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#151 2010-08-17 09:25:57

sam_m_j
Scratcher
Registered: 2009-04-26
Posts: 85

Re: Collapsable Scripts

I support it!


You want a sig? Well, you don't get one  tongue  (Oh, and P.S, you lost the game.)

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#152 2010-08-17 11:18:15

Mike16112
Scratcher
Registered: 2007-06-09
Posts: 100+

Re: Collapsable Scripts

HORRAY no more messes on the scripting plane


The programmer has a nap. HOLD OUT! PROGRAMMER!

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#153 2010-08-17 13:57:06

Harakou
Community Moderator
Registered: 2009-10-11
Posts: 1000+

Re: Collapsable Scripts

lasc12 wrote:

ScratchReallyROCKS wrote:

lasc12 wrote:


No, I meant when you un-collapse huge ones.

Well, the point of this is that when you have giant Scripts that are slowing your computer down, you collapse them so that it speeds up. It seems kind of counterproductive to uncollapse a big one...

You'd uncollapse it because you needed to edit it.

Well then your computer would slow down for a second, then it would get everything back in order and go back to normal. If you'd rather your computer be slow all the time as opposed to only when you were working with the large script, then that's your choice.  tongue


http://www.blocks.scratchr.org/API.php?action=random&return=image&link1=http://i.imgur.com/OZn2RD3.png&link2=http://i.imgur.com/duzaGTB.png&link3=http://i.imgur.com/CrDGvvZ.png&link4=http://i.imgur.com/POEpQyZ.png&link5=http://i.imgur.com/ZKJF8ac.png

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#154 2010-08-17 14:16:11

lasc12
Scratcher
Registered: 2007-11-18
Posts: 100+

Re: Collapsable Scripts

Harakou wrote:

lasc12 wrote:

ScratchReallyROCKS wrote:


Well, the point of this is that when you have giant Scripts that are slowing your computer down, you collapse them so that it speeds up. It seems kind of counterproductive to uncollapse a big one...

You'd uncollapse it because you needed to edit it.

Well then your computer would slow down for a second, then it would get everything back in order and go back to normal. If you'd rather your computer be slow all the time as opposed to only when you were working with the large script, then that's your choice.  tongue

That's true. I suppose there wouldn't be too much of a problem. Although, It could get annoying.


Thus I have spoken.

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#155 2010-08-17 14:37:27

sccar3
Scratcher
Registered: 2008-09-04
Posts: 100+

Re: Collapsable Scripts

i support!


http://1.bp.blogspot.com/-WInb2DZ2LBM/UQaLETx3VII/AAAAAAAAAmQ/ZOpSwEPggiE/s1600/The%2BElder%2BScrolls%2BOnline%2BSignup%2BBeta.jpg

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#156 2010-08-17 16:19:44

lasc12
Scratcher
Registered: 2007-11-18
Posts: 100+

Re: Collapsable Scripts

Bump. Sorry if I shouldn't do that.


Thus I have spoken.

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#157 2010-08-19 10:10:48

laurence12345
Scratcher
Registered: 2010-04-05
Posts: 37

Re: Collapsable Scripts

I support this!  cool


Which of these letters is the link?
None - but this is!

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#158 2010-08-20 07:39:09

Sonic_Blue_Blur
Scratcher
Registered: 2010-07-27
Posts: 1

Re: Collapsable Scripts

Bad idea I woundnt know how to use it

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#159 2010-08-20 11:43:10

lasc12
Scratcher
Registered: 2007-11-18
Posts: 100+

Re: Collapsable Scripts

Sonic_Blue_Blur wrote:

Bad idea I woundnt know how to use it

Just because you couldn't, doesn't mean the 600,400+ other Scratchers wouldn't find it useful. Take your negativity elsewhere.

Last edited by lasc12 (2010-09-02 09:03:38)


Thus I have spoken.

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#160 2010-08-20 11:44:19

lasc12
Scratcher
Registered: 2007-11-18
Posts: 100+

Re: Collapsable Scripts

Mike16112 wrote:

HORRAY no more messes on the scripting plane

You can always use clean up. Although, that's true.


Thus I have spoken.

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#161 2010-08-20 12:09:13

lasc12
Scratcher
Registered: 2007-11-18
Posts: 100+

Re: Collapsable Scripts

Bump.


Thus I have spoken.

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#162 2010-08-20 14:07:54

hdarken
Scratcher
Registered: 2008-06-26
Posts: 1000+

Re: Collapsable Scripts

I support. This might be confusing and hard to remember.


http://i.imgur.com/VskBk.png
http://i.imgur.com/tgxVZ.jpg

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#163 2010-08-22 18:59:27

Harakou
Community Moderator
Registered: 2009-10-11
Posts: 1000+

Re: Collapsable Scripts

hdarken wrote:

I support. This might be confusing and hard to remember.

What might be confusing?


http://www.blocks.scratchr.org/API.php?action=random&return=image&link1=http://i.imgur.com/OZn2RD3.png&link2=http://i.imgur.com/duzaGTB.png&link3=http://i.imgur.com/CrDGvvZ.png&link4=http://i.imgur.com/POEpQyZ.png&link5=http://i.imgur.com/ZKJF8ac.png

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#164 2010-08-22 19:20:39

hdarken
Scratcher
Registered: 2008-06-26
Posts: 1000+

Re: Collapsable Scripts

Harakou wrote:

hdarken wrote:

I support. This might be confusing and hard to remember.

What might be confusing?

