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#1 2010-07-10 04:52:07

markyparky56
Scratcher
Registered: 2008-03-20
Posts: 1000+

Modding Scratch2exe.

Ok, so I'm trying to mod the Scratch2exe to do the Panther (.pt) files, but... I can't get it to change. I've edited the Scratch2ExeGUI.nsi file, but it not changing anything, what am I doing wrong? I've changed all the stuff in the kit folder, but I can't work out how to make it work.
The code now looks like:

Code:

Name "Panther2EXE"
Caption "Panther2Exe"
OutFile "Panther2Exe.exe"
RequestExecutionLevel user

SetCompressor /SOLID lzma
CRCCheck off

Icon Panthericon.ico

!include "dialogs.nsh"
Function .onInit
  SetSilent silent

FunctionEnd

Function RIndexOf
Exch $R0
Exch
Exch $R1
Push $R2
Push $R3
 
 StrCpy $R3 $R0
 StrCpy $R0 0
 IntOp $R0 $R0 + 1
  StrCpy $R2 $R3 1 -$R0
  StrCmp $R2 "" +2
  StrCmp $R2 $R1 +2 -3
 
 StrCpy $R0 -1
 
Pop $R3
Pop $R2
Pop $R1
Exch $R0
FunctionEnd
 
!macro RIndexOf Var Str Char
Push "${Char}"
Push "${Str}"
 Call RIndexOf
Pop "${Var}"
!macroend
!define RIndexOf "!insertmacro RIndexOf"
 

Section
${OpenBox} "Step 1: Choose your Panther Project" "Panther Project (*.pt)|*.pt||" " 1 "$DOCUMENTS" 0 3 ${VAR_1}
${if} $1 == "${NULL}"
Abort
${else}
  ${RIndexOf} $R0 $1 "\"
  StrLen $R1 $1
  IntOp $R2 $R1 - $R0
  IntOp $R3 $R2 + 1
  StrCpy $3 $1 -3 $R3
${endif}

${OpenBox} "Step 2 (Optional): Choose an Icon" "Icon (*.ico)|*.ICO||" " 1 "$DOCUMENTS" 0 3 ${VAR_2}
${if} $2 == "${NULL}"
  StrCpy $2 "$EXEDIR\kit\default.ico"
${else}
  Nop
${endif}

FileOpen $0 $TEMP\scratch2exe.nsi w
FileWrite $0 'OutFile "$DOCUMENTS\Scratch2Exe\$3.exe" $\r$\n'
FileWrite $0 'RequestExecutionLevel user $\r$\n'
FileWrite $0 "SetCompressor /SOLID lzma $\r$\n"
FileWrite $0 "CRCCheck off $\r$\n"
FileWrite $0 'Icon "$2" $\r$\n'
FileWrite $0 "Function .onInit $\r$\n"
FileWrite $0 "  SetSilent silent $\r$\n"
FileWrite $0 "FunctionEnd $\r$\n"
FileWrite $0 "Section $\r$\n"
FileWrite $0 'SetOutPath $$TEMP $\r$\n'
FileWrite $0 '  File "$1" $\r$\n'
FileWrite $0 "  File '$EXEDIR\kit\Panther.exe' $\r$\n"
FileWrite $0 "  File '$EXEDIR\kit\Mpeg3Plugin.dll' $\r$\n"
FileWrite $0 "  File '$EXEDIR\kit\ScratchPlugin.dll' $\r$\n"
FileWrite $0 "  File '$EXEDIR\kit\Chirp.remix' $\r$\n"
FileWrite $0 "  File '$EXEDIR\kit\license.txt' $\r$\n"
FileWrite $0 "  execWait '$\"$$TEMP\Panther.exe$\" $\"$$TEMP\chirp.remix$\" $\"presentation$\" $\"$$TEMP\$3.sb$\"'$\r$\n"
FileWrite $0 "  Delete '$$TEMP\Panther.exe' $\r$\n"
FileWrite $0 "  Delete '$$TEMP\Mpeg3Plugin.dll' $\r$\n"
FileWrite $0 "  Delete '$$TEMP\ScratchPlugin.dll' $\r$\n"
FileWrite $0 "  Delete '$$TEMP\license.txt' $\r$\n"
FileWrite $0 "  Delete '$$TEMP\Chirp.remix' $\r$\n"
FileWrite $0 "  Delete '$$TEMP\$3.sb' $\r$\n"
FileWrite $0 "  Delete '$$TEMP\Panther.ini' $\r$\n"
FileWrite $0 "  RMDir '$$TEMP\locale' $\r$\n"
FileWrite $0 "SectionEnd $\r$\n"
FileClose $0

