This is a read-only archive of the old Scratch 1.x Forums.
Try searching the current Scratch discussion forums.

#1 2010-07-28 04:27:07

Locomule
Scratcher
Registered: 2009-08-24
Posts: 500+

the amazingly condensed history of me and computer games

I am now 39, married with 2 kids, switching from a Teaching degree to a Fine Arts degree and loving Scratch. But I started out....

I grew up in bars (just because they are moms doesn't mean they are all genetically predisposed to be good at it heh) playing Pinball and Shuffleboard with college kids. I was good, but still so young that I used a stool and the only way I could reach a flipper was to lean to one side of the machine, then lean the other way to hit the other flipper button. Also where I learned my first "hack" (I think.) People would put their quarters on the glass to let others know that they also had the "next game." But the glass was held down by strips of metal banding. On some machines, there would be a tiny gap you couldn't see between the metal and the glass. So the first few "save game" quarters would slide into the gap, trapped. If I was out of money, I would get a straw and go around digging them out for a few free games. Oh yeah, all games cost .25 cents back then.

Then the table-Pong games showed up in the bars (I was in Tuscaloosa Alabama I believe) and although I was fascinated, I didn't get to play much. Till then, the games were usually in a back room at bars and most patrons seemed to take this table-pong as an intrusion into their "bar" world.

Then my next experience was my cousin's home Pong game. He was older, I always lost and only seldom played. It was like a Playstation or something except that it only had like a few versions of Pong built in. There were no more games via cartridges or anything.

I got an Atari 2600 which was lucky for me because my parents were divorced and we were poor. When we would go to the supermarket, I would beg my mom for a comic book. Instead, she would give me a quarter and say "If you save that, eventually you will have enough to buy a comic book." With an income that slow, every dime became precious! I saved until I had a bag full of silver dollars, quarters, whatever. I dug them out of couch cushions and places best not remembered!
Anyway, I think the Atari 2600 cost like $127 and came with Space Invaders and maybe some racing game with cars, planes, and stuff. At around $30 a game, I only wound up getting a few more. You had to guess which game to buy by which package looked coolest unless you were lucky enough to know someone with that game already. Not a particularly winning formula at the time. Nothing like going over to a buddies house with games lying everywhere lol. My cousin had a racing game with paddles that would spin infinitely and we would stay up all night playing. There was an ice race track (A square that you drove around in a circle) and I discovered instead of slowing for turns, you could keep the gas floored and with much practice, use one finger to spin the paddle around and around and make your car do doughnuts perfectly all the way through the both corner turns. Drove my cousin insane because he was older but I was better. That was where I learned to be best, but not to dominate, unless you just wanted to play by yourself a lot hahaha.

And then came my next game hacking moment. I read about some hacks in some Atari magazines.. in Adventure you could do something weird, forget, but the cool one to me was for Space Invaders. I hated the arcade version cause it was hard and my money went fast. Even the sounds were ominously annoying, like an electronic version of "pathetic human, go home broke now mwuhahaha!" But on the Atari, we read you could hold down a switch when turning on the game and your usually oh-so-annoying single fire bullet that could not be re-fired till it hit something became rapid auto-fire! My mother and I had stayed up literally all night long some nights fighting that game and now, we were doing the same thing except we were mowing our way through impossibly fast levels, it was such a rush!

I walked into the inaugural Gifted and Talented class when I was in 6th grade (1983.) Myself and the other handful of "bright hopefuls" were the guinea pigs for a program that lives on here in the same school 27 years later. Anyway, they made us write short papers on what kind of projects we wanted to do. Novel idea but silly in hindsight but hey, they had funding and a shot of a life-time (small backwards southern town btw) so they just floored it and went with it.
So I was going to ad-lib some crazy book and my friend was going to short-hand it while I free-rapped the plot and then we would edit it together. But when I made it in the door, the first thing I saw was a row of IBM TRS80 Model IIIs (still have an owners manual lol!?!?) and privately went "whoa." In no time, I was sneaking off to see what those guys were up to. It was crazy hard to me, all DOS and BASIC (not VBasic btw) but where I really started learning was by typing in programs that someone found in some magazine. One was a game where you were a "V" in the middle of the screen. Random lines of text with a few spaces were printed above you, then they scrolled down. You had to go left and right to either go through the spaces, or go through letters that wouldn't kill you. We freaked, loved it. The screen was still in the same, text DOS mode but stuff was moving and we had a slight hand in it. I planned my first epic huge rpg game (I was a big Dungeons and Dragon fan) and made it as far as creating a splash screen with a big sword on it. Haha! Hey, it was hard! You had to first draw it out on paper and then translate it into weird data, and the pixels were not little squares but little rectangles.. yeee-haw fun!

Then came the console revolution. The Atari had spawned it. My step-brother had a Colecovision (cough lame cough, hey, the best game I ever played on it was about Smurfs?!?) My grandparents got an Intellivision- amazing system, well thought out games with much more re-playability than others, in hind-sight. But I guess it suffered from bad marketing cause even then people would be like "An Intelli-what?" (ps, know how the years later the Playstation zoomed up there with Nintendo? By selling games on cheap-to produce cds instead of expensive to make cartridges, and selling games cheaper.)

