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#76 2010-08-04 12:52:29

shamrocker
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Registered: 2009-03-19
Posts: 1000+

Re: Mega Maestros

Sure, Wave. Don't quote, but I'm ignoring Subh for now,


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#77 2010-08-04 12:57:40

waveOSBeta
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Registered: 2009-12-08
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Re: Mega Maestros

I was talking to Subh. xD


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#78 2010-08-04 13:03:13

16Skittles
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Registered: 2009-08-26
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Re: Mega Maestros

I'm starting from scratch for the web site. "copyright 2008 google" don't want any trouble like that pac-man thing.  hmm


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#79 2010-08-04 13:24:54

shamrocker
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Registered: 2009-03-19
Posts: 1000+

Re: Mega Maestros

waveOSBeta wrote:

I was talking to Subh. xD

Oh. Lawl. FAIL. Meh, highlight the post.


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#80 2010-08-05 06:41:27

Subh
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Registered: 2010-05-25
Posts: 100+

Re: Mega Maestros

Whats SI?


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#81 2010-08-05 09:38:58

waveOSBeta
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Registered: 2009-12-08
Posts: 1000+

Re: Mega Maestros

Space Invaders Dx


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#82 2010-08-08 01:15:10

Subh
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Registered: 2010-05-25
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Re: Mega Maestros

bump


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#83 2010-08-14 08:48:54

waveOSBeta
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Registered: 2009-12-08
Posts: 1000+

Re: Mega Maestros

bump


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#84 2010-08-21 08:35:45

Subh
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Registered: 2010-05-25
Posts: 100+

Re: Mega Maestros

bump


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#85 2010-08-25 10:42:27

Subh
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Registered: 2010-05-25
Posts: 100+

Re: Mega Maestros

bump 2


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#86 2010-08-26 11:51:29

Subh
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Registered: 2010-05-25
Posts: 100+

Re: Mega Maestros

Now that no work is being done, I PROPOSE making a "Radar" based searching program. Once it is finalised, I will communicate to all MM members to contribut ideas for the project


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#87 2010-08-27 10:08:23

Subh
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Registered: 2010-05-25
Posts: 100+

Re: Mega Maestros

No answers yet.

I shall now post a message to each of the members saying-

Dear MegaMaestro member, We have decided to make a new project that will be a radar/sonar based direction-finding bot. Please give your views on the project here- http://scratch.mit.edu/forums/viewtopic.php?id=41429&p=4. No answer may result in your removal from the group. Thank You

I'm sorry if the letter is not very OK.

I also propose increasing the team limit to 15.

I propose putting up the following line on our post no. 1-
" Please do NOT apply if you shall not be active for our collab"


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#88 2010-08-27 17:51:26

16Skittles
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Registered: 2009-08-26
Posts: 1000+

Re: Mega Maestros

could you explain more please?
1.)what type of program is this?
a.)Game
b.)"I can make this because I'm awesome and can"
c.) other

2.)what is the concept in a little more clarity please.  smile


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#89 2010-08-27 19:09:39

DaGamez
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Registered: 2010-04-18
Posts: 1000+

Re: Mega Maestros

Space Invaders? Can anyone leave me a link to the latest project? I can start working later or tomorrow. I´ll be busy, have tons of things to do and I have School RPG  tongue


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#90 2010-08-28 10:36:40

terminator68
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Registered: 2008-02-26
Posts: 1000+

Re: Mega Maestros

Ok, I am viewing it Subh. Tell me when to get started the project  big_smile .

Ideas:

We can make it so that when enemies (small silhouettes on the radar), and you click them, you destroy them and perhaps get points  big_smile .

Last edited by terminator68 (2010-08-28 10:40:58)


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#91 2010-08-28 10:51:39

DaGamez
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Registered: 2010-04-18
Posts: 1000+

Re: Mega Maestros

Tell me when to get started, I´ll start after Term finishes, I guess. Whenever, hopefully after I finish School RPG  tongue


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#92 2010-08-28 12:33:47

Subh
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Registered: 2010-05-25
Posts: 100+

Re: Mega Maestros

Thanks for replying  big_smile .

The program I am trying to think is where one sprite always tries to find a given goal in the shortest time possible.

For that, I am thinking whether we can implement a SONAR kind of system (where another sprite gets emitted from the main sprite and gets bounced back form the goal, telling the main sprite where the goal is) or a RADAR kind of system (where a long line like sprite is attached to the main sprite and constantly rotates, thus finding the goal if close enough)

I , for one, do not like the idea of having invisible sprites that do the job and want all the sprites to be visible to the user.

Once our base programming is done, we can always twist it a bit to make it like the deteriobot (By illusonist) or like some other program.

Any ideas/questions ?

Also, I wanted to ask whether to use the Radar or the sonar system or both together (The sonar will take more sprites and hence be more complex).


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#93 2010-08-29 11:23:02

shamrocker
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Registered: 2009-03-19
Posts: 1000+

Re: Mega Maestros

Hmmm.... I'd like the sonar.


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#94 2010-08-29 12:09:22

terminator68
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Registered: 2008-02-26
Posts: 1000+

Re: Mega Maestros

We could use the background in RHY's "LINE" project. That could make it look cool  big_smile !


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#95 2010-09-01 06:50:40

Subh
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Registered: 2010-05-25
Posts: 100+

Re: Mega Maestros

Sonar Or Radar??


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#96 2010-09-09 13:13:37

Subh
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Registered: 2010-05-25
Posts: 100+

Re: Mega Maestros

bump


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#97 2010-09-09 18:25:57

16Skittles
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Registered: 2009-08-26
Posts: 1000+

Re: Mega Maestros

just wondering, why are we the mega teachers?  tongue
(maestro in spanish is teacher)


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#98 2010-09-10 12:40:32

Subh
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Registered: 2010-05-25
Posts: 100+

Re: Mega Maestros

Maestro in english means GREAT


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#99 2010-09-10 17:17:41

16Skittles
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Registered: 2009-08-26
Posts: 1000+

Re: Mega Maestros

Subh wrote:

Maestro in english means GREAT

oh.


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#100 2010-09-11 13:24:42

Subh
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Registered: 2010-05-25
Posts: 100+

Re: Mega Maestros

Actually it means "MASTER", as in a person great at doing something.

ontopic, everyone.

I am the deputy leader in wave's absence and I need you vote in choosing radar or sonar for our project.

After 2 days, I shall take the decision.

A communication about the same will be sent to all members shortly


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