ExecWait '"$EXEDIR\mak\makensis.exe" "/V2" "$TEMP\scratch2exe.nsi"' $0
Delete "$TEMP\scratch2exe.nsi"

StrCmp $0 "0" +3 0
  MessageBox MB_OK "Compiler Error Code: $0"
  Abort

ExecShell "open" "$DOCUMENTS\Scratch2Exe" SW_SHOWNORMAL

SectionEnd

Am I doing this right? Or just making a fool of my self?

Last edited by markyparky56 (2010-07-10 05:08:57)


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#2 2010-07-10 04:56:07

johnnydean1
Scratcher
Registered: 2010-02-12
Posts: 1000+

Re: Modding Scratch2exe.

It looks fine but a spelling mistake (*doign*)

Last edited by johnnydean1 (2010-07-10 04:56:30)


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#3 2010-07-10 05:01:03

markyparky56
Scratcher
Registered: 2008-03-20
Posts: 1000+

Re: Modding Scratch2exe.

johnnydean1 wrote:

It looks fine but a spelling mistake (*doign*)

Wheres the spelling mistake?
But I don't see how thats going to be a problem, I don't know how to convert the code to an exe, I have no compiler, theres a MakeNSIS program in the mak folder, but when I tried that, I didn't do anything... except open a console window and close again.


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#4 2010-07-10 05:05:53

johnnydean1
Scratcher
Registered: 2010-02-12
Posts: 1000+

Re: Modding Scratch2exe.

markyparky56 wrote:

Ok, so I'm trying to mod the Scratch2exe to do the Panther (.pt) files, but... I can't get it to change. I've edited the Scratch2ExeGUI.nsi file, but it not changing anything, what am I doign wrong? I've changed all the stuff in the kit folder, but I can't work out how to make it work.
The code now looks like:


You can now reach me on Twitter @johnnydean1_

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#5 2010-07-10 05:08:41

markyparky56
Scratcher
Registered: 2008-03-20
Posts: 1000+

Re: Modding Scratch2exe.

johnnydean1 wrote:

markyparky56 wrote:

Ok, so I'm trying to mod the Scratch2exe to do the Panther (.pt) files, but... I can't get it to change. I've edited the Scratch2ExeGUI.nsi file, but it not changing anything, what am I doign wrong? I've changed all the stuff in the kit folder, but I can't work out how to make it work.
The code now looks like:

Oh harhar...  tongue


http://j.mp/jgVnTq
Check out my game engine development site: NewDawn I'm a Level 171 Scratcher.I am http://bit.ly/nkvLNT

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#6 2010-07-10 08:48:11

markyparky56
Scratcher
Registered: 2008-03-20
Posts: 1000+

Re: Modding Scratch2exe.

Bump.


http://j.mp/jgVnTq
Check out my game engine development site: NewDawn I'm a Level 171 Scratcher.I am http://bit.ly/nkvLNT

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#7 2010-07-10 20:43:52

cds56
Scratcher
Registered: 2008-05-02
Posts: 500+

Re: Modding Scratch2exe.

Uh, at one point, it outputs the file to

$documents/Scratch2exe


and you forgot/overlooked a couple of scratch2exes.

Maybe you better change the whole name of the file to "Panther2exe"?

and recompile the installer.