Oh yeah, by now the Game Arcade had also blown up huge!! Arcades for electronic games were first small, out-of-the-way dives run by weird old guys who looked like they were sizing you up for a picture on the back of a milk carton. American games were sooooooo lame. Blocky, weird themes, who knows where they came up with their ideas. Oddly drawn cowboys shooting pong blocks at eachother while an ugly stagecoach scrolled repeatedly up the screen. Cash in some hundreds for quarters Ma, now we're really living! Then they started importing Asian games and bam, a new world opened up. Without getting to specific, they did a much better job of giving you 15 or 20 minutes of gaming bliss for your precious quarters.
Two standout games were Karate Champ, great game play, humor, and for me the first time two people could play at the same time against each other. My next moment of "seeing the light" came from watching some old (lol 20yrs?) dude destroy all the local hotshots and then proceed to beat the game. While everyone else went away mystified, I stuck around like the kid in some Kung-Fu flick. "Mister, Mister! How did you beat all those guys? I didn't even know you COULD beat the machine?!?" He just ruffled my hair, smiled and said "Defense kid." And to this day, a staple of every VS fighting game is that defense is faster than offense so if you can block them you can usually hit them next. (and so I went on to win countless battles in you honor, oh nameless faceless sensai of my past)
The other standout game was Dragonslair. It used stored cartoon animation, just like in a cartoon movie at the theater which was just insane to watch. They could have made a killing just by putting it in a small room with peepholes, then charging kids a dollar a whack to watch some pro play it. But what was more amazing, and scary, it was the first game that cost more than a quarter. Fifty cents to be exact. Many years later I would see my first Coke-a-Cola banner on a website (it used to all be free and non-commercial, really!!!) and think the same thing... "Oh no!"

And back on the home-front, da dada daaaa.... Nintendo. I didn't get one but shortly afterwards came SuperNintendo and I finally scored. You didn't even know where your Atari went, what was it anyway, a 2600, 2400? Who cared? My family was better off financially but I still didn't manage to beg off too many game cartridges.

My next jump in the pc world was getting a home pc, the Commodore 64. I didn't have a floppy drive (big 5" floppies btw) but I had a tape cassette drive that was oppressively slow and faulty. Nothing like waiting an hour and a half for a game to load, but it doesn't load right so you try again. And then the game sucked hahahaha.

BUT!!! now I had a pc in my bedroom, 2 nearly indecipherable user manuals and all the time I needed. And a light pen?!?! I drew Bill the Cat. Ack! I wish I could tell you that I went on to become some genius code monkey. Quake? Yeah, I coded that at lunch one day. Not. Weird little C64 groups were springing up all over the country. In my town, it was populated mainly by old dudes and rich kids. I went once and scored some stupid games and weird files I never understood.
Man, I spent no telling how many nights trying to write games by myself. I could finally get some little spaceship to move right, or some pixelated, mono color dude to punch the air, but that was it.
Once again, we started getting magazines with articles but more importantly to me, code. Know why it was called a Commodore64? Because you has 64k of RAM to work with. Period. No more. So we would type in these games in Basic and it would blow us away how someone could put all their game into a tiny space that we filled up without getting hardly anything to work. Then they started putting out games in binary or assembly code instead of Basic. See, Basic is just a higher level language form of binary. The whole point is no one can read and write binary well enough to code in it except like magic fairy game coders. And it is hard, even for them. Really. So Basic was made with words that represented subroutines (like how Scratch works, or any language higher than assembly lol. Gee, how "high" a language do you reckon Scratch is anyway?) but you didn't know that. You just knew that the first time you did the Hello World program and made your name fill up the screen you felt like a programing god, heh.

My stepbrother and I would spend hours, one of us reading the binary code, "0, 1, 1, 0, 1, 0, 0..." while the other carefully typed each number in. It was more brutal than it sounds. What was really bad was when you made a mistake and it wouldn't run when you finished. The only logical thing we could think of to do was split it and reprogram half. If that fixed it, you were lucky. If not, then you would do half of the other half, rinse repeat until you finally lucked into over-writing the bad data. Then someone (whom I would have named my first unborn child after had I known who) figured out how to put a check-sum in. It wasn't perfect but it basically worked by adding a number after so many code numbers. That extra number was actually the sum of the previous digits, hence the name. The theory was that if you entered one of the real code digits wrong, they wouldn't add up to the check-sum so the program would stop your data entry and you could fix it right then. Not perfect, but so close that we didn't care.

But hey, we were innovative. We were once so desperate to play a computer game that one night we found a box full of that (now) old white and green printer paper that is joined end-to-end to feed into a ?dot-matrix? printer. I figured out how to alter it so that it would feed into a typewriter. I made my step-brother sit dumbfounded (unusual since he was smarter than me I might add) while I sketched out a winding "road" that ran up, down, and all over the connected sheets. After folding them back into the box, I loaded one end into the typewriter (manual, non-electric.) As my step-brother either typed (moved right) or backspaced (move left) I manually rolled the thingy to make the hand-drawn race course "scroll" by. Ever gotten a paper cut by Scrollx before? (Yeah, yeah, I know it was only Y scrolling, GET UP OFF ME I"M OLD!)  smile

I went into the Navy at 17 as an Aviation Electronic Technician. I was sick of school but accidentally did great on the entrance exam. They said the only harder job was nuclear submarine where you had to learn nuclear physics?!? All I know is the guys that dropped out of that and came "down" to our level made us look normal.
During my training, I crashed-course everything from soldering, calculus, trig, how electricity works, and eventually into what electronic components were (the little thingies you see inside a pc or anywhere on a circuit board.) Ever seen an electrical schematic diagram? They used to stick them in or on all electronic equipment just about. Google one and see how much fun they look like ><!! I had to learn to look at one and trace single electron flow through the sucker. And I was like 18 and had a military ID card that got me into any bar.. etc. Nothing like weaving back to your base and barracks at 3:00 AM, just in time for 3:30 march formation for school. Ugh. Hey, I was still a kid. But I wound up drinking 8 Big Gulp sized cups of coffee and standing up in the back of class every day cause if you fell asleep, Uncle Sam wasn't to happy.
I forgot most of the fine details but now I can fix most electronics (and things) pretty easily. But even if we are best friends, if you call me over to fix your air conditioner or install your in-dash, flip-out, touchscreen  whootiewho... the wife's gonna make you cough up some cash. Too many freebies in the past  smile

But one of the really cool things I learned in the Navy was how a computer physically thinks. But I didn't spend any time playing or working on pcs till I got out. Then I went through many years with limited interaction. Then came (for me) the internet on college pcs. With the original Quake, I was hooked on pc gaming, particularly online "deathmatches."

