since i presume it's going to be an overhead-ish 3D, like in Starcraft, i dont think we really need any of those. its more like 2.5D. it has the appearence of 3D, but it really isn't.
and also, Raycasters only work if the bird's-eye view is totally flat.
EDIT: and yeah, we do need to get this thing rolling again. i'll start working on an individual unit AI - that shouldn't be too hard.
Last edited by AmoebaMan (2010-11-14 12:51:46)
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AmoebaMan wrote:
since i presume it's going to be an overhead-ish 3D, like in Starcraft, i dont think we really need any of those. its more like 2.5D. it has the appearence of 3D, but it really isn't.
and also, Raycasters only work if the bird's-eye view is totally flat.
EDIT: and yeah, we do need to get this thing rolling again. i'll start working on an individual unit AI - that shouldn't be too hard.
We'll use coolstuff's pathing AI for, well, pathing. I understand it pretty well, so I should be able to implement it into the game.
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ScratchReallyROCKS wrote:
AmoebaMan wrote:
since i presume it's going to be an overhead-ish 3D, like in Starcraft, i dont think we really need any of those. its more like 2.5D. it has the appearence of 3D, but it really isn't.
and also, Raycasters only work if the bird's-eye view is totally flat.
EDIT: and yeah, we do need to get this thing rolling again. i'll start working on an individual unit AI - that shouldn't be too hard.We'll use coolstuff's pathing AI for, well, pathing. I understand it pretty well, so I should be able to implement it into the game.
yeah, that'd work pretty well. i'm almost done the unit ai, and i've programmed it with 5 different behavioral types.
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AmoebaMan wrote:
ScratchReallyROCKS wrote:
AmoebaMan wrote:
since i presume it's going to be an overhead-ish 3D, like in Starcraft, i dont think we really need any of those. its more like 2.5D. it has the appearence of 3D, but it really isn't.
and also, Raycasters only work if the bird's-eye view is totally flat.
EDIT: and yeah, we do need to get this thing rolling again. i'll start working on an individual unit AI - that shouldn't be too hard.We'll use coolstuff's pathing AI for, well, pathing. I understand it pretty well, so I should be able to implement it into the game.
yeah, that'd work pretty well. i'm almost done the unit ai, and i've programmed it with 5 different behavioral types.
'k. I'll work on making the 2.5D scrolling engine in Panther.
Last edited by ScratchReallyROCKS (2010-11-14 17:05:09)
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ScratchReallyROCKS wrote:
AmoebaMan wrote:
ScratchReallyROCKS wrote:
We'll use coolstuff's pathing AI for, well, pathing. I understand it pretty well, so I should be able to implement it into the game.yeah, that'd work pretty well. i'm almost done the unit ai, and i've programmed it with 5 different behavioral types.
'k. I'll work on making the 2.5D scrolling engine in Panther.
the basic unit AI is done. i'll post it on the srrcollab site forums in the theme thread. it's done in panther, although with no panther blocks.
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AmoebaMan wrote:
ScratchReallyROCKS wrote:
AmoebaMan wrote:
yeah, that'd work pretty well. i'm almost done the unit ai, and i've programmed it with 5 different behavioral types.'k. I'll work on making the 2.5D scrolling engine in Panther.
the basic unit AI is done. i'll post it on the srrcollab site forums in the theme thread. it's done in panther, although with no panther blocks.
Cool!
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ScratchReallyROCKS wrote:
AmoebaMan wrote:
ScratchReallyROCKS wrote:
'k. I'll work on making the 2.5D scrolling engine in Panther.the basic unit AI is done. i'll post it on the srrcollab site forums in the theme thread. it's done in panther, although with no panther blocks.
Cool!
actually, that one has a small glitch on the "scared" mode. i fixed it in the normal scratch translation here: http://scratch.mit.edu/projects/AmoebaMan/1416703
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AmoebaMan wrote:
ScratchReallyROCKS wrote:
AmoebaMan wrote:
the basic unit AI is done. i'll post it on the srrcollab site forums in the theme thread. it's done in panther, although with no panther blocks.Cool!
actually, that one has a small glitch on the "scared" mode. i fixed it in the normal scratch translation here: http://scratch.mit.edu/projects/AmoebaMan/1416703
I downloaded it, so you can delete it now if you don't want other people to see it.
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Hardmath123 wrote:
What kind of 3D are we using?
The types are:
Raycaster
Stamp-up
Trigonometry method
I vote for raycaster.
i agree. that one's the best
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Everyone ignored me.
TriTeam wrote:
Wait...I see some stuff isn't filled up yet in the job list. I could be:
Marketer
Sound Composer (voices/sfx mainly cuz my songs stink but I could find some public domain stuff)
Yeah, that's about it.
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TriTeam wrote:
Everyone ignored me.
TriTeam wrote:
Wait...I see some stuff isn't filled up yet in the job list. I could be:
Marketer
Sound Composer (voices/sfx mainly cuz my songs stink but I could find some public domain stuff)
Yeah, that's about it.
Sorry, I have a lot to do, so I miss some things.
EDIT: Oh well. It looks like the jobs you wanted are filled now
Last edited by ScratchReallyROCKS (2010-11-14 18:32:13)
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I might help in Java.us I'm learning it.
Btw, it should be graphics turn?
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Just noticed the website is down...
Hey SRR, what timezone are you in? That would help for knowing what times the website will be up.
