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#1 2008-04-05 20:14:58

S65
Scratcher
Registered: 2007-05-18
Posts: 100+

True 3D Part II: Ultrafast Raycaster

http://scratch.mit.edu/projects/S65/135666

Using several techniques to greatly simplify the calculations (and therefore reduce the rendering time) in the earlier raycaster I posted, I've managed to get this working at an almost real-time level. Rendering takes about 5 seconds average offline, 2 online (for once it works better online!).

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