Since then I...
learned computer graphics through Paint in Windows 3.1 through Paintshop Pro, then Photoshop. I have also had a lot of time with Poser (figure animation), 3dsMax (3d cad), gif animators,fractal generators, you name it. I've done graphic mods for NeverWinter Nights, put my own gun in a Ghost Recon mod, spent years playing an early online game called DragonSpires, went on to beta test a ton of games, got 10th best all-time bot at Bot Battle (you scripted your bots AI and it fought 4 other bots in a small arena. You could pick from all kinds of weapons and defense and had to manage ammo, health, and energy and grab random power-ups, last bot standing wins, uber cool but sadly gone) where I not only contributed animated gifs for users to pick from to represent their bots during battle but eventually got offered the programing spot right before it disappeared. Obviously I declined but only because it was in Python and I did not have time to learn it as well as coding the whole game for everyone while it was up and running  sad

By then, in really small and weird circles, I was gaining street cred if for nothing other than all my experiences. Like a permanent oldbie status, I could start some new game (with increasingly limited options of which game though cause I have ALWAYS been stuck on dial-up) and very soon get recognized by someone as Pain from DragonSpires or whatever and get slightly special treatment. But again, I'm the old-school gamer so people were always baffled when I was like "No thanks for the gold and rare items, it is more fun to earn them!" I mean, if you are really gonna play then getting twinked out right away only limits how long you are going to enjoy playing that game.

I wound up at a PlayerWorlds (awesome free rpg game system) game called Delrith Online cause some of my old DragonSpires friends had migrated there. I kinda played it low key a bit but then the call for mappers went out. I quietly applied and then began tiling up the most awesome maps you ever seen. One of my specialties was layering the same old well-used and tired traditional map tiles in carefully thought out ways so you'd just go "Hey, where did that boat/cracked castle wall/whatever come from? That's not even in our tiles?!?!"
Eventually someone identified me and I got made an admin, then eventually offered co-ownership by Dark Troika and Reindeer. Honestly, they did it because of what I did their, not my history. I had admins that worked like laser-wielding surgeons and treated every player wit respect. There was always that guy who knew some hack and wanted to disrupt the game for everyone else. Big hint if you ever end up in my position against "that guy," impress him, befriend him, and put him to work! You will save yourself and your gamers a lot of headache lol!
But once again I turned down the offer. I had spent most of my years at DragonSpires simply as a player. But DS stored the graphics in gif files so I got a good taste of doing isometric tile graphics as well as very simple walking animations for sprites. The PlayerWorlds system was/is free to anyone so I started tinkering with it on my own time. Funny, now my 7 yr old daughter soetimes works a=on a PW game that we only run at home cause mapping is fun! Oh yeah, the reason I turned down the offer was because I had watched DragonSpires fall apart from the top down, then get snuffed out like a candle. I have more huge essays out there in never-land about how this happens to so many sites, games and non-games as well as why it happens at a much slower pace in the real world to companies.
Anyway, I saw the writing on the wall and sure enough right after I said "No thanks," down it all came. Break out the teeny violin time lol.

By now I was married, having kids, and the broadband gaming world was disappearing over the horizon of my dial-up existence. Sniff. More violin please. So where did that leave me? With a crazy wild host of abilities.. no place to call my home.. no 'ride to work' so to speak cause of my uber slow internet connection, so I just drifted in and out of more simple, modem friendly games like UrbanDead and stuck with cd games.

There is far more that I have left out or just flat over-looked. Plus, I have left out the years I spent doing other pc things like learning to record and process audio (music) via Cakewalk, Fruityloops etc mainly at HomeRecording.com many years ago. Fir a brief bit, a buddy and I lan dominated basically the entire world at COD@ but only because we had like the fastest connection on the planet for some weird reason. Did your clan leader get embarrassed one night in front of everyone? Do you remember 2 dudes dropping in with shotguns (yeah, they had to nerf them, sorry) and wiping out your entire squad? Then that was there one, rare night when we played different sides and went through servers providing body armor for each other till we got kicked. Talk about funny, "Ok man, 2 of my teammates are coming up te stairs after you. Pow pow. Next please?) I had a song that was supposed to go on HomeRec's  very first compilation cd but I yanked it at what I thought at the time was the last minute. Perfectionist.

So how did I end up here? My wife is the Director of Operations at our local museum and they needed instructors for a summer class for kids. I had been working on my teaching degree and a friend knew that and got me up there. Then they found out about my um, extended capabilities (I call it insanity, whatever) and had me teaching all kinds of classes. One of them was a class on the Pico system. It is basically like combining Scratch with the Lego Wedo system. Hey, you think Scratch is fun? Me too! lol but you ought try transmitting your code via infra-red into a little brain that then interacts with light, sound, voltage sensors, etc while also being able to control a motor. And Legos have gears. Hmmm? Oh yeah baby, I had to build a (wired) remote control car with headlights, a horn, etc. They have a bunch of the kits. Recently it dawned on me that since the 'brains' can both transmit and receive light, you could theoretically combine them into a larger 'thinking' circuit that did something like, oh I dunno, made a decent size Lego robot walk around, feeling for obstacles or light changes and reacting accordingly. Maybe I'll sneak in one weekend and grab an empty  office and just do it... ha!