The design of the forever block.


http://i.imgur.com/VskBk.png
http://i.imgur.com/tgxVZ.jpg

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#165 2010-08-23 12:07:23

ScratchReallyROCKS
Scratcher
Registered: 2009-04-22
Posts: 1000+

Re: Collapsable Scripts

hdarken wrote:

Harakou wrote:

hdarken wrote:

I support. This might be confusing and hard to remember.

What might be confusing?

The design of the forever block.

I don't really see how...


http://imageshack.us/a/img694/3806/sigmad.png

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#166 2010-08-23 13:31:39

Harakou
Community Moderator
Registered: 2009-10-11
Posts: 1000+

Re: Collapsable Scripts

hdarken wrote:

Harakou wrote:

hdarken wrote:

I support. This might be confusing and hard to remember.

What might be confusing?

The design of the forever block.

What's so hard about a button to collapse/expand a c block?


http://www.blocks.scratchr.org/API.php?action=random&return=image&link1=http://i.imgur.com/OZn2RD3.png&link2=http://i.imgur.com/duzaGTB.png&link3=http://i.imgur.com/CrDGvvZ.png&link4=http://i.imgur.com/POEpQyZ.png&link5=http://i.imgur.com/ZKJF8ac.png

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#167 2010-08-26 14:15:21

chriswallen
Scratcher
Registered: 2010-02-19
Posts: 4

Re: Collapsable Scripts

support

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#168 2010-08-27 08:52:44

tomicool
Scratcher
Registered: 2009-01-11
Posts: 1000+

Re: Collapsable Scripts

Hey, that's a genius idea! People who have velocity projects will no longer have much lag! Great thinking!  big_smile

Last edited by tomicool (2010-08-27 08:53:05)


I might return for a little while.

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#169 2010-08-27 17:35:18

soft319
Scratcher
Registered: 2008-02-19
Posts: 1000+

Re: Collapsable Scripts

I support!


http://bluetetrarpg.web44.net/usercard/img.php?name=soft319

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#170 2010-08-29 07:12:40

lasc12
Scratcher
Registered: 2007-11-18
Posts: 100+

Re: Collapsable Scripts

Bump.


Thus I have spoken.

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#171 2010-08-29 12:49:05

rdococ
Scratcher
Registered: 2009-10-11
Posts: 1000+

Re: Collapsable Scripts

markyparky56 wrote:

gamegirlxl wrote:

Maybe something like this:
<when green flag clicked>
[blocks]<do sequence[XYZ]>[/blocks]     <-This was supposed to be a block  sad
where sequence would be another tab that stores sequences.  It'd be nice to be able to export sequences like we can do sprites with scripts.

I think I see what you're meaning... so a block that runs a script?
Not tryng to be mean, but the suggestion here was the ability to collapse an entire script, not a block that holds scripts, but as coolstuff said, you can just use broadcasts to do this.

I think there should be a collosapale c-shape block, put blocks into it and them blocks put into it will be collosapaleble/expandable.

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#172 2010-08-29 12:51:09

ScratchReallyROCKS
Scratcher
Registered: 2009-04-22
Posts: 1000+

Re: Collapsable Scripts

rdococ wrote:

markyparky56 wrote:

gamegirlxl wrote:

Maybe something like this:
<when green flag clicked>
[blocks]<do sequence[XYZ]>[/blocks]     <-This was supposed to be a block  sad
where sequence would be another tab that stores sequences.  It'd be nice to be able to export sequences like we can do sprites with scripts.

I think I see what you're meaning... so a block that runs a script?
Not tryng to be mean, but the suggestion here was the ability to collapse an entire script, not a block that holds scripts, but as coolstuff said, you can just use broadcasts to do this.

I think there should be a collosapale c-shape block, put blocks into it and them blocks put into it will be collosapaleble/expandable.

Already been suggested. Look on the first page.


http://imageshack.us/a/img694/3806/sigmad.png

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#173 2010-08-29 13:03:43

rdococ
Scratcher
Registered: 2009-10-11
Posts: 1000+

Re: Collapsable Scripts

markyparky56 wrote:

gamegirlxl wrote:

Maybe something like this:
<when green flag clicked>
[blocks]<do sequence[XYZ]>[/blocks]     <-This was supposed to be a block  sad
where sequence would be another tab that stores sequences.  It'd be nice to be able to export sequences like we can do sprites with scripts.

I think I see what you're meaning... so a block that runs a script?
Not tryng to be mean, but the suggestion here was the ability to collapse an entire script, not a block that holds scripts, but as coolstuff said, you can just use broadcasts to do this.

What about for 1s1sers?

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#174 2010-08-30 14:18:20

yaahoo
Scratcher
Registered: 2009-10-12
Posts: 29

Re: Collapsable Scripts

Glad there's a Squeak programmer here. I will be happy to include that feature in Meow. It will be in the beta. I obviously support this idea.


http://meowprogramming.weebly.com/uploads/5/0/7/0/5070029/header_images/1282794090.jpgMeow! The next Scratch My old sig: By the way my user-name is supposed to be "Yahoo!" =B
=B =B =B =B =B =B =B =B =B =B =B =B =B =B +B +b =b =B =B =B =B =B =B

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#175 2010-08-30 16:09:34

falloutgeek
Scratcher
Registered: 2009-10-03
Posts: 100+

Re: Collapsable Scripts

Very nice idea! I support you!


SCRATCH TEAM LOOK HERE PLEASE!!!


Hello.

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