I'm looking for people to help me in the making of this project. YES. The cover art IS by me. If this doesn't make you want to join, I don't know what will. I am mastiurcheef also. Two identities. SO PLEASE JOIN!
Developers! We have a WEBSITE!
http://www.fallenworldsteam.webs.com
DOWNLOAD THE PDF FILE THAT HAS OUR STORY. IMPORTANT.
http://www.deviantart.com/download/1728 … rcheef.pdf
Review the Credits!
http://scratch.mit.edu/projects/windowsapple/1214962
Synopsis of the Game :
The sun has extinguished it's life giving warmth, leaving the humans on Earth, Mars, and Venus in the darkness. The year is billions of years from now. Humanity has expanded its territory to nearby planets with advanced technology.
With the sun out, brutal climates begin and so does a long forgotten threat.
The Dark Vow. The Dark Vow are a species of abominable creatures that have extreme intelligence and stop at nothing to destroy the humans. The only thing stopping them was the Sun, a powerful source of light that kept them weak and from attacking billions of years earlier.
You are a soldier, and your mission is simple. Kill all the Dark Vow, secure an artificial Sun, and come home before dinnertime. How hard can it be?
DO NOT TAKE ANYTHING FROM THIS WITHOUT GIVING CREDIT.
Apply for <forever>
<( Level Designer <=> HellTank )>
<( Level Designer <=> Ace-of-Spades )>
<( Level Designer <=> WindowsApple )>
<( Cut Scene Artist <=> WindowsApple )>
<( Cut Scene Artist <=> gaggerman )>
<( Cut Scene Artist <=> Spiright )>
<( Sprite Artist <=> allosaurus )>
<( Sprite Artist <=> WindowsApple )>
<( Sprite Artist <=> LucasGamer )>
<( Sprite Artist <=> Blade-Edge )>
<( Background Artist <=> Thomas96 )>
<( Programmer <=> throughthefire )>
<( Programmer <=> Repto )>
<( Programmer <=> Helltank )>
<( Programmer <=> Ace-of-Spades )>
<( Programmer <=> murpho )>
<( Programmer <=> WindowsApple )>
<( Programmer <=> Lucasgamer )>
<( Soundtrack <=> Ace-of-Spades )>
<( Soundtrack <=> WindowsApple )>
<( Programmer <=> ssss )>
<( Programmer <=> GreatSSSS )>
<( Sprite Artist <=> Beeman98 )>
<( Programmer <=> Zoomreddin )>
<( Undecided <=> KaltSoldat )>
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Plans and Stuff (White Paper)
To View This in Better Quality, Right-Click and View Image.
Progress - 28% Done. Progress - 28% Done.Progress - 28% Done.Progress - 28% Done.
Prologue Scene!
http://scratch.mit.edu/projects/gaggerman/1208116
Advertisement (lol)
http://scratch.mit.edu/projects/windowsapple/1207943
Official Trailer One
http://scratch.mit.edu/projects/windowsapple/1208225
Enemy FPS Interface Demo/Showcase
http://scratch.mit.edu/projects/murpho/1208640
Simple A.I. Interface With Futuristic (Not Official) Weapon!
http://scratch.mit.edu/projects/windowsapple/1212883
Simple Advert 2
http://scratch.mit.edu/projects/windowsapple/1209916
Fallen Worlds Game Menu BETA
http://scratch.mit.edu/projects/windowsapple/1213068
Survival Mode Showcase Beta (Sprites NOT FINAL)
http://scratch.mit.edu/projects/windowsapple/1213068
Ultimate Official Cutscene One (Download it to Work)
http://scratch.mit.edu/projects/gaggerman/1214793
Right, so anyway, i was thinking about this.
7/29/10
We need allosaurus to submit some sprites. (ASAP)
I'll turn them into 3D models. (ASAP)
LucasGamer mixes cool music (Over the Week)
murpho polishes A.I. (Improve over the week.)
Gaggerman uses the music and sprites/models to put together the rest of the cutscenes for the whole game. (Over a period of one week.)