But while researching Pico (agreed to teach the class without having ever heard of it) I found Scratch. Hey man! I spent like part of a lifetime beating myself senseless trying to learn this stuff and here are all you people, !young people! going about it like it is second-hand nature. "Grab some Cheerios, feed the dog, fix the script in my scrolling platformer, and then see if Mom is really going to make me mow the stupid lawn. Yeah, I know that's not everybody but you get my point. I had to out-genius an entire school of kids to get my exposure whereas yo guys click download, wait a second, and then see if it looks worth your time!

Hey, I'm not knocking anyone! You have no idea how lucky you are to have it so good, but I'm sure my great grandparents would say the same to me. For them downloading meant forking the hay off the wagon. They wore flour sacks for clothes and whittled their toys out of broom handles. "Ma, Jessie's got a new stick and he won't lay me play with it none!" Or how about using (surprise) a stick to roll a wagon wheel rim to shool beside you. I may be pushing 40 years old but any game you play with a stick while WALKING TO SCHOOL has Epic Fail written all over it from top to bottom!

And their lies the conundrum my young friends  big_smile  Some tell me that it is cool having lived through all this stuff, thanks! I suspect it is much cooler as a too-long funny story than back when I was rolling that type-writer thingy and thinking "Gee, I'm innovative as a mug but this is pretty sad really" hahaha.

So here I had given up on ever learning game programing. I've done a working online C+  multiplayer thingy (very basic) and assorted macros and whatnot but I never really knew the nuts and bolts about what makes a game work. But in my comparatively short time here at scratch, I have learned a TON of standard game routines from scrolling to collision detection etc etc. But more importantly to me, I get to hang out in All About Scratch and share this knowledge with everyone else! I dunno, I'm wired funny to start with. But I really believe that the way your brain works as you get older gives you a slight advantage, not really "smarter" but with more or better functioning Ram! I can juggle so many inter-related concepts in my head now that I find myself snapping back to reality at 4:30am only to realize that I am snapping code blocks together without even remembering where they came from, or what they are. And then they work?!? Definitely a sign for bedtime, heh.
Here is the most awesome thing of all to me lately. I have begun programing in my sleep. Really! And not just dreaming about programing but actually working on real problems I'm having while awake, trying out different solutions and seeing what works. Of course, I am only dreaming so sometimes I remember the strangest blocks and things happening on the stage, hahahaha. But amazingly, one our two of the ideas either make sense or make sense enough to work in some bizarrely semi-brilliant fashion. Who knows, I've kind of started getting to know Archmage in the forums.

Maybe he and I will become best friends. Together, we end up spearheading the next great  Scratch Mod which in 25 years become Wiz-Scratch version 206.3 only I died (cancer, why not?) and now he has finished coding his dream-state time-traveling application and is going back through time to now, trying to get me to write some code that will morph through time into a vital piece of whatever he needs to save humanity from (insert favorite apocalyptic theme here please) That's cool with me bro, but can you help me with me stupid RPG game tonight first?

smile

Lastly, I am also crazy mad about playing music mainly on guitar, doing art with whatever medium you have around, my family, and all kinds of traditionally 'non-masculine' things.. only now I am 6'1" and 200 lbs and look more like a football player than the nerd that I really am. Never let anyone define what it takes for you to feel ok about just being yourself. Most people that doubt you secretly wish they could do whatever you are doing and the ones who try to sell you on something else are often doing it for their own benefit, not yours. That is not to say that the world or the people in it are messed up, but instead to remind you that boundaries are just imaginary walls. With some good old fashioned "want to," or maybe a really fast moving sprite, you can go right through them.  > = P
And you're never to old or young to learn something new. I tried out for my first play tonight as a matter of fact, we'll see if I make it!

Last edited by Locomule (2010-07-28 05:13:27)


aka Pain from DragonSpires, Delrith Online, BotBattle, Urban Dead etc etc lol

Offline

 

#2 2010-07-28 04:34:13

calebxy
Scratcher
Registered: 2009-12-31
Posts: 1000+

Re: the amazingly condensed history of me and computer games

That's not particularly condensed.  hmm   tongue   lol


I'm making my own Doctor Who series!  big_smile  See the first episode here.
And please join Story Zone!  big_smile

Offline

 

#3 2010-07-28 04:48:45

Jonathanpb
Scratcher
Registered: 2008-07-25
Posts: 1000+

Re: the amazingly condensed history of me and computer games

O_o Wow, really nice awesome autobiography!  smile   smile   smile


"Human beings... must have action; and they will make it if they cannot find it.
-Charlotte Brontë

Offline

 

#4 2010-07-28 04:49:34

TheCatAndTheBanana
Scratcher
Registered: 2008-03-21
Posts: 1000+

Re: the amazingly condensed history of me and computer games

Wow. Just, wow.


My Newest Project!
Ceta? wat r u doin? CETA! STAHP!

Offline

 

#5 2010-07-28 06:52:33

MyRedNeptune
Community Moderator
Registered: 2007-05-07
Posts: 1000+

Re: the amazingly condensed history of me and computer games

Wow! I agree with Calebxy - the title is clearly sarcastic, lol!  big_smile  I seriously spent like 30 minutes reading all that. Although, it wasn't hard to read like some texts. Your writing style is nice. ^^

But that was an epic autobiography. Seriously.  big_smile  It's so weird to read and it's funny at some points. ^^

Locomule wrote:

But while researching Pico (agreed to teach the class without having ever heard of it) I found Scratch. Hey man! I spent like part of a lifetime beating myself senseless trying to learn this stuff and here are all you people, !young people! going about it like it is second-hand nature. "Grab some Cheerios, feed the dog, fix the script in my scrolling platformer, and then see if Mom is really going to make me mow the stupid lawn. Yeah, I know that's not everybody but you get my point. I had to out-genius an entire school of kids to get my exposure whereas yo guys click download, wait a second, and then see if it looks worth your time!

