I didn't really read all of the solutions that people gave so I don't know if the problem's been solved, but I think it might be going into they ground because the center of the sprite is in the middle of the sprite instead of being at the bottom where it would be touching the ground.
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What was the problem?
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Ace-of-Spades wrote:
What was the problem?
The sprite went too far into the ground.
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No I mean how did you solve it? What was causing it to happen?
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I thought you were going to complain about some Scratcher breaking the rules.... [/off topic]
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Harakou wrote:
Ace-of-Spades wrote:
No I mean how did you solve it? What was causing it to happen?
You could like, you know, read the topic. It's only a page long.
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So is the problem officially resolved?
Yep
Ace-of-Spades wrote:
No I mean how did you solve it? What was causing it to happen?
What was causing it to happen:
The y velocity wouldn't detect quickly enough that it was in the ground and should stop.
How it was solved:
I added an
If Touching [Ground]
Change y by 1
And then there was still the problem that you couldn't always jump because sometimes the sprite would not be touching the ground by 1 pixel, so I added a sensor that says when touching ground, allow jump or whatever .
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Harakou wrote:
Ace-of-Spades wrote:
No I mean how did you solve it? What was causing it to happen?
You could like, you know, read the topic. It's only a page long.
![]()
So is the problem officially resolved?
The posts were really long though
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