7/30/10
I use Ultimate A.I. , Sprites, Music, and Cut scenes to piece together a Alpha-Demo for us. If we feel it is OK, we release the demo to public. (Over the Week)
After that is done,
The Whole Team moves to the website, and all work is uploaded there. (use rapidshare or megaupload or hotfile.)
- All Effort on Survival Mode + Multiplayer Mesh and Campaign Mode.
Final Demo will be released and full game on our site only using Chirp compiler.
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So, here's how it works for campaign
Sprites ---> Polished Models --- > Soundtrack ----> Cutscenes ----> Game Interface ----> Game A.I. ---> A Level ---> Test -----> Test ------> Demo -----> Whole Game ----> test----> test -----> test ------> release
for survival
Sprites ---> Polished Models --- > Soundtrack ----> Game Interface ----> Game A.I. ---> A Level ---> Mesh -----> Test ------> release with campaign as whole package.
ANY QUESTIONS?
Last edited by windowsapple (2010-08-03 23:13:04)
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The game will a platformer, unless anyone can do a full FPS.
So, you want to do the physics engine or controls?
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bump
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I'll be a programmer, because I have quite a bit of experience programming. I'll be willing to work on tying the levels together and making a health and ammo system
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Alright! That's cool! Thanks!
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I'll be a sprite artist.
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allosaurus wrote:
I'll be a sprite artist.
Great thanks!
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We need a Level Designer! It's just platforms and stuff.
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It sounds interesting. I'll try to help in any way I can.
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Ace-of-Spades wrote:
It sounds interesting. I'll try to help in any way I can.
You could do the soundtrack or something.
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I've never used a sound making program or anything like that but I'll try.
Also I know some people who can help with the art.
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I can help with the movement scripts(pretty basic), the sensing scripts, the level designing, you can also approach me for any "special block", like a moving block(very easy to make)or something more complicated like a an enemy AI(may not be able to do that)
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@ Ace-of-Spades : Alright! Any help is good help! Thnx!
@ Helltank : Thank you! I'll put you as Level Designer and Programmer!
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Oh I can help as a Programmer / Level Designer too. I thought the jobs were taken.
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Oh! They weren't lol. Thanks!
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If you want, we could try at a full FPS. I haven't really put a lot of thought into it, but I have an idea that might let us be able to make a 3D type enviornment. I'll explain more if you're interested.
Last edited by Ace-of-Spades (2010-07-21 06:04:47)
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Should the Dark Vow look like this:
I painted it myself.
It's okay if you don't like it.
Note: I made the creature up, it's not supposed to be a creature from a movie or game or something.
Last edited by allosaurus (2010-07-21 20:51:44)
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Is it one of those plastic models or made of clay?
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It is a painting. It's not a model.
Sorry if I was unclear.
Last edited by allosaurus (2010-07-21 20:48:24)
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If you want, we could try at a full FPS. I haven't really put a lot of thought into it, but I have an idea that might let us be able to make a 3D type enviornment. I'll explain more if you're interested.
Last edited by Ace-of-Spades (Today 06:04:47)
I DID consider that... but the problem is that we need to have a 3D terrain. Everything needs to be imported from a 3D program like Blender.
Should the Dark Vow look like this:
http://fc01.deviantart.net/fs70/i/2010/202/2/6/alien_soldier_1_by_sucho31415.jpg
I painted it myself.
It's okay if you don't like it.
Note: I made the creature up, it's not supposed to be a creature from a movie or game or something.
Last edited by allosaurus (Today 20:51:44)
I can't see the image for some reason...
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Oh it's just a painting? It's drawn really well. I thought it was a model.
It doesn't necessarily have to be a 3D terrain like from blender. Have you ever played an old 3D Apogee game? Something like that.
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@allosaurus : Thanks!
@ Ace-ofSpades : Uh... Sorry lol. I didn't know about those. >.<
Last edited by windowsapple (2010-07-21 21:29:24)
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windowsapple wrote:
I can't see the image for some reason...
That's strange. I was able to see it.
Here's the link:
http://sucho31415.deviantart.com/gallery/#/d2uinlr
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Oh.
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