Yeah, technology seems to have so much more possibilities now... compared to several dozens of years ago. O.o

Locomule wrote:

Who knows, I've kind of started getting to know Archmage in the forums.

Maybe he and I will become best friends. Together, we end up spearheading the next great  Scratch Mod which in 25 years become Wiz-Scratch version 206.3 only I died (cancer, why not?) and now he has finished coding his dream-state time-traveling application and is going back through time to now, trying to get me to write some code that will morph through time into a vital piece of whatever he needs to save humanity from (insert favorite apocalyptic theme here please) That's cool with me bro, but can you help me with me stupid RPG game tonight first?

The default apocalyptic theme on Scratch is this. ^_^

And I looked at your art, it's great! :-D How long have you been doing this?


http://i52.tinypic.com/5es7t0.png I know what you're thinking! "Neptune! Get rid of those filthy advertisements and give us back the Zarathustra siggy, you horrible person!" Well, don't worry about it, the Zara siggy will be back soon, new and improved! ^^ Meanwhile, just do what the sig tells you to. >.>

Offline

 

#6 2010-07-28 07:16:42

Chrischb
Scratcher
Registered: 2008-07-24
Posts: 1000+

Re: the amazingly condensed history of me and computer games

O_O THAT'S LONG
It's so interesting - and I feel spoiled.  tongue


I fall: It's a tragedy. You fall: It's comedy.
Hmph enjoy your fall - I get a lovely spring... without pans of new leaves.

Offline

 

#7 2010-07-28 07:22:19

chipguy
Scratcher
Registered: 2009-09-09
Posts: 500+

Re: the amazingly condensed history of me and computer games

whoa! how long did that take?


http://scratch.mit.edu/static/projects/chipguy/2919121_sm.png by yours truly  big_smile

Offline

 

#8 2010-07-28 07:33:43

ScratchReallyROCKS
Scratcher
Registered: 2009-04-22
Posts: 1000+

Re: the amazingly condensed history of me and computer games

I wouldn't say "amazingly condensed".....


http://imageshack.us/a/img694/3806/sigmad.png

Offline

 

#9 2010-07-28 09:14:38

Blade-Edge
Scratcher
Registered: 2009-06-13
Posts: 1000+

Re: the amazingly condensed history of me and computer games

Are any of those games you mentioned still up?


http://img29.imageshack.us/img29/5145/scratchycat.gif CLASSY

Offline

 

#10 2010-07-28 09:25:00

coolstuff
Community Moderator
Registered: 2008-03-06
Posts: 1000+

Re: the amazingly condensed history of me and computer games

Wow! That was really interesting! I got to the game arcade (after the gifted class) and definitely plan on finishing this. Like MyRedNeptune said, you have a really great writing style  smile

Offline

 

#11 2010-07-28 12:45:11

Locomule
Scratcher
Registered: 2009-08-24
Posts: 500+

Re: the amazingly condensed history of me and computer games

Thanks ya'll! If you are young and want to write/read/think better, READ BOOKS. They are gymnasiums for the brain and there are so many genres if you can't find a niche you like then you just aren't really trying now are ya? . And my punctuation and grammar tend to lean towards atrocious but I have forgone a modicum of "correctness" in order to more fully release the chi of my inner message. (flexes like Neo, yet only the bookshelves warp?)  smile  And no, that's not a spell-checker behind my back? (big fake innocent puzzled look) And I am obviously quite insane but I try to make it a kinder, gentler sort of insanity. Ok, at least more humorous?

MyRedNeptune- remember that dude drawing in the back of class who could pass the test but is just kinda does his own thing. That was me. But I only started taking my artwork seriously at the end of 2007. People often see me paint of perform and say "I wish I could do tat but I wasn't born with it." 99% of art is measuring stuff. Proportions, tones, values, etc. All measurements. And music reminds me of programing, completely indecipherable until you start doing it then you go "Hey, I'm doing it!" lol. But I don;t kid myself. For the gains I have made in the areas I selfishly prefer to dwell on, other aspects suffer. Eschewing material wealth and possessions is all great and all, right up till you get married  hmm  Luckily I waited til I found someone who loves all my weird qualities so we are best friends. She is a social freak too, just in different ways. Loved the link! I started something kinda similar, an animation where you start in space and then zoom into the world, into North America, etc. Took some tricy scroll timing and sprite rotations but it looked cool, I just never finished it.


Blade-edge- I'm not positive but last time I checked....
UrbanDead was still going strong.. and I have more alts there than I can now remember lol

BotBattle and Delrith Online never came back up

DragonSpires is a funky subject. Old DS will always be nearest and dearest to my heart I suppose. Oddly enough, AFTER DS I went on to become friends with one of the creators, Motorhed (Chris Wolfe) which will become an important point in a moment.