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Jet7889 wrote:
Hey SRR in the Java Converters group it says im jet7887
Oh yeah..... This is what i think our sigs should have now
http://fc00.deviantart.net/fs70/f/2010/ … 32e0su.png
Just a suggestion..... You dont have to
EDITAROO: Time Machine:The Chronicles?
Or well... there is this one game..... thats called.... actually just click here
EDIT2: Yeah, ill have to go back in and change the logo... or at least the TimeCraft part.
Everything else stays
Based on my signature?
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majormax wrote:
Just noticed the website is down...
Hey SRR, what timezone are you in? That would help for knowing what times the website will be up.
Eastern US. I put my computer to sleep sometimes, so the website will be down then.
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OldWheezerGeezer wrote:
Hardmath123 wrote:
What kind of 3D are we using?
The types are:
Raycaster
Stamp-up
Trigonometry method
I vote for raycaster.i agree. that one's the best
does anybody know ANYING about raycasters? raycasters work great, but can only work for situations where the viewpoint is on the same level as the terrain, and the terrain is all straight up (like straight up walls).
besides, we aren't doing full 3D. we're doing 2.5D, which, if i understand correctly, is flat raster graphics that appear to be 3D (shading, perspective, etc.)
EDIT: @ScratchReallyROCKS! i've come up with a nice basic code and reader for a 2D map, if you want I can upload it on the forums. it might have to be tweaked a bit, but we can do that later. it's the concept that I wanted to try out.
Last edited by AmoebaMan (2010-11-15 20:34:49)
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Hardmath123 wrote:
What kind of 3D are we using?
The types are:
Raycaster
Stamp-up
Trigonometry method
I vote for raycaster.
What do you mean? I thought we were looking at it as a 3d rendered 2d sprite, which you were looking at from above.
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Guys, we're doing a 2.5D map, but we have FULL 3D ZOOMING! Remember?
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AmoebaMan wrote:
OldWheezerGeezer wrote:
Hardmath123 wrote:
What kind of 3D are we using?
The types are:
Raycaster
Stamp-up
Trigonometry method
I vote for raycaster.i agree. that one's the best
does anybody know ANYING about raycasters? raycasters work great, but can only work for situations where the viewpoint is on the same level as the terrain, and the terrain is all straight up (like straight up walls).
besides, we aren't doing full 3D. we're doing 2.5D, which, if i understand correctly, is flat raster graphics that appear to be 3D (shading, perspective, etc.)
EDIT: @ScratchReallyROCKS! i've come up with a nice basic code and reader for a 2D map, if you want I can upload it on the forums. it might have to be tweaked a bit, but we can do that later. it's the concept that I wanted to try out.
I'm working on a raycaster that goes beyond walls. It's almost done.
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@AmoebaMan
I'm not in sounds, but I think the theme might sound better with a held minor aug-5 chord followed by a descending scale back to tonic near the end.
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Hardmath123 wrote:
@AmoebaMan
I'm not in sounds, but I think the theme might sound better with a held minor aug-5 chord followed by a descending scale back to tonic near the end.
go ahead, see how it sounds. personally i have no clue what that means (i just know what sounds good).
on another topic, did we ever come up with a new better name?
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Hardmath123 wrote:
Jet7889 wrote:
Hey SRR in the Java Converters group it says im jet7887
Oh yeah..... This is what i think our sigs should have now
http://fc00.deviantart.net/fs70/f/2010/ … 32e0su.png
Just a suggestion..... You dont have to
EDITAROO: Time Machine:The Chronicles?
Or well... there is this one game..... thats called.... actually just click here
EDIT2: Yeah, ill have to go back in and change the logo... or at least the TimeCraft part.
Everything else staysBased on my signature?
Eh, sorta
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AmoebaMan wrote:
Hardmath123 wrote:
@AmoebaMan
I'm not in sounds, but I think the theme might sound better with a held minor aug-5 chord followed by a descending scale back to tonic near the end.go ahead, see how it sounds. personally i have no clue what that means (i just know what sounds good).
on another topic, did we ever come up with a new better name?
hint hint, give him the .band file
No, we're still working on that.
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ScratchReallyROCKS wrote:
AmoebaMan wrote:
Hardmath123 wrote:
@AmoebaMan
I'm not in sounds, but I think the theme might sound better with a held minor aug-5 chord followed by a descending scale back to tonic near the end.go ahead, see how it sounds. personally i have no clue what that means (i just know what sounds good).
on another topic, did we ever come up with a new better name?hint hint, give him the .band file
No, we're still working on that.
i'm not giving up the .band file. that's my proof that I made it. just import the mp3 files into garageband.
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AmoebaMan wrote:
ScratchReallyROCKS wrote:
AmoebaMan wrote:
go ahead, see how it sounds. personally i have no clue what that means (i just know what sounds good).
on another topic, did we ever come up with a new better name?hint hint, give him the .band file
No, we're still working on that.i'm not giving up the .band file. that's my proof that I made it. just import the mp3 files into garageband.
But it's harder to edit it if you don't have the original source
I'm sure he'd give credit anyway. If he didn't, I'd make sure to.
EDIT: Once Hamachi connects, I'll make a network for TimeCraft.
EDIT2: Okay, I made it. The network is called TimeCraft and the pass is bestscratchgame
Last edited by ScratchReallyROCKS (2010-11-18 17:00:06)
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