Luke121 wrote:
ke1235 wrote:
WOAH. Dude. Not cool, you two necroposting like that.
It isnt really necroposting. The first time it was about a month since the last post, and for the second one it was two or three
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MrMonk999 wrote:
Luke121 wrote:
ke1235 wrote:
WOAH. Dude. Not cool, you two necroposting like that.
It isnt really necroposting. The first time it was about a month since the last post, and for the second one it was two or three
Sorry, I was just testing the [img] thing to see if I did it right
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Stevelo wrote:
a block to stop just one sound
wait until I receive [brodcast block]
The sound one would be cool.
Stop sound [whatever v]The next one can be done like this:
When I receive [whatever v] Set [variable v] to (1)Then you make something like this:
When gf clicked Repeat until <(variable) = (1)> Action goes here
Last edited by turkey3 (2012-03-20 14:57:12)
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I'd add these:
wait until [broadcast v] received (get time [year v])//year, month index, month name, day, hour, minute, second (- ()) (() ^ ()) alert [] <[]?> stop all scripts in [Sprite1 v]//a cap block
Last edited by 360-International (2012-04-07 03:47:58)
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I agree with the [when <_>] block
I think you should be able to activate turbo mode from within a project. (with a block)
Also, a few posts above was an all-purpose operator. it should include "factorials" as well
Last edited by thebriculator (2012-06-11 13:24:12)
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Hey,
What about a block that said
Avoid <sprite name> by <number> steps for <number> secs
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Luke121 wrote:
ke1235 wrote:
WOAH. Dude. Not cool, you two necroposting like that.
You necroposted to yell at another necropost? *facepalm*
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