But more to the point, yes it is up. No, I will not play it. There are more opinions on "what happened" than you can shake a stick at (just Google it when you have a while, look for Mo and Mechs dueling "History(s) Of Ds."
MY short version, aided by Mo and Mechs own re-telling (cause I was a payer back then and so mostly out of the in-the-know loop) is that they spent years nursing DS from a fledgling Great Idea into an honest-to-goodness bit of homebrew gaming genius. Wanna know the genius? It was a social sight cleverly disguised as a sprawling RPG complete with wacky quest goodness and plenty of monsters, items, etc. Like I said, I was the nerd who instead of hanging out and making fun of the players, actually played. I only found it because it was free!!! and ran great over my dial-up. Everyone else was fragging each other to bits Monster graphics card-enabled glories of green alien blood in Halo or whatever. I had a 2d knight that walked kinda funny. Hahah! Progress, I retreat and haughtily poketh thee in thine eye!
Anyway, DS was already getting noticed when I first started. At its high water-mark, their were 40 or 50 new accounts being made nightly. Mech used to drop this big, evil warlock spawning boss called Nezerath into the place where everyone hung out called Main, and all the newbs would lag out and die while oldbies just move over a map or so and sighed a lot. Yeah, I know "Main" sounds kinda lame but the place was founded by computer geeks who had little tolerance for 'ordinary people.' Throw in Mo's insanely hilarious sense of humor and it became difficult to tell if something was truly lame or if you just looked like an idiot for missing the sarcasm. And even if you were right and it was lame, people would generally claim you were an idiot anyway just to mess with your head.
Of the 2 owners, Mech stated showing up less and less. Mo did too briefly but he came back to his baby nonetheless. Now I know that even though Mech half-heartedly did a few more DS code things, he had moved on to Furcadia which was kinda like DS part 2 although it wasn't publicly acknowledged that those developers also started DS. See, DS had been a little cool thing that lived and died till Mo and Mech took over and made it awesome. I came along after that. But anyway, the entire DS game had been abandoned by it's coders. Mo was a great graphics guy (and went on to do all kinds of stuff including be haunted by his own creation, DS ) but he didn't code. And our of no where came the fabled Korean Investors (cue cool music) who wanted to buy and market DS. Awww man, as a game maker, that is one of your dreams!
But like the opposite of rats fleeing a sinking ship, all the old "yeah whatever I'm out of here" coders started resurfacing and lining up for their piece of the money pie. They figured that even if they only helped code an old, tiny version of what DS had become, they wanted most of the money. I think out of the $15,000 being offered that Mo's cut was $1000 out of a 4 way split. 1 measly grand for Mo, old Mo who had breathed life into not only the graphics but filled every stinky little corner of the game with his deliciously decadent sense of humor. Old Mo, who had stuck around to do the duties of running the game while the others moved onto greener pastures.

Naturally, he was a little put off by the idea. Understatement of the year there by the way. So he said "No." Now Mech had indeed spent many years of his life with DS, I'll give him that. But I do art and code. You go write some rpg game with 60+ maps, hundreds of items and then come back and tell me what was harder, getting the code together and stable or doing the artwork? I already know the answer. See code either works, doesn't or at least works well enough to use. Nobody plays countless hours worth of code work and goes "Well that doesn't look right, and this looks ok but the colors are too bright and it's just kind of boring." Or "Hey, that script was hilarious!"

Mech retaliated by first locking up the game files so know one could make any changes except minor scripting things just to keep the daily activities going and the server app functioning. Then he just pulled the plug. Years worth of collecting (cough hacking cough cough) rare items, loads of friends I had met and hung out with daily, all gone.

I skipped the bit where Mech and Mo briefly tried to re-invent the game on new servers. It didn't look or feel new and they were deadlocked into battle by then, according to MO.

Anyway, Mech's final volley was to give away the source code including all Mo's art and everything else he had done, completely against Mo's wishes. Now I obviously sound a little one-sided on the Mech and Mo thing. Back then, I was mad at them both! Forget their little stand-off routine...
If you create a successful platform for social interaction, NEVER forget that as much as the users owe you for doing that, you owe them just as much because without them you are nothing. Pencil that down somewhere, it could save you literally years of grief someday!

As of literally a week or so ago, I was Googling DS and to my surprise and delight, discovered that DS was back up as of less than a week ago! Giddy with delight, I logged in and sure enough, it was the real deal and not some well-intentioned but poorly finished clone like I had seen many times before. I talked briefly to the guys who did it and yep, it was the old source code. Like a kid in a candy store, I ran around through DS alone lol, grabbiing quest items, checking to see if certain old hacks still worked, and generally just tickled to death to once again roam those fabled isometric streets. Heck, I even got my 7 year old daughter to make an account (ps enjoy life now as I am training her to take over the world and destroy you all someday) and she loved it! Especially when I popped open a client-end  gif file and started telling her about how you could re-draw the images and tiles to make your own graphics mod.
About once every year or so I drop into Mo's personal forums just to make some stupid remark, my version of "Hi" in honor of DS's tradition of non-conformity I guess. So I promptly logged in and posted, and Mo went calmly berserk. Poor guy. I didn't know about Mech giving the source files away, I just assumed that Mo was behind the "rebirth." The current 'owners', one of whom I know was a player after I quit, were very kind and polite but basically said "Mo never had a contract, Mech removed him from the project and gave it away under the GPL." In my opinion, if the GPL allows you to so frivolously give away other people's work, it should be burned at the stake. Yeah, I know it does great things too but in this case, not so great.

So, yes DS is up. No, I will not play it, no matter how many times my 7 yr old asks either. I explained the deal to her, she is also an artist, and she agrees with me. It is rough, I mean the place is truly silly and you would probably log in long enough to go "Ewww this is old and blocky looking" but it is my history.


So why yet another overly-long tale? There is much knowledge to be gained from our suffering young Jedis. Here is (again, just my opinion) the biggest lesson I took away from this beautiful disaster....

