has made me a bit hesitant in starting my own gallery.
Last edited by DrJim (2007-06-24 12:45:25)
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Right now, galleries are a silly mess. The owner has no special privileges (maybe deleting inappropriate comments). They can't add things to the gallery (other than their own projects) and they can't delete things from the gallery. They can only hope that people submit reasonable stuff, and beg people with projects they want in the gallery to submit them. The reason you can't figure it out is that it makes no sense---they seem to have copied they idea from a photo sharing site, which has a totally different purpose.
I'm hoping that they'll get around to using a more sensible gallery model sometime soon, as there is a clear need for edited collections of scratch programs.
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I'm not even sure how you post a project into a specific gallery anyway - are there any instructions anywhere?
I've just skimmed through the gallery list and found it to be a quite depressing experience - lots of innane titles and themes and page after page of them as well, so it becomes tiring to sift through them all. I was looking for one particular gallery but gave up after 5 pages of mostly-piffle. I got the impression that some users create a gallery to feel somehow important within the great Scratch scheme of things. There were exceptions, of course, but not many.
This, I fear, could become an increasingly big stumbling block for Scratch if some measure of control isn't taken by the Scratch Team. There are already posts in other forums and threads about problems people are having deciding whether projects are copies; whether some users have multiple identities to boost their own 'favourite' status; whether some users add masses of pointless or empty comments just to increase their comment tally. Democracy is one thing - but some measure of external control is still needed.
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I think the "problem" - I hate to call it that because I can't think of a fix that would really be better - is that it is very easy to post a project or start a gallery. This is one of the strengths of the Scratch site - there are lots of good ideas posted that might not otherwise ever be seen. The unfortunate side effect is that there are also many, many "not so good" postings.
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I wonder if having strands of galleries is an option, like monitored vs unmonitored discussions. People interested in the random creation of galleries could still do their postings while the monitored galleries would control content to fit a specific description.
Karen
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If owners got any control over the galleries they created, the "monitored" galleries would be automatic.
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