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#8 2010-07-10 20:45:07

cds56
Scratcher
Registered: 2008-05-02
Posts: 500+

Re: Modding Scratch2exe.

could you link to the files? in the kit svp.

oh, this might be a more appropriate file  big_smile  Panther2Exe.nsi

Code:

Name "Panther2EXE"
Caption "Panther2Exe"
OutFile "Panther2Exe.exe"
RequestExecutionLevel user

SetCompressor /SOLID lzma
CRCCheck off

Icon Panthericon.ico

!include "dialogs.nsh"
Function .onInit
  SetSilent silent

FunctionEnd

Function RIndexOf
Exch $R0
Exch
Exch $R1
Push $R2
Push $R3
 
 StrCpy $R3 $R0
 StrCpy $R0 0
 IntOp $R0 $R0 + 1
  StrCpy $R2 $R3 1 -$R0
  StrCmp $R2 "" +2
  StrCmp $R2 $R1 +2 -3
 
 StrCpy $R0 -1
 
Pop $R3
Pop $R2
Pop $R1
Exch $R0
FunctionEnd
 
!macro RIndexOf Var Str Char
Push "${Char}"
Push "${Str}"
 Call RIndexOf
Pop "${Var}"
!macroend
!define RIndexOf "!insertmacro RIndexOf"
 

Section
${OpenBox} "Step 1: Choose your Panther Project" "Panther Project (*.pt)|*.pt||" " 1 "$DOCUMENTS" 0 3 ${VAR_1}
${if} $1 == "${NULL}"
Abort
${else}
  ${RIndexOf} $R0 $1 "\"
  StrLen $R1 $1
  IntOp $R2 $R1 - $R0
  IntOp $R3 $R2 + 1
  StrCpy $3 $1 -3 $R3
${endif}

${OpenBox} "Step 2 (Optional): Choose an Icon" "Icon (*.ico)|*.ICO||" " 1 "$DOCUMENTS" 0 3 ${VAR_2}
${if} $2 == "${NULL}"
  StrCpy $2 "$EXEDIR\kit\default.ico"
${else}
  Nop
${endif}

FileOpen $0 $TEMP\Panther2Exe.nsi w
FileWrite $0 'OutFile "$DOCUMENTS\Panther2Exe\$3.exe" $\r$\n'
FileWrite $0 'RequestExecutionLevel user $\r$\n'
FileWrite $0 "SetCompressor /SOLID lzma $\r$\n"
FileWrite $0 "CRCCheck off $\r$\n"
FileWrite $0 'Icon "$2" $\r$\n'
FileWrite $0 "Function .onInit $\r$\n"
FileWrite $0 "  SetSilent silent $\r$\n"
FileWrite $0 "FunctionEnd $\r$\n"
FileWrite $0 "Section $\r$\n"
FileWrite $0 'SetOutPath $$TEMP $\r$\n'
FileWrite $0 '  File "$1" $\r$\n'
FileWrite $0 "  File '$EXEDIR\kit\Panther.exe' $\r$\n"
FileWrite $0 "  File '$EXEDIR\kit\Mpeg3Plugin.dll' $\r$\n"
FileWrite $0 "  File '$EXEDIR\kit\ScratchPlugin.dll' $\r$\n"
FileWrite $0 "  File '$EXEDIR\kit\Chirp.remix' $\r$\n"
FileWrite $0 "  File '$EXEDIR\kit\license.txt' $\r$\n"
FileWrite $0 "  execWait '$\"$$TEMP\Panther.exe$\" $\"$$TEMP\chirp.remix$\" $\"presentation$\" $\"$$TEMP\$3.sb$

\"'$\r$\n"
FileWrite $0 "  Delete '$$TEMP\Panther.exe' $\r$\n"
FileWrite $0 "  Delete '$$TEMP\Mpeg3Plugin.dll' $\r$\n"
FileWrite $0 "  Delete '$$TEMP\ScratchPlugin.dll' $\r$\n"
FileWrite $0 "  Delete '$$TEMP\license.txt' $\r$\n"
FileWrite $0 "  Delete '$$TEMP\Chirp.remix' $\r$\n"
FileWrite $0 "  Delete '$$TEMP\$3.sb' $\r$\n"
FileWrite $0 "  Delete '$$TEMP\Panther.ini' $\r$\n"
FileWrite $0 "  RMDir '$$TEMP\locale' $\r$\n"
FileWrite $0 "SectionEnd $\r$\n"
FileClose $0