If you create an internet game, a site, or even a real world business, you work hard and long hours to make it successful. And if it becomes so, people will participate and many will honor you as being "the man." (sorry gals, not my terminology really just trying to make a point) But we are ALL only human. One day, you will get bored of it, sick of it, interested in something else, or maybe just get to old and die. Where does that leave all the people who participated? All the users who made you "the man?" What happens is when you go big, all of a sudden everybody wants to be your friend. And most also want that rare sword, and they want people to respect and fear their admin status, they want to go somewhere and be known as a somebody. Heck, we all want that right? And as your game (or whatever) expands, you can no longer do it all by yourself. So you have to recruit helpers, often seemingly elite oldbie players, to help out. Hey, these things run 24/7 so you're gonna need mods for your forums, (always a delight so Kudos to Scratch for maintaining the best run forums ever btw) game admins in your time zone as well as more across the planet because they will be awake monitoring things while you are sleeping. And someone has to constantly add new quests, items, maps etc to keep players happy. Can you see how quickly things can outgrow your ability to see what all is going on? And behind your back, some admin who is supposed to be STOPPING people from using that newly fund dupe hack (and the hacks never end, dupe hacks can wreck your economy causing necessary player wipes, then you get a bad rep all over the net as players run around screaming "unfair!!) is instead giving out the rarest items in the game to his buddies and every character with a cue sounding female name. And you don't have an all seeing eye so you are constantly getting conflicting reports about incidents and trying to figure out who you can trust most vs who is plotting to either push you out of your own game or maybe just bring the whole thing down for their own evil, personal satisfaction. You know that guy, he struts around in forums wrecking havoc all over internet forums elsewhere.

Sound a little over-whelming? Remember, you started this beast out of love for the game and on a whim of a dream. Now you are both God and the Devil, everyone wants something, man I just wish I could relax for a second maybe?!? So what is Loco's answer?

Well, I try to remember I could always be wrong but here is my take. The problem is that after all that work, after gaining all that clout, no one wants to say "I'm ready to move on, someone else take over."  No one wants to not be "the man" anymore. Not to mention, what if "they" wreck all your hard work!?! Can anyone be trusted? It is a weird mix of selfishness and love for the thing you made. So usually (again, even in the real world but at a much slower pace) they ride it into the ground. They are too disinterested, frustrated, pre-occupied, WHATEVER to continue all that nourishment and care. It gets exhausting on a big level, not to mention having to put up with people slamming you even for the actions you do take because if enough people are involved, someone will always dislike what you did.
Think of it like building a cool thing out of Legos. You get enough done to show it off so you hold up high up in the air and yay! people come to look at it. So you keep adding more pieces and it becomes more intricate and wonderful to behold but all the time, it gets heavier. So more and more people come to awe at it, exactly what you wanted, and you try not to show the strain. But if at some point you don't give it to someone else to hold up, you will eventually collapse and so will your dream.
So I'm not telling you how to avoid the strains of success, they just exist. But the key to keeping your dream alive is a plan to someday give it away, often to the players themselves. That is not giving up, it is not failure, but instead is the natural evolution of success! Nobody lives forever! Now, remember that thing I mentioned about how the players owe you but you owe them?

In my opinion a GREAT example of 'doing it right' goes out to Id with their original release of Quake. I'm sure there are multiple horror stories behind those scenes as well (hey, people always make things interesting heh) but here is what they did. After Quake I went huge they gave the source code away to the players. Fantastic mods were made, even more people played and it went on to influence every online multiplayer frag fest made since. Hey, what do I now? Maybe Quake also had its "Motorheds" semi-privately taking a flogging while the rest if us gamed away. I don't know.

But I do know that the idea of Motorhed who created DS being forced to log back in as a player is just a sad state. No, he doesn't want DS up. Especially when the next set of Korean investors come in and pay someone else for his work. So you won't find me there. Hey, I don;t claim to always be right. All of this is just fro my experiences, some hings I learned later and is ultimately my opinion only.

I just put it here because hopefully, many of yo guys will end up on the verge of 'going big' someday and maybe, just maybe you'll remember the words of that weird old dude from the forums,5 10, 15 ,20, 25 years ago. Sound like a long  time to you? Just blink.

Now, what in the Sam hill are you green recruits doing gathered around a chow hole, sucking up some old washed-up seadog's pointless tales of misery and joy? Get back in those trenches, I need two men on a jump routine, a whole platoon manning the new suggestions page, 4 squads covering scrollx and for Pete's sake, will someone kindly find General Paddle2See and tell him his stinking coffee is ready?  big_smile
(ps ran out of time late to get wife for lunch will edit later for mistakes sorry so long and I love crunchy peanutbutter)


aka Pain from DragonSpires, Delrith Online, BotBattle, Urban Dead etc etc lol

Offline

 

#12 2010-07-28 12:46:58

RobotKitty
Scratcher
Registered: 2009-07-16
Posts: 1000+

Re: the amazingly condensed history of me and computer games

tl;dr


Everyone's argument is invalid. Your argument is invalid.

Offline

 

#13 2010-07-28 12:51:20

waveOSBeta
Scratcher
Registered: 2009-12-08
Posts: 1000+

Re: the amazingly condensed history of me and computer games

RobotKitty wrote:

tl;dr

QFT


http://internetometer.com/image/10202.png]
New signature coming soon!  smile

Offline

 

#14 2010-07-28 13:01:56

archmage
Scratcher
Registered: 2007-05-18
Posts: 1000+

Re: the amazingly condensed history of me and computer games

Locomule wrote:

Who knows, I've kind of started getting to know Archmage in the forums.

Maybe he and I will become best friends. Together, we end up spearheading the next great  Scratch Mod which in 25 years become Wiz-Scratch version 206.3 only I died (cancer, why not?) and now he has finished coding his dream-state time-traveling application and is going back through time to now, trying to get me to write some code that will morph through time into a vital piece of whatever he needs to save humanity from (insert favorite apocalyptic theme here please) That's cool with me bro, but can you help me with me stupid RPG game tonight first?

Oh that reminds me, I really need you to write some code for an Anti-Alien Invasion program. After you get that worked out, I'll help with that RPG.


Hi, I am Archmage coder extraordinaire. I do Scratch,pascal,java,php,html, AS2 and AS3. Leave me a message if you want coding advice. Also check out my personal website, lots of good stuff about web development, Flash, and Scratch (v1 and v2) !

Offline

 

#15 2010-07-28 13:58:39

Harakou
Community Moderator
Registered: 2009-10-11
Posts: 1000+

Re: the amazingly condensed history of me and computer games

Condensed? If that's condensed, you could write a saga with the full story.  big_smile  Regardless, it's great to hear your mini autobiography. It's rather inspiring, actually. My uncle (who is 50 now) tells me about his exploits if I ask him. He told me once about a program he wrote for the Commodore 64 that stored all his father's (my grandfather's) Ham radio contacts to make them easier to manage. He was really proud of it at the time he wrote it, being one of the best he had made.

I definitely take for granted how much easier it is to get into programming nowadays. All I have to do is Google a good beginning language, download it, and then Google a tutorial. Definitely easier than the way you had to go about it. Thanks for writing that; I can really gain a lot from it.


http://www.blocks.scratchr.org/API.php?action=random&amp;return=image&amp;link1=http://i.imgur.com/OZn2RD3.png&amp;link2=http://i.imgur.com/duzaGTB.png&amp;link3=http://i.imgur.com/CrDGvvZ.png&amp;link4=http://i.imgur.com/POEpQyZ.png&amp;link5=http://i.imgur.com/ZKJF8ac.png

Offline

 

#16 2010-07-28 16:57:58

Locomule
Scratcher
Registered: 2009-08-24
Posts: 500+

Re: the amazingly condensed history of me and computer games

Archmage jokes! It was all worth it..!  smile

Harakou, thanks for stroking the (literally) old ego  big_smile  I'm just sorry for any readers sake's that my story is like the Dollar Store version of  that time period. Maybe this will spur some more old timers to relate their tales of endless console games, private Basic tutors and  the time their dad went "You know, I'm just gonna buy you one of those PacMan machines to play at the house!" Or maybe even some non-American history, that would rock! Since so many of my favorite games came from overseas, I always envisioned golden palaces full of amazingly cool arcade games...

ps Does your uncle have a pc? Get him Scratch, he will love you forever. Not saying he doesn't now...  tongue

Last edited by Locomule (2010-07-28 17:17:23)


aka Pain from DragonSpires, Delrith Online, BotBattle, Urban Dead etc etc lol

Offline

 

#17 2010-08-01 15:11:41

Harakou
Community Moderator
Registered: 2009-10-11
Posts: 1000+

Re: the amazingly condensed history of me and computer games

Locomule wrote:

Archmage jokes! It was all worth it..!  smile

Harakou, thanks for stroking the (literally) old ego  big_smile  I'm just sorry for any readers sake's that my story is like the Dollar Store version of  that time period. Maybe this will spur some more old timers to relate their tales of endless console games, private Basic tutors and  the time their dad went "You know, I'm just gonna buy you one of those PacMan machines to play at the house!" Or maybe even some non-American history, that would rock! Since so many of my favorite games came from overseas, I always envisioned golden palaces full of amazingly cool arcade games...

ps Does your uncle have a pc? Get him Scratch, he will love you forever. Not saying he doesn't now...  tongue

Yeah, he has a PC, but he has Juno (dial-up internet). It's horrendously slow and I'm pretty sure he gets charged by data use. So he definitely wouldn't use the online part of Scratch, although he might be interested in the program itself. I'll be sure to tell him about it. Thanks for the idea!


http://www.blocks.scratchr.org/API.php?action=random&amp;return=image&amp;link1=http://i.imgur.com/OZn2RD3.png&amp;link2=http://i.imgur.com/duzaGTB.png&amp;link3=http://i.imgur.com/CrDGvvZ.png&amp;link4=http://i.imgur.com/POEpQyZ.png&amp;link5=http://i.imgur.com/ZKJF8ac.png

Offline

 

#18 2010-08-01 15:25:44

Theparadoxial
Scratcher
Registered: 2010-05-26
Posts: 100+

Re: the amazingly condensed history of me and computer games

PlayeyWorlds? You played Graal? I used to play that. They don't games like they used to in the 90's.


Ugh. Theparadoxial will never come back - lonwol

Offline

 

#19 2010-08-13 10:19:27

Locomule
Scratcher
Registered: 2009-08-24
Posts: 500+

Re: the amazingly condensed history of me and computer games

Sorry, just saw this. I downloaded Graal to check out the graphic tiles but never played it. That was when I was at Delrith Online. I didn't really realize it at the time but looking back, it was the player communities that made those games great, in my opinion anyway.


aka Pain from DragonSpires, Delrith Online, BotBattle, Urban Dead etc etc lol

Offline

 

#20 2010-08-13 11:16:50

antimonyarsenide
Scratcher
Registered: 2010-02-03
Posts: 1000+

Re: the amazingly condensed history of me and computer games

You could make a book out of that.  hmm


http://myfastcounter.com/count.php?c_style=75&amp;id=1284314427
No, I'm not back (yet  tongue ), so pretend this is invisible.

Offline

 

Board footer