I'm starting work on Zero G 2 and would like some suggestions for features and such. I'm making it a scroller, but not just any scroller, one of the most complex scrollers in the history of scratch! Instead of the ball flying in different directions like in the first version, now the area turns instead, keeping you player right side up all the time. Believe me, the math to get the game to do such a thing was incredibly complex and took me 3d days to get right. Right now, I'm simply working on the engine for the game, but once that has been perfected, the real fun begins with level designs.
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(X) Completed
(/) Started
(0) Finished, but causing lag
( ) Still Brainstorming on
Zero G 2
Engine (/0)
Player (/)
Levels ( )
Menu ( )
This should be a pretty awesome game, but it'll take forever, so no promises on a date.
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