Why did the coders of this fine program leave out things so obviously needed to be included?
One simple example is 'Next Costume' ....
.... since there's a 'Next Costume', doesn't it seem obvious that there should be a 'Previous Costume'? ...
Afterall, if you can easily cycle through the costumes one way without specifying the number, then why should you not be able to cycle back through the other way?
I wonder how things like this can be forgotten.
Yes it's possible to cycle through one way and the other by using a more complicated method, but if half of an easier method is already there, well, it's almost taunting me, understand? .... is this put there but not the other because the Scratch team expected only animations and not code that relies upon cycling?
Well, this is one more thing you could add to the list for Scratch 2.0 if they didn't already add it.
'Previous Costume'
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coolstuff wrote:
similar to why they didn't add and <I receive> block.1
Sure it can be easily done, but I don't want a new variable clogging up my game, and sometimes multiple ones. If they are going to leave us like this why dont they make I recieve hat blocks,
When Variable () equals ()
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soupoftomato wrote:
coolstuff wrote:
similar to why they didn't add and <I receive> block.1
Sure it can be easily done, but I don't want a new variable clogging up my game, and sometimes multiple ones. If they are going to leave us like this why dont they make I recieve hat blocks,
When Variable () equals ()
Now THAT would be a cool block
I understand what you mean, and I don't necessarily agree that it should be left out, but "ob-la-di, ob-la-da, like goes on, brah."
I vouch for an <I recieve> block in the future
Still, a "previous costume" block is simple enough to make for the user I don't think it's really necessary.
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soupoftomato wrote:
hat block:
When Variable () equals ()
Say, wasn't there a "When < > is true" hat block in an older version of Scratch? I found this in the source code:
Last edited by Harakou (2010-08-19 19:49:47)
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