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Hi, Scratch newbies here.
We have looked at the faqs and forum and can't find the answer to what seems a very basic problem.
We want to have a series of new sprites appear and disappear at certain points in the script for a "master" sprite and can see how to do this via the broadcast, show and hide commands.
BUT how do we start off with only the "master" sprite on the stage?
When we create a "secondary" sprite , it forces itself onto the stage, whereas we want it to appear for the first time at a certain point in the script for the master sprite.
We are probably being VERY STUPID but can't figure it out.
Best
Nicola and Ronnie
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simple, when green flag clicked:
hide
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In fact, scratch does not supports to create or remove sprites in a script.
But you can hide show in a script.
master sprite code: When Green Flag clicked forever wait (1) secs broadcast [appear 1] wait (2.5) secs broadcast [appear 2] wait (3) secs broadcast [disappear 1] wait (2) secs broadcast [disappear 2] ------------------------------- sprite1 scripts: When Green Flag clicked hide When I receive [appear 1] show When I receive [disappear 1] hide ------------------------------- sprite2 scripts: When Green Flag clicked hide When I receive [appear 2] show When I receive [disappear 2] hide -------------------------------
Hope that helped
Joren
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