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#1 2010-07-14 14:13:33

Da_su-Ra1el
Scratcher
Registered: 2010-07-14
Posts: 42

Introducing the Next Step in Scrollers . . . the Sense Web!

The "Sense Web" is like the barriers for the main character in a scroller. However, it is made up of a minimum of 2 to a maximum of 8 sprites, and shoots off across the screen into all directions.
There are different types of sense webs - U/D L/R, which is one line pointing upwards and one across the screen,  U D L R, which is U/D L/R except instead of two sprites it's four, one for each direction. U/D L/R Di1 Di2, which is U/D L/R with two diagonal lines, and the most effective, U D L R iD1 Di2 Di3 Di4, which looks kinda like a british flag, with each segmant of each line being a sprite.
The sense web, of course, is always on 100 ghost.
Why is this useful? Other things use it, besides the hero. For example, when an enemy touches, let's say, U, it tries o fall on the hero. Or an item is only visible when Di2 touches it. Last of all, why is this useful only in a scroller? There is no need for it in a single scene game. In a scratch scroller, it's always been hard to make enemies that move, without them  glitching up and ending up in the sky, or being active even when you don't want it to be. Now the Sense Web can activate them with ease. Remember - The more pieces the web is split into, the more effective it is.
For an example of an U/D L/R Di1 Di2 Sense Web, currently the only Sense Web on scratch, see my Scroller Test 2 game. The web is visible if you click stop.
I have a feeling this may revolutionize scratch. I also have a feeling that pigs have wings.

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#2 2010-07-14 15:57:13

coolstuff
Community Moderator
Registered: 2008-03-06
Posts: 1000+

Re: Introducing the Next Step in Scrollers . . . the Sense Web!

I've certainly heard this been said before, and a number of users already use this quite frequently, I being one of them.

So it's not exactly a new strategy. But kudos for finding this out - it took me a few months.

By the way, this seems to belong a little better in the All About Scratch forum than over here - I can move it for you.

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#3 2010-07-14 16:06:04

archmage
Scratcher
Registered: 2007-05-18
Posts: 1000+

Re: Introducing the Next Step in Scrollers . . . the Sense Web!

So basically you are saying to create sprites to check if there are walls or other things near the player sprite. Not new or revolutionary but you make it seem really confusing in your post. When explaining things I find it is best not to make up terms like "sense web" and use strange aberrations like "A/U" and just assume the person you are explaining things to knows nothing about anything.


Hi, I am Archmage coder extraordinaire. I do Scratch,pascal,java,php,html, AS2 and AS3. Leave me a message if you want coding advice. Also check out my personal website, lots of good stuff about web development, Flash, and Scratch (v1 and v2) !

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