ExecWait '"$EXEDIR\mak\makensis.exe" "/V2" "$TEMP\Panther2Exe.nsi"' $0
Delete "$TEMP\Panther2Exe.nsi"

StrCmp $0 "0" +3 0
  MessageBox MB_OK "Compiler Error Code: $0"
  Abort

ExecShell "open" "$DOCUMENTS\Panther2Exe" SW_SHOWNORMAL

SectionEnd

Last edited by cds56 (2010-07-10 20:48:19)


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#9 2010-07-11 08:48:08

markyparky56
Scratcher
Registered: 2008-03-20
Posts: 1000+

Re: Modding Scratch2exe.

cds56 wrote:

could you link to the files? in the kit svp.

oh, this might be a more appropriate file  big_smile  Panther2Exe.nsi

Code:

Name "Panther2EXE"
Caption "Panther2Exe"
OutFile "Panther2Exe.exe"
RequestExecutionLevel user

SetCompressor /SOLID lzma
CRCCheck off

Icon Panthericon.ico

!include "dialogs.nsh"
Function .onInit
  SetSilent silent

FunctionEnd

Function RIndexOf
Exch $R0
Exch
Exch $R1
Push $R2
Push $R3
 
 StrCpy $R3 $R0
 StrCpy $R0 0
 IntOp $R0 $R0 + 1
  StrCpy $R2 $R3 1 -$R0
  StrCmp $R2 "" +2
  StrCmp $R2 $R1 +2 -3
 
 StrCpy $R0 -1
 
Pop $R3
Pop $R2
Pop $R1
Exch $R0
FunctionEnd
 
!macro RIndexOf Var Str Char
Push "${Char}"
Push "${Str}"
 Call RIndexOf
Pop "${Var}"
!macroend
!define RIndexOf "!insertmacro RIndexOf"
 

Section
${OpenBox} "Step 1: Choose your Panther Project" "Panther Project (*.pt)|*.pt||" " 1 "$DOCUMENTS" 0 3 ${VAR_1}
${if} $1 == "${NULL}"
Abort
${else}
  ${RIndexOf} $R0 $1 "\"
  StrLen $R1 $1
  IntOp $R2 $R1 - $R0
  IntOp $R3 $R2 + 1
  StrCpy $3 $1 -3 $R3
${endif}

${OpenBox} "Step 2 (Optional): Choose an Icon" "Icon (*.ico)|*.ICO||" " 1 "$DOCUMENTS" 0 3 ${VAR_2}
${if} $2 == "${NULL}"
  StrCpy $2 "$EXEDIR\kit\default.ico"
${else}
  Nop
${endif}

FileOpen $0 $TEMP\Panther2Exe.nsi w
FileWrite $0 'OutFile "$DOCUMENTS\Panther2Exe\$3.exe" $\r$\n'
FileWrite $0 'RequestExecutionLevel user $\r$\n'
FileWrite $0 "SetCompressor /SOLID lzma $\r$\n"
FileWrite $0 "CRCCheck off $\r$\n"
FileWrite $0 'Icon "$2" $\r$\n'
FileWrite $0 "Function .onInit $\r$\n"
FileWrite $0 "  SetSilent silent $\r$\n"
FileWrite $0 "FunctionEnd $\r$\n"
FileWrite $0 "Section $\r$\n"
FileWrite $0 'SetOutPath $$TEMP $\r$\n'
FileWrite $0 '  File "$1" $\r$\n'
FileWrite $0 "  File '$EXEDIR\kit\Panther.exe' $\r$\n"
FileWrite $0 "  File '$EXEDIR\kit\Mpeg3Plugin.dll' $\r$\n"
FileWrite $0 "  File '$EXEDIR\kit\ScratchPlugin.dll' $\r$\n"
FileWrite $0 "  File '$EXEDIR\kit\Chirp.remix' $\r$\n"
FileWrite $0 "  File '$EXEDIR\kit\license.txt' $\r$\n"
FileWrite $0 "  execWait '$\"$$TEMP\Panther.exe$\" $\"$$TEMP\chirp.remix$\" $\"presentation$\" $\"$$TEMP\$3.sb$

