This is a read-only archive of the old Scratch 1.x Forums.
Try searching the current Scratch discussion forums.

#76 2012-03-19 22:10:27

MrMonk999
Scratcher
Registered: 2011-12-17
Posts: 500+

Re: New Scratch Blocks

Luke121 wrote:

WOAH. Dude. Not cool, you two necroposting like that.

It isnt really necroposting. The first time it was about a month since the last post, and for the second one it was two or three


http://i.imgur.com/CAMJe.png

Offline

 

#77 2012-03-20 07:47:16

ke1235
Scratcher
Registered: 2010-03-07
Posts: 56

Re: New Scratch Blocks

MrMonk999 wrote:

Luke121 wrote:

WOAH. Dude. Not cool, you two necroposting like that.

It isnt really necroposting. The first time it was about a month since the last post, and for the second one it was two or three

Sorry, I was just testing the [img] thing to see if I did it right

Offline

 

#78 2012-03-20 14:56:26

turkey3
Scratcher
Registered: 2011-12-04
Posts: 500+

Re: New Scratch Blocks

Stevelo wrote:

a block to stop just one sound

wait until I receive [brodcast block]

The sound one would be cool.

Stop sound [whatever v]
The next one can be done like this:
When I receive [whatever v]
Set [variable v] to (1)
Then you make something like this:
When gf clicked
Repeat until <(variable) = (1)>
Action goes here

Last edited by turkey3 (2012-03-20 14:57:12)

Offline

 

#79 2012-04-07 03:47:45

360-International
Scratcher
Registered: 2011-07-17
Posts: 100+

Re: New Scratch Blocks

I'd add these:

wait until [broadcast v] received

(get time [year v])//year, month index, month name, day, hour, minute, second

(- ())

(() ^ ())

alert []

<[]?>

stop all scripts in [Sprite1 v]//a cap block

Last edited by 360-International (2012-04-07 03:47:58)


https://lh4.googleusercontent.com/Oib6kyze-OrCFIRlqL6HYnWuHBQp1GfFoh5CkBlZGe3_9WCk-_DDwgfFrnD_mxJ_x2b18hMUyV2KVtIDiLdebyWaQQ6fbpKpZs-8auVep1zoSgOv-iA

Offline

 

#80 2012-06-11 13:23:27

thebriculator
Scratcher
Registered: 2011-07-11
Posts: 500+

Re: New Scratch Blocks

I agree with the [when <_>] block

I think you should be able to activate turbo mode from within a project. (with a block)

Also, a few posts above was an all-purpose operator. it should include "factorials" as well

Last edited by thebriculator (2012-06-11 13:24:12)


.     http://tiny.cc/2cwgpw    http://tiny.cc/viwgpw    http://tiny.cc/iwwgpw

Offline

 

#81 2012-06-11 13:38:42

berberberber
Scratcher
Registered: 2012-03-08
Posts: 1000+

Re: New Scratch Blocks

[/scratchblocks]
<hidden?>
[/scratchblocks]


http://i47.tinypic.com/2iaa73k.png

Offline

 

#82 2012-06-11 13:39:13

SciTecCf
Scratcher
Registered: 2011-11-23
Posts: 1000+

Re: New Scratch Blocks

I would like these:

stop sound [Meow v]
pause sound [Meow v]
resume sound [Meow v]
<sound [Meow v] paused?>
<sound [Meow v] playing?>
<sound playing?>
(number of sound playing) // 0 if no sound playing


http://bit.ly/LCZEJRhttp://bit.ly/LSONcOhttp://bit.ly/LF3vIc
http://trinary.site40.net/images/scratchrank.php?username=SciTecCf&amp;display=small

Offline

 

#83 2012-06-11 13:40:24

SciTecCf
Scratcher
Registered: 2011-11-23
Posts: 1000+

Re: New Scratch Blocks

berberberber wrote:

<hidden?>

Fixed. For the first tag, don't include the "/".


http://bit.ly/LCZEJRhttp://bit.ly/LSONcOhttp://bit.ly/LF3vIc
http://trinary.site40.net/images/scratchrank.php?username=SciTecCf&amp;display=small

Offline

 

#84 2013-02-27 16:54:40

paulpaulpaul
Scratcher
Registered: 2009-01-23
Posts: 3

Re: New Scratch Blocks

Hey,

What about a block that said

Avoid <sprite name> by <number> steps for <number> secs

Offline

 

#85 2013-02-27 17:27:22

MathWizz
Scratcher
Registered: 2009-08-31
Posts: 1000+

Re: New Scratch Blocks

Luke121 wrote:

WOAH. Dude. Not cool, you two necroposting like that.

You necroposted to yell at another necropost? *facepalm*


http://block.site90.net/scratch.mit/text.php?size=30&amp;text=%20A%20signature!&amp;color=333333

Offline

 

Board footer