I have absolutely no idea, but don't make it too difficult because I don't think i'll be able to do most things.
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Wolfie, I just saw the flag thing you put up. All I can say is, COOOOOL!!!!!
Sorry, just had to say that.
And Sperry, I don't think we should do an art project.
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I'd say a 1s1s-er of some kind, but I don't see how we could make it as a team...
Perhaps if we make one large game, with two smaller projects on the side... Simplicity is sometimes the best for the smaller ones...
I know! If anyone else likes making 1s1s-ers, we could make a mini-games bucket as a side project! I could probably make a couple of small games to contribute to it...
As for the big project... reading through the MC page, I don't really get it...
I get that it's a strategy game, but I don't understand the objective of the missions...
It looks complex, but if we were to make it 2D (face down-scroll or side-scroll, I'm not sure which would be best), it might work... We'd have to shorten the amount of missions quite a lot, though (a little underhalf the missions? That would give us 15 missions to create...)
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Wolfie1996 wrote:
I'd say a 1s1s-er of some kind, but I don't see how we could make it as a team...
![]()
Perhaps if we make one large game, with two smaller projects on the side... Simplicity is sometimes the best for the smaller ones...
I know! If anyone else likes making 1s1s-ers, we could make a mini-games bucket as a side project! I could probably make a couple of small games to contribute to it...
YAY!
I love 1s1s!
I love display cycles!
excetera
excetera
Wolfie1996 wrote:
As for the big project... reading through the MC page, I don't really get it...
I get that it's a strategy game, but I don't understand the objective of the missions...
![]()
It looks complex, but if we were to make it 2D (face down-scroll or side-scroll, I'm not sure which would be best), it might work... We'd have to shorten the amount of missions quite a lot, though (a little underhalf the missions? That would give us 15 missions to create...)
You have to use your tanks and helis to wipe out the other team, and you continue until you wipe out the other team/s or you get wiped out.
I love AI programming!
If you need a very long description of the working of the game, just ask!

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What does 1s mean. Lol, i'm so useless at this, I keep asking what everything is/means.
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Sperry wrote:
1 Sprite, 1 Script
Thanks.
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I'm terrible at AI, but willing to help with anything else in the game
I'll get to work on some 1s1sers for the bucket, and give you a link to them somewhere...
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Sperry wrote:
Your welcome.
Dou you like the idea melikecheese? About MC?
Yeah, tis a good idea.
This team seems to be doing everything without Toasty. He's gonna have a lot of catching up to do.
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[img]http://i31.tinypic.com/ih6q8h.png[/img]
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illusionist wrote:
http://i31.tinypic.com/ih6q8h.png
Code:
[url]http://i31.tinypic.com/ih6q8h.png[/url]
Thanks illusionist
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illusionist wrote:
http://i31.tinypic.com/ih6q8h.png
Code:
[url]http://i31.tinypic.com/ih6q8h.png[/url]
Thank you!
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Right, so here is how our Modern Conflict will go:
Re-Name: The Assasiation Division
Story: Your country (England of course!
) is being invaded by the rest of Europe and you must protest and fight for your country, destroying all the enemies.
How the game works:
You have a base, and sometimes extra places, as does thre enemy. Sometimes there will be more than one enemy, or the have more bases/places than you.
You must take over the neutral bases around the map and then wipe out all the oppenent/s bases. Sometime the enemy get renforcements, as do you.
To take over a base, you must have the amount of people in that base, plus at least one more to be able to take over it. Otherwise, you just take that number of people you had, away from them.
There are two major types of base, tank (hexagon) and helicopter (circle). If you use the opposite on another base, you only do half the damage.
Base types:
Small - Can spawn up to 10 troops, but you can put more in.
Medium - Can spawn up to 20 troops, but you can put more in.
Large - Can spawn up to 40 troops, but you can put more in.
Extra Large - Can spawn up to 50 troops, but you can put more in.
Fortifications
None - None extra
Light - +5 spawing limit, double damage when attacked
Medium - +10 spawing limit, triple damage when attacked
Heavy - +15 spawing limit, quadruple damage when attacked
There will be about 10 Missions, depending how we do.

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Sperry wrote:
Right, so here is how our Modern Conflict will go:
Re-Name: The Assasiation Division
Story: Your country (England of course!) is being invaded by the rest of Europe and you must protest and fight for your country, destroying all the enemies.
How the game works:
You have a base, and sometimes extra places, as does thre enemy. Sometimes there will be more than one enemy, or the have more bases/places than you.
You must take over the neutral bases around the map and then wipe out all the oppenent/s bases. Sometime the enemy get renforcements, as do you.
To take over a base, you must have the amount of people in that base, plus at least one more to be able to take over it. Otherwise, you just take that number of people you had, away from them.
There are two major types of base, tank (hexagon) and helicopter (circle). If you use the opposite on another base, you only do half the damage.
Base types:
Small - Can spawn up to 10 troops, but you can put more in.
Medium - Can spawn up to 20 troops, but you can put more in.
Large - Can spawn up to 40 troops, but you can put more in.
Extra Large - Can spawn up to 50 troops, but you can put more in.
Fortifications
None - None extra
Light - +5 spawing limit, double damage when attacked
Medium - +10 spawing limit, triple damage when attacked
Heavy - +15 spawing limit, quadruple damage when attacked
There will be about 10 Missions, depending how we do.
This will be fun.
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@Sperry: I set to work on the 1s1sers... I have one complete one. To keep it secret from the other teams, I'll post it on a different account, and contact you via an old comment of yours
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Wolfie1996 wrote:
@Sperry: I set to work on the 1s1sers... I have one complete one. To keep it secret from the other teams, I'll post it on a different account, and contact you via an old comment of yours
![]()
Okay, like me to make any 1s1s'?
If so, what should I make?

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Sperry wrote:
Wolfie1996 wrote:
@Sperry: I set to work on the 1s1sers... I have one complete one. To keep it secret from the other teams, I'll post it on a different account, and contact you via an old comment of yours
![]()
Okay, like me to make any 1s1s'?
If so, what should I make?
Whatever you feel like
. I sent you the link, but it may take a couple of minutes to get to you.
Also working on a simple 1s1s platformer
Make all (if any) variables local - it'll make it easier when we join them into a library.
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What should I be doing?
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How many 1s1s do you think we should aim to put in?
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