\"'$\r$\n"
FileWrite $0 "  Delete '$$TEMP\Panther.exe' $\r$\n"
FileWrite $0 "  Delete '$$TEMP\Mpeg3Plugin.dll' $\r$\n"
FileWrite $0 "  Delete '$$TEMP\ScratchPlugin.dll' $\r$\n"
FileWrite $0 "  Delete '$$TEMP\license.txt' $\r$\n"
FileWrite $0 "  Delete '$$TEMP\Chirp.remix' $\r$\n"
FileWrite $0 "  Delete '$$TEMP\$3.sb' $\r$\n"
FileWrite $0 "  Delete '$$TEMP\Panther.ini' $\r$\n"
FileWrite $0 "  RMDir '$$TEMP\locale' $\r$\n"
FileWrite $0 "SectionEnd $\r$\n"
FileClose $0

ExecWait '"$EXEDIR\mak\makensis.exe" "/V2" "$TEMP\Panther2Exe.nsi"' $0
Delete "$TEMP\Panther2Exe.nsi"

StrCmp $0 "0" +3 0
  MessageBox MB_OK "Compiler Error Code: $0"
  Abort

ExecShell "open" "$DOCUMENTS\Panther2Exe" SW_SHOWNORMAL

SectionEnd

Ok thanks, Im going to look up compiling it, but i'll link the kit folder in a few minutes.
http://dl.dropbox.com/u/6273449/Panther2exe/kit.zip thats the link.


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#10 2010-07-11 08:57:35

markyparky56
Scratcher
Registered: 2008-03-20
Posts: 1000+

Re: Modding Scratch2exe.

(Double post)
Ok, found a compiler... It says that there is a problem with this piece of code:

Code:

!include "dialogs.nsh"
Function .onInit
  SetSilent silent

FunctionEnd

It can't find disalogs.nsh and that SetSilent silent is an error in the script... any ideas?


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#11 2010-07-12 07:56:46

markyparky56
Scratcher
Registered: 2008-03-20
Posts: 1000+

Re: Modding Scratch2exe.

bump.


http://j.mp/jgVnTq
Check out my game engine development site: NewDawn I'm a Level 171 Scratcher.I am http://bit.ly/nkvLNT

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#12 2010-07-12 12:18:43

Jens
Scratcher
Registered: 2007-06-04
Posts: 1000+

Re: Modding Scratch2exe.

a couple of quick things:

- if Panther uses a different file suffix (.pt maybe?) you'll want to change that in the source file, too (it say *.sb in there)

- where the code makes references to a file called Chirp.remix you'll want to insert the name of the Panther image file instead

- the dialogs include file is included in the NSI system. Just download and install the whole thing, and you should be fine.

Good luck!


Jens Mönig

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#13 2010-07-12 13:59:02

markyparky56
Scratcher
Registered: 2008-03-20
Posts: 1000+

Re: Modding Scratch2exe.

Jens wrote:

a couple of quick things:

- if Panther uses a different file suffix (.pt maybe?) you'll want to change that in the source file, too (it say *.sb in there)

- where the code makes references to a file called Chirp.remix you'll want to insert the name of the Panther image file instead

- the dialogs include file is included in the NSI system. Just download and install the whole thing, and you should be fine.

Good luck!

I did install it all, thats how I told me that it couldn't find it, and If you look at the code I've shown, you'll see that I did change the *.sb to *.pt, the imagefile one I'll get working on.


http://j.mp/jgVnTq
Check out my game engine development site: NewDawn I'm a Level 171 Scratcher.I am http://bit.ly/nkvLNT

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#14 2010-08-09 14:07:12

markyparky56
Scratcher
Registered: 2008-03-20
Posts: 1000+

Re: Modding Scratch2exe.

bump.


http://j.mp/jgVnTq
Check out my game engine development site: NewDawn I'm a Level 171 Scratcher.I am http://bit.ly/nkvLNT

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#15 2010-08-10 03:57:19

LS97
Scratcher
Registered: 2009-06-14
Posts: 1000+

Re: Modding Scratch2exe.

wierd, i tried compiling just as it was, but it gave me loads of errors. we need jens here with a step-by-step guide :p

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#16 2010-08-10 06:32:52

markyparky56
Scratcher
Registered: 2008-03-20
Posts: 1000+

Re: Modding Scratch2exe.

