[blocks]<timer>[/blocks] has a checkbox next to it. Click it.
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This looks like a job for VARIABLES :b
When the timer starts to count how long you survive, put a reset timer block right before, then once the player has died, have a variable (like "survivaltime") and put this in right after:
set [ survivaltime v ] to (timer) ... when you want to say how long the player survived, put say (join ( join [You survived ] (survivaltime) ) [ seconds] )

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TuffGhost wrote:
This looks like a job for VARIABLES :b
When the timer starts to count how long you survive, put a reset timer block right before, then once the player has died, have a variable (like "survivaltime") and put this in right after:Code:
set [ survivaltime v ] to (timer) ... when you want to say how long the player survived, put say (join ( join [You survived ] (survivaltime) ) [ seconds] )
Yes that will work. Or, as he dies, just do:
say (join ( join [You survived ] (timer) ) [ seconds] )
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13hoka1 wrote:
could someone tell me exactly HOW to do it in steps, please? I really don't know how to do code.
Here is the first way: 
And my way: 
(The cover sprite would be same color as the stage and it would be positioned on top of the timer watcher.)
Google it.
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1.
[blocks]
<when green flag clicked>
<reset timer>
<broadcast[ start game
[/blocks]
2.
[blocks]
<when I receive[ start game
*run scripts for game until game is over*
<broadcast[ game over
[/blocks]
3.
[blocks]
<when I receive[ game over
<set{ text }to( <timer>
<broadcast[ say time
[/blocks]
4.
Last edited by HD123 (2010-09-09 09:09:38)
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