LS97 wrote:

wierd, i tried compiling just as it was, but it gave me loads of errors. we need jens here with a step-by-step guide :p

Yeah, a step-by-step guide would be good.


http://j.mp/jgVnTq
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#17 2010-08-20 18:53:47

TheDarkOne
New Scratcher
Registered: 2010-07-28
Posts: 7

Re: Modding Scratch2exe.

OK, I know this doesn't go here, but WHERE THE HECK IS SCRATCH2EXE??? I want a download. I am DESPERATE!!!

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#18 2010-08-21 12:05:28

markyparky56
Scratcher
Registered: 2008-03-20
Posts: 1000+

Re: Modding Scratch2exe.

TheDarkOne wrote:

OK, I know this doesn't go here, but WHERE THE HECK IS SCRATCH2EXE??? I want a download. I am DESPERATE!!!

http://scratch.mit.edu/forums/viewtopic.php?id=4148&p=1


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#19 2010-08-27 05:22:35

LS97
Scratcher
Registered: 2009-06-14
Posts: 1000+

Re: Modding Scratch2exe.

1stCorinthians wrote:

I think it involves modding the presentation mode thingy, not the compiler itsself. Anyone know C++?

it involves modding the compiler itself for what we're trying to do.
please inform yourself if you're gonna post.
and sorry if i sound angry.
but i am.

edit.
ha, so you deleted you post did you?  mad

Last edited by LS97 (2010-08-27 11:16:08)

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#20 2010-08-27 09:31:44

dav09
Scratcher
Registered: 2009-03-25
Posts: 1000+

Re: Modding Scratch2exe.

i have already de-compiled one of my projects, if u want to know how ask.

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#21 2010-09-12 15:36:57

markyparky56
Scratcher
Registered: 2008-03-20
Posts: 1000+

Re: Modding Scratch2exe.

dav09 wrote:

i have already de-compiled one of my projects, if u want to know how ask.

That's not really what we're doing, but I'm interested in how you de-compiled one of your projects, (you're meaning the .sb right?)


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#22 2011-01-22 13:13:15

markyparky56
Scratcher
Registered: 2008-03-20
Posts: 1000+

Re: Modding Scratch2exe.

bump.

@Jens (If you ever come back here)
I've never found dialogs.nsh, however I have found a file whichs eems similar called nsDialogs.nsh, are these related?


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#23 2011-01-27 13:03:07

markyparky56
Scratcher
Registered: 2008-03-20
Posts: 1000+

Re: Modding Scratch2exe.

bump.


http://j.mp/jgVnTq
Check out my game engine development site: NewDawn I'm a Level 171 Scratcher.I am http://bit.ly/nkvLNT

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#24 2011-01-27 16:18:05

Jens
Scratcher
Registered: 2007-06-04
Posts: 1000+

Re: Modding Scratch2exe.

Hi markyparky56, I think you want to use the normal dialogs plugin

   http://nsis.sourceforge.net/Dialogs_plug-in

nsDialogs appears to replace the main window with a new GUI.

Good luck!


Jens Mönig

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#25 2011-01-28 09:28:56

markyparky56
Scratcher
Registered: 2008-03-20
Posts: 1000+

Re: Modding Scratch2exe.

Still having problems, that webpage you game me, I downloaded from both, and... they're completely different, the main one gives me a whole load of C++ files which don't work, (Maybe because the IDE i'm using is out of date) and the mirror gives me what looks like what I need, but there is no dialogs.nsh, theres a dialogs.dll and a defines.nsh, aswell as a load of .nsi files which for some reason can't see defines.nsh when they're in the same folder.

What am I doing wrong!